MatthewH86
Chieftain
- Joined
- Aug 25, 2007
- Messages
- 44
Hey, could someone help me add a new building into the game?
I've done it before on Civ IV but I can't seem to get one added on CivIV-Col
It throws up errors in Civ4CivilizationInfos.xml when I try to add it saying
Here are the added entries in the following files:
CivIVBuildingClassInfos.xml
Civ4BuildingInfos.xml
I've done it before on Civ IV but I can't seem to get one added on CivIV-Col
It throws up errors in Civ4CivilizationInfos.xml when I try to add it saying
Tag: BUILDINGCLASS_CHAPEL in Info class was incorrect. Current XML file is: xml\Civilizations/Civ4CivilizationInfos.xml
Here are the added entries in the following files:
CivIVBuildingClassInfos.xml
Spoiler :
Code:
<BuildingClassInfo>
<Type>BUILDINGCLASS_CHAPEL</Type>
<Description>TXT_KEY_BUILDING_CHAPEL</Description>
<DefaultBuilding>BUILDING_CHAPEL</DefaultBuilding>
<VictoryThresholds/>
</BuildingClassInfo>
Civ4BuildingInfos.xml
Spoiler :
Code:
<BuildingInfo>
<Type>BUILDING_CHAPEL</Type>
<BuildingClass>BUILDINGCLASS_CHAPEL</BuildingClass>
<SpecialBuildingType>SPECIALBUILDING_CROSSES</SpecialBuildingType>
<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
<Description>TXT_KEY_BUILDING_CHAPEL</Description>
<Civilopedia>TXT_KEY_BUILDING_CHAPEL_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_CHAPEL_STRATEGY</Strategy>
<ArtDefineTag>ART_DEF_BUILDING_CHAPEL</ArtDefineTag>
<MovieDefineTag>NONE</MovieDefineTag>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ProductionTraits/>
<FreePromotion>NONE</FreePromotion>
<bGraphicalOnly>0</bGraphicalOnly>
<bWorksWater>0</bWorksWater>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bCapital>0</bCapital>
<bNeverCapture>0</bNeverCapture>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<YieldCosts>
<YieldCost>
<YieldType>YIELD_HAMMERS</YieldType>
<iCost>30</iCost>
</YieldCost>
</YieldCosts>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iProfessionOutput>3</iProfessionOutput>
<iMaxWorkers>2</iMaxWorkers>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>100</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iExperience>0</iExperience>
<iFoodKept>0</iFoodKept>
<iHealRateChange>0</iHealRateChange>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAsset>50</iAsset>
<iPower>0</iPower>
<iYieldStorage>0</iYieldStorage>
<iOverflowSellPercent>0</iOverflowSellPercent>
<fVisibilityPriority>1.0</fVisibilityPriority>
<SeaPlotYieldChanges/>
<RiverPlotYieldChanges/>
<YieldChanges/>
<YieldModifiers/>
<ConstructSound/>
<UnitCombatFreeExperiences/>
<DomainFreeExperiences/>
<DomainProductionModifiers/>
<PrereqBuildingClasses/>
<BuildingClassNeededs/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
</BuildingInfo>