raystuttgart
Civ4Col Modder
Hi guys,
currently we have just 1 Type of Hill and 1 just Type of Peak.
But when looking at the XML it is possible to have more of them with different balancing.
--------
For PEAKS:
// just examples //
e.g.
Peak 0: Passable for some Units or with Roads (built by Pioneers) --> like now
Peak 1: Passable for some Units or with Roads (built by Pioneers) but causing damage when passing over it
Peak 2: Truly impassable, no Unit not even Pioneers or Scouts can enter
e.g.
Peak 0: like now
Peak 1: Gives more Ore, less Stone
Peak 2: Gives more Stone, less Ore
Peak 3: A bit more Silver (even without Resource)
For HILLS:
// just examples //
e.g.
Hill 0: Will allow everything as is --> like now
Hill 1: Will allow Livestock Breeding, but no Cash Yield Plant
Hill 2: Will allow Cash Yield Plant, but no Livestock Breeding
Hill 3: Will allow only Mining / Digging for resources
--------
The modder implementing something like this would of course have full freedom over the design he choses.
(I just wanted to push out some ideas that might potentially inspire somebody.)
--------
All of that could graphically nicely be differentiated like we did e.g. for the "Water Plots".
(e.g. there we now also have Large Rivers, Lakes, Ice Lakes, Coast, Shallow Coasts, Ocean.)
--------
It is possible and would not even need programming of DLL.
What it would need is:
1) 2D work (textures and buttons, easy compared to other stuff we did)
2) XML configuration (it is actually not difficult and not that much)
3) Adjustment of MapScripts (it is actually not difficult, if we distribute randomly)
4) Adjustments of Maps (wildly clicking is easy, but doing quality takes time)
--------
Summary:
This feature is easy as **** from a technical perspective.
But it is tedious work to adjust the Maps again if we want to have a bit of quality ...
--------
If there was somebody who would promise to take care of the Maps, I would take care of the rest.
If there however is somebody who wants to take care of the complete task he would be welcome.
--------
By the way:
This could be a nice beginner's task to learn a bit about Terrains in Civ4Col.
If there was a volunteer I would promise to support and teach.
--------
Well, I am looking forward to feedback.
currently we have just 1 Type of Hill and 1 just Type of Peak.
But when looking at the XML it is possible to have more of them with different balancing.
--------
For PEAKS:
// just examples //
e.g.
Peak 0: Passable for some Units or with Roads (built by Pioneers) --> like now
Peak 1: Passable for some Units or with Roads (built by Pioneers) but causing damage when passing over it
Peak 2: Truly impassable, no Unit not even Pioneers or Scouts can enter
e.g.
Peak 0: like now
Peak 1: Gives more Ore, less Stone
Peak 2: Gives more Stone, less Ore
Peak 3: A bit more Silver (even without Resource)
For HILLS:
// just examples //
e.g.
Hill 0: Will allow everything as is --> like now
Hill 1: Will allow Livestock Breeding, but no Cash Yield Plant
Hill 2: Will allow Cash Yield Plant, but no Livestock Breeding
Hill 3: Will allow only Mining / Digging for resources
--------
The modder implementing something like this would of course have full freedom over the design he choses.
(I just wanted to push out some ideas that might potentially inspire somebody.)
--------
All of that could graphically nicely be differentiated like we did e.g. for the "Water Plots".
(e.g. there we now also have Large Rivers, Lakes, Ice Lakes, Coast, Shallow Coasts, Ocean.)
--------
It is possible and would not even need programming of DLL.
What it would need is:
1) 2D work (textures and buttons, easy compared to other stuff we did)
2) XML configuration (it is actually not difficult and not that much)
3) Adjustment of MapScripts (it is actually not difficult, if we distribute randomly)
4) Adjustments of Maps (wildly clicking is easy, but doing quality takes time)
--------
Summary:
This feature is easy as **** from a technical perspective.
But it is tedious work to adjust the Maps again if we want to have a bit of quality ...
--------
If there was somebody who would promise to take care of the Maps, I would take care of the rest.
If there however is somebody who wants to take care of the complete task he would be welcome.
--------
By the way:
This could be a nice beginner's task to learn a bit about Terrains in Civ4Col.
If there was a volunteer I would promise to support and teach.
--------
Well, I am looking forward to feedback.

Last edited: