Diplomacy 6 Game Thread 2

Methos

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Diplomacy 6: Ancient Mediterranean
Game Thread 2


Players:
  • Niklas - Carthage
  • thomas.berubeg - Rome
  • hell_hound - Egypt
  • oyzar - Persia
  • civplayah - Greece

Index Page

Orders Due By: Sept. 4th 9:00 AM (GMT +5?) 72 hours from this post.

NOTE Cyprus: Cyprus is supposed to have a supply center on it and the map is currently being modified to show that.

Spoiler Variant Rules :
You can read the basic rules in "The Rules of Warfare".

Note that on the map, home supply centers are designated by a plain dot, whereas supply centers which start the game unowned, are designated by a dot with a circle around it. As in the normal rules, a power may build new units only in its home supply centers.

Victory Criteria

18 supply centers. This is a simple majority (it's just coincidence that Ancient Med has the same number of supply centers as the standard game).

Move Dates and Adjustments

Each turn alternates between Spring and Fall, starting the game on a Spring turn, with adjustments being made after a Fall turn. Each successive Spring the year increases by one. This is just like the standard game except the variant’s first year is 01 AD instead of 1901 AD.

Impassable Spaces

Any areas that are not named on the board are not passable. The Atlantic Ocean can not be occupied by any units.

Islands

Islands are distinct spaces. An island may be occupied by an army or a fleet. Each island has one continuous coast, therefore a fleet on an island may move to any space adjacent to it. For example, a fleet could move from the Egyptian Sea to Crete in one turn, and then move to the Aegean Sea in the next turn.

Movement Across Narrow Straits

Arrows on the board indicate two adjacent land (coastal) spaces. An army may move from one space to the other in one turn without being convoyed. Because they are adjacent, fleets may also move from one space to the other in one turn. Note that the Tyrrhenean Sea is adjacent to the Ausonian Sea.

Byzantium

Byzantium is one space which straddles a waterway. The waterway allows movement of a fleet in Byzantium to any adjacent coastal space or sea space. The waterway does not impede the movement of an army through Byzantium. And it is a supply center. In other words, it works just like Constantinople in the standard game.

Baleares

Baleares is a single space (which consists of the islands and the water around them). Since it contains both land and water, it can be occupied by a fleet or an army. However, since it is a single space, it can only be occupied by one unit at a time. Although an army can occupy Baleares, it can not move there directly from the mainland spaces since the islands are too far from the coast. For an army to enter or leave Baleares, it would have to be convoyed by a fleet in the Berber Sea or the Ligurian Sea. Since Baleares consists mostly of water, it is considered a sea space for the purposes of convoys, therefore a fleet occupying Baleares may be used to convoy an army using the normal convoy rules. Baleares is a supply center.

Four-way Intersection in the High Seas

In the middle of the board there is an area where four sea spaces come together at one point. They are the Ausonian Sea, Messenian Sea, Gulf of Tacape and Libyan Sea. All four of these spaces are adjacent to each of the other three at that point. Therefore, a fleet in one of these spaces may move to any of the other three. In other words, a fleet in any of these spaces may move diagonally.

By virtue of the expanse of the open seas, fleets can pass each other in a criss-cross fashion without impeding each others' movement. For example, a Roman fleet could move from the Ausonian Sea to the Libyan Sea and a Greek fleet could move from the Messenian Sea to the Gulf of Tacape on the same turn and both of these moves would be allowed. Note that this criss-crossing is not the same as two units exchanging places. For example, if a Roman fleet tried to move from the Ausonian Sea to the Libyan Sea and an Egyptian fleet tried to move from the Libyan Sea to the Ausonian Sea on the same turn, these moves would not be allowed due to the normal rules.

The Diolkos

The border between Sparta and Athens effectively works like a canal. It cuts across the isthmus and allows fleets to move through. For example, a fleet in the Aegean Sea could move to Athens and then, on the following turn, to the Ionian Sea. Note that in game terms, this means Athens effectively has one continuous coast. Armies can freely move between Sparta and Athens.

The Nile River and Canal

The Nile River acts as the boundary between the spaces on its east and west banks. The river is not a space on the board. It can not be occupied by any units. However, it is considered to be navigable. Therefore, a fleet may move to and from spaces that are adjacent along the river. For example, Sinai to Thebes, Thebes to Memphis, Memphis to Alexandria would all be legal moves for a fleet. Memphis to Cyrene would not be a legal move for a fleet. Egypt can build fleets in any of its home supply centers.

There is also a canal that connects the Nile River Delta to the Reed Sea. It acts as the boundary between Sinai and Thebes. It is also navigable and therefore allows fleet movement between Sinai, Thebes and Reed Sea. Reed Sea is not adjacent to the Gulf of Pelusium or Alexandria. Notice that due to the various waterways and coastlines, Sinai and Thebes each have one continuous coast.

