Pawel
Daimyo
- Joined
- Mar 18, 2003
- Messages
- 625
The current scoring system makes good sense for conquest, domination, and even time limited victories. Getting a bigger empire with more land and citizens certainly is a natural goal in such cases.
However, if one aims for a diplomatic or space race victory, clearly this is more challenging to achieve for a smaller empire. Thus, the bonus for land and populations should be reversed! In a cultural victory, one can imagine that wonders, big and small, as well as projects would be much more important than they are now. Also, the UN challenger should be the 2nd most popular civ.
Personally, I like space race victories since they let me see the full time line of the game. But in order to maximize my score, I usually delay it as soon as possible. As it is, the time bonus for doing it quickly is small.
The suggested differentiation would make the game much more interesting and smaller civs, especially if the form an alliance, could pose a challenge until the very end!
However, if one aims for a diplomatic or space race victory, clearly this is more challenging to achieve for a smaller empire. Thus, the bonus for land and populations should be reversed! In a cultural victory, one can imagine that wonders, big and small, as well as projects would be much more important than they are now. Also, the UN challenger should be the 2nd most popular civ.
Personally, I like space race victories since they let me see the full time line of the game. But in order to maximize my score, I usually delay it as soon as possible. As it is, the time bonus for doing it quickly is small.
The suggested differentiation would make the game much more interesting and smaller civs, especially if the form an alliance, could pose a challenge until the very end!