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Diplomacy 6 Game Thread 2

Discussion in 'Forum Games' started by Methos, Sep 1, 2009.

  1. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    Diplomacy 6: Ancient Mediterranean
    Game Thread 2


    Players:
    • Niklas - Carthage
    • thomas.berubeg - Rome
    • hell_hound - Egypt
    • oyzar - Persia
    • civplayah - Greece

    Index Page

    Orders Due By: Sept. 4th 9:00 AM (GMT +5?) 72 hours from this post.

    NOTE Cyprus: Cyprus is supposed to have a supply center on it and the map is currently being modified to show that.

    Spoiler Variant Rules :
    You can read the basic rules in "The Rules of Warfare".

    Note that on the map, home supply centers are designated by a plain dot, whereas supply centers which start the game unowned, are designated by a dot with a circle around it. As in the normal rules, a power may build new units only in its home supply centers.

    Victory Criteria

    18 supply centers. This is a simple majority (it's just coincidence that Ancient Med has the same number of supply centers as the standard game).

    Move Dates and Adjustments

    Each turn alternates between Spring and Fall, starting the game on a Spring turn, with adjustments being made after a Fall turn. Each successive Spring the year increases by one. This is just like the standard game except the variant’s first year is 01 AD instead of 1901 AD.

    Impassable Spaces

    Any areas that are not named on the board are not passable. The Atlantic Ocean can not be occupied by any units.

    Islands

    Islands are distinct spaces. An island may be occupied by an army or a fleet. Each island has one continuous coast, therefore a fleet on an island may move to any space adjacent to it. For example, a fleet could move from the Egyptian Sea to Crete in one turn, and then move to the Aegean Sea in the next turn.

    Movement Across Narrow Straits

    Arrows on the board indicate two adjacent land (coastal) spaces. An army may move from one space to the other in one turn without being convoyed. Because they are adjacent, fleets may also move from one space to the other in one turn. Note that the Tyrrhenean Sea is adjacent to the Ausonian Sea.

    Byzantium

    Byzantium is one space which straddles a waterway. The waterway allows movement of a fleet in Byzantium to any adjacent coastal space or sea space. The waterway does not impede the movement of an army through Byzantium. And it is a supply center. In other words, it works just like Constantinople in the standard game.

    Baleares

    Baleares is a single space (which consists of the islands and the water around them). Since it contains both land and water, it can be occupied by a fleet or an army. However, since it is a single space, it can only be occupied by one unit at a time. Although an army can occupy Baleares, it can not move there directly from the mainland spaces since the islands are too far from the coast. For an army to enter or leave Baleares, it would have to be convoyed by a fleet in the Berber Sea or the Ligurian Sea. Since Baleares consists mostly of water, it is considered a sea space for the purposes of convoys, therefore a fleet occupying Baleares may be used to convoy an army using the normal convoy rules. Baleares is a supply center.

    Four-way Intersection in the High Seas

    In the middle of the board there is an area where four sea spaces come together at one point. They are the Ausonian Sea, Messenian Sea, Gulf of Tacape and Libyan Sea. All four of these spaces are adjacent to each of the other three at that point. Therefore, a fleet in one of these spaces may move to any of the other three. In other words, a fleet in any of these spaces may move diagonally.

    By virtue of the expanse of the open seas, fleets can pass each other in a criss-cross fashion without impeding each others' movement. For example, a Roman fleet could move from the Ausonian Sea to the Libyan Sea and a Greek fleet could move from the Messenian Sea to the Gulf of Tacape on the same turn and both of these moves would be allowed. Note that this criss-crossing is not the same as two units exchanging places. For example, if a Roman fleet tried to move from the Ausonian Sea to the Libyan Sea and an Egyptian fleet tried to move from the Libyan Sea to the Ausonian Sea on the same turn, these moves would not be allowed due to the normal rules.

    The Diolkos

    The border between Sparta and Athens effectively works like a canal. It cuts across the isthmus and allows fleets to move through. For example, a fleet in the Aegean Sea could move to Athens and then, on the following turn, to the Ionian Sea. Note that in game terms, this means Athens effectively has one continuous coast. Armies can freely move between Sparta and Athens.