Armies can freely move across the Nile River and canal.

The Nile River Delta

The Nile Delta is not a distinct space on the board. It can not be occupied by any units. There are four spaces which are in contact with the delta. They are Alexandria, Thebes, Sinai and the Gulf of Pelusium. All four of these spaces are considered to be adjacent to each of the other three, at all times, by virtue of the multiple water channels in the delta. This provides increased flexibility concerning the movement of fleets. A fleet in any of these four spaces may move to any of the other three. The delta does not impede the movement of armies. An army in any of the three land spaces in contact with the delta, may move to either of the other two.

The key to remember is that Thebes is always adjacent to the Gulf of Pelusium AND Alexandria is always adjacent to Sinai (in addition to the obvious adjacancies). For example, a fleet could move from Thebes to the Gulf of Pelusium and, on the same turn, an army or a fleet, could move from Alexandria to Sinai. It should be noted that this criss-crossing is not the same as two units exchanging places which is not allowed.

Convoy Clarifications

As in the normal rules, no fleet in a land space can convoy armies. This includes any coastal space, island, Byzantium and land spaces adjacent to the Nile River or the delta. Baleares is considered primarily a sea space for the purposes of convoys, therefore a fleet occupying it may be used to convoy an army using the normal convoy rules.

Abbreviations for Ancient Med Names

For almost every space on the board, the first three letters of the name are used for its abbreviation. This includes spaces which have two words in the name. So the Egyptian Sea is "Egy" and the Cilician Strait is "Cil". None of the letters in the words "sea" or "strait" are used. However, names that have three words in them use the first letter of each of the three words. So the Gulf of Pelusium is "GoP". There are only a few exceptions to these guidelines due to redundancies. The following is a complete list of the exceptions to the "use the first three letters" rule.

Gulf of Pelusium = GoP
Gulf of Syrtis = GoS
Gulf of Tacape = GoT
Sardinia = Sad
Sarmatia = Sam
Sinai = Sii
Sinope = Sip
Tyre = Tye
Tyrrhenean Sea = Tyn




 
Checking in.
 
I'd like to thank Niklas for fixing the map so that now Cyprus shows as having a SC. The starting map in the OP has been replaced with the corrected map that Niklas fixed. Thanks!

This is a remind that there is only 24 hours left until the update. The following still need to turn in their orders.

Need Orders From:
  • Niklas
  • thomas.berubeg
  • civplayah
 
The quality of the map image is much lower now though, especially visible around carthage, any way to fix that?
 
The quality of the map image is much lower now though, especially visible around carthage, any way to fix that?

Odd. I'm not sure why. I saved it in the same format (.png). I don't believe the changes that Niklas made would have any effect, though I did notice the file size was much smaller when I uploaded it.
 
I only changed the SVG file. Not sure either what the issue would be.
 
Orders:
Carthage: F tha -> num
Carthage: A cir -> pha
Carthage: A car -> mau
Egypt: A mem -> cyr
Egypt: F ale -> lib
Egypt: A thb -> sii
Greece: A ath -> epi
Greece: F spa -> aeg
Greece: A mac -> byz
Persia: A dam -> arm
Persia: A ant -> sid
Persia: F sid -> syr
Rome: A rom -> etr
Rome: A rav -> apu
Rome: F nea -> tyn

Next Orders Due By:

72 hours (from this post) or Sept 9th @ 10:50 AM (GMT -6)

1 AD Spring Movement




1 AD Spring Orders Resolved



1 AD Spring Influence

 
I'm sorry. I really don't have time for this. Sorry methos.

No problem. Thanks for letting us know early in the game. I've PM'ed KingMorgan who is first on the reserves list. Assuming he replies within the next 24 hours, I'll post pone the update to let him get acquainted with the gamed and ally up. Once he accepts, I'll then post the update 48 hours later, unless both he and hell hound get their orders to me before that.
 
Orders Received:
Carthage: A pha -> lep
Carthage: F num Supports A pha -> lep
Carthage: A mau -> sag
Egypt: A sii -> pet
Egypt: F lib -> cre
Greece: A epi -> dal
Greece: A byz -> mil
Greece: F aeg -> cre
Persia: A sid -> tye
Persia: A arm -> che
Persia: F syr -> cyp
Rome: F tyn -> sad
Rome: A apu Holds
Rome: A etr -> mas

Index Page

Spoiler images :

Fall 1 AD Movement




Fall 1 AD Result




Fall 1 AD




Fall 1 AD Influence




Next Orders Due By: Sept. 16th @ 2 p.m.

What Is Needed (Build Orders):
  • Carthage: 3
  • Egypt: 2
  • Greece: 2
  • Persia: 3
  • Rome: 2
 
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