Before NFP diplo victory was very hard to get due to everyone piling on the leader. I'm now wondering if it has gone too far the other way. In my first post-patch game I played as Cree on deity with level 4 disasters and apocalypse mode. The sheer number of aid requests plus my 5 alliances meant I was able to get a very easy diplo win. In my current game, I'm playing Lautaro on immortal inland sea map. My plan was to conquer my distant neighbour Philip, while also going for science. What has actually happened as I have just entered the modern age is that Philip has built up a massive army but has not actually used it on anyone so the opportunity for warring him has not been quite right. I was looking to declare a joint war on him with Genghis but can't see that option in the diplo menu any more (is this a bug?) I have 5 alliances with Maya, Macedon, Rome, Hungary and Mongolia, while Brazil and Spain are friendly. Without even really trying I have managed to get 11 diplo points, only just behind that famous diplomat Genghis. I am now building SoL, which the AI doesn't seem to build any more and it seems like diplo victory has become the path of least resistance to win. The only warring in the game has been Macedon against Brazil and Mongolia. As far as I am aware, Spain, Maya, Hungary and Rome have not been to war at all. It definitely feels like the penalty for capturing capitals has tilted the AI too far to peaceful play. Only one city state has been conquered up to the modern era, which would definitely not have happened pre-patch with all the warmonger civs in my game.