Digital Era buildings and effects discussion

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Feb 11, 2018.

  1. 1SDAN

    1SDAN Brother Lady

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    Lasers are a horrible choice for a weapon. All it takes to block it is smoke.

    If I am wrong then blame Skallagrim.
     
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  2. Leon Michiel

    Leon Michiel Chieftain

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    Aha, but drones uses fans which should blow the smoke away.

    If not, then install some extra fans with your lasers. The arms race is on!
     
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  3. 1SDAN

    1SDAN Brother Lady

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    War fans? Japan was ahead of it's time I guess

    https://en.wikipedia.org/wiki/Japanese_war_fan
     
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  4. 1SDAN

    1SDAN Brother Lady

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  5. inthesomeday

    inthesomeday Immortan

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    Should I make another thread to discuss ideas about broader mechanical additions to the Digital Age?
     
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  6. star15389

    star15389 Prince

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    Logistics Center is very unlikely to be worth building. Cellphone Tower only if you're switching from Space to Culture as your victory plan very late and how common is that? Most of the other buildings I would only consider for their effect on economy stability; otherwise they're distinctly worse than just building Research. Tile effects on the other hand are neat; maybe Tourism could be a little better than 1:commerce:?
     
  7. Leoreth

    Leoreth Vampire of the Blue Moon Moderator

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    No, go ahead and discuss it here.
     
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  8. Hightower

    Hightower Prince

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    There should be some building or other bonus that significantly improves health/reduces unhealth in the very late game. Ever since Recycling Centers were nerfed into the ground and the Environmentalism civic eliminated, all of your cities in the very late game will be unhealthy no matter what you do given the presence of Corporations, which the human player can't control. This makes sense for the Industrial through early-Modern era, but I don't think it makes sense for cities intended to represent the contemporary period or the near future. Right now, I think Recycling Centers and Parks are extremely weak (require a heavy Cottage economy to do anything at all), and most good city locations can't support more than 2-3 cottage tiles at most, so it would probably make sense to boost them somehow, maybe have Parks give a flat health bonus, a bigger bonus for Cottages such as +1 Health per Cottage or additional health bonuses for other things (Forests/Rainforests/Jungles, e.g.) and turn Recycling Centers back into what they were before, eliminating base Unhealth from buildings.
     
  9. 1SDAN

    1SDAN Brother Lady

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    Maybe give Park +1 Health from Specialists, and Public Transportation +1 Health from Cottages?

    It'd require a new XML tag for Health from Specialists, but other than that I like the idea of there being a method for generating health from either economy.
     
  10. citizenofdoom

    citizenofdoom Prince

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    Ahhh, it's not sci-fi. We are now in 2018. Human researching these things now, and you should add mag-lev transportation, railgun,...
     
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  11. citizenofdoom

    citizenofdoom Prince

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    Smoke is even not a tiny prob of laser ??
    It's just like, telling the strategic posision of yours to your enemy.
     
  12. Darnokthemage

    Darnokthemage Warlord

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    Could we not expand the space part of the game, Add a Mars Mission between apollo and Space Victory?
     
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  13. Imp. Knoedel

    Imp. Knoedel Simperator Knoedel

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    We could also make our lives easier, change some text files and turn the spaceship's destination to Mars, which would be much more realistic than colonizing Alpha Centauri.
     
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  14. Leoreth

    Leoreth Vampire of the Blue Moon Moderator

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    That's true, but I would still like to give a more incremental process to the space race besides a simple Apollo Project -> Spaceship.

    Also, it's not really realistic to launch a huge colony ship to Mars. It would probably be more interesting to build the Mars base itself step by step, with the end goal of having a self sufficient colony or something.
     
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  15. Imp. Knoedel

    Imp. Knoedel Simperator Knoedel

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    How about Sputnik and the ISS?
     
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  16. Leoreth

    Leoreth Vampire of the Blue Moon Moderator

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    Exactly.
     
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  17. citizenofdoom

    citizenofdoom Prince

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    Knoedel "Socialism is the inevitable development"[/USER]
     
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  18. Imp. Knoedel

    Imp. Knoedel Simperator Knoedel

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    I mean, it is. You just wait! Any day now the working masses will rise up against their oppressors and take to the street!

    ...

    *sighs and looks longingly out the window*

    Any day now...
     
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  19. Leoreth

    Leoreth Vampire of the Blue Moon Moderator

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    Maybe they're all busy looking out of their windows.
     
  20. Leon Michiel

    Leon Michiel Chieftain

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    One way I deal with unhealthiness is simply founding more cities for the same resources, especially food obviously. In addition to those sweet, sweet trade routes, you also make more efficient use of resources. Basically more pop for the same amount of food.

    It makes sense to me - spreading population centers to reduce unhealthiness (smog, waste, pollution, etc.). No idea how it works out number-wise though, but I try to avoid min-maxing in Civ 4 and play it 'with style'.
     

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