I have around ~750 hours played on Civ 5, but I would still struggle to win consistently on Immortal (~50% win rate). Deity difficulty would be almost impossible unless I could get very lucky situations (only ~5% winrate). Now I'm only 50 hours into Civ 6 and I can already reach 100% win rate on Immortal, meaning the difficulties are extremely easy compared to the previous game. The difference for me seems to be the ability to "streamline" your desired win condition while ignoring other aspects that don't contribute. For example, you can just spam Holy Site districts for a religious victory or Campus/Production districts for science victory. The splitting of the Science and Civics tree also means you can focus towards only one and not the other. For example you can spam Science for a Domination or Science victory while completely ignoring culture and Civics. The Science and Civics trees themselves are also designed to have less interconnectivity compared to Civ 5. For example, you can be researching into the Atomic Era while still missing large chunks of research from as far back as the Classical Era. This allows you to unlock only what's needed for your victory sooner. Many strategies I've read seem to overvalue the usage of the boosting mechanic. As long as you unlock what you need sooner, it shouldn't be worth your time to invest into random objectives that don't help your victory condition. Is anyone else finding Civ 6 a little too easy at these difficulties? Some things like barbarians are a lot more difficult to handle, but overall I'm finding the game too easy.