    The Nile River and Canal

    The Nile River acts as the boundary between the spaces on its east and west banks. The river is not a space on the board. It can not be occupied by any units. However, it is considered to be navigable. Therefore, a fleet may move to and from spaces that are adjacent along the river. For example, Sinai to Thebes, Thebes to Memphis, Memphis to Alexandria would all be legal moves for a fleet. Memphis to Cyrene would not be a legal move for a fleet. Egypt can build fleets in any of its home supply centers.

    There is also a canal that connects the Nile River Delta to the Reed Sea. It acts as the boundary between Sinai and Thebes. It is also navigable and therefore allows fleet movement between Sinai, Thebes and Reed Sea. Reed Sea is not adjacent to the Gulf of Pelusium or Alexandria. Notice that due to the various waterways and coastlines, Sinai and Thebes each have one continuous coast.

    Armies can freely move across the Nile River and canal.

    The Nile River Delta

    The Nile Delta is not a distinct space on the board. It can not be occupied by any units. There are four spaces which are in contact with the delta. They are Alexandria, Thebes, Sinai and the Gulf of Pelusium. All four of these spaces are considered to be adjacent to each of the other three, at all times, by virtue of the multiple water channels in the delta. This provides increased flexibility concerning the movement of fleets. A fleet in any of these four spaces may move to any of the other three. The delta does not impede the movement of armies. An army in any of the three land spaces in contact with the delta, may move to either of the other two.

    The key to remember is that Thebes is always adjacent to the Gulf of Pelusium AND Alexandria is always adjacent to Sinai (in addition to the obvious adjacancies). For example, a fleet could move from Thebes to the Gulf of Pelusium and, on the same turn, an army or a fleet, could move from Alexandria to Sinai. It should be noted that this criss-crossing is not the same as two units exchanging places which is not allowed.

    Convoy Clarifications

    As in the normal rules, no fleet in a land space can convoy armies. This includes any coastal space, island, Byzantium and land spaces adjacent to the Nile River or the delta. Baleares is considered primarily a sea space for the purposes of convoys, therefore a fleet occupying it may be used to convoy an army using the normal convoy rules.

    Abbreviations for Ancient Med Names

    For almost every space on the board, the first three letters of the name are used for its abbreviation. This includes spaces which have two words in the name. So the Egyptian Sea is "Egy" and the Cilician Strait is "Cil". None of the letters in the words "sea" or "strait" are used. However, names that have three words in them use the first letter of each of the three words. So the Gulf of Pelusium is "GoP". There are only a few exceptions to these guidelines due to redundancies. The following is a complete list of the exceptions to the "use the first three letters" rule.

    Gulf of Pelusium = GoP
    Gulf of Syrtis = GoS
    Gulf of Tacape = GoT
    Sardinia = Sad
    Sarmatia = Sam
    Sinai = Sii
    Sinope = Sip
    Tyre = Tye
    Tyrrhenean Sea = Tyn




     
  2. hell_hound

    hell_hound Prince

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    Let the game commence (subscribe :))
     
  3. Niklas

    Niklas Fully Functional GOTM Staff

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    Checking in.
     
  4. thomas.berubeg

    thomas.berubeg Wandering the World

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    Y'ello!
     
  5. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    I'd like to thank Niklas for fixing the map so that now Cyprus shows as having a SC. The starting map in the OP has been replaced with the corrected map that Niklas fixed. Thanks!

    This is a remind that there is only 24 hours left until the update. The following still need to turn in their orders.

    Need Orders From:
    • Niklas
    • thomas.berubeg
    • civplayah
     
  6. oyzar

    oyzar Have quit civ/forums

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    The quality of the map image is much lower now though, especially visible around carthage, any way to fix that?
     
  7. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    Odd. I'm not sure why. I saved it in the same format (.png). I don't believe the changes that Niklas made would have any effect, though I did notice the file size was much smaller when I uploaded it.
     
  8. Niklas

    Niklas Fully Functional GOTM Staff

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    I only changed the SVG file. Not sure either what the issue would be.
     
  9. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    Sorry guys, the update will be a little late. This game is due to two reasons. One player is having a little difficulty. The other is because one of the sea territories on the map is stating its landlocked :rolleyes:.
     
  10. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    I've fixed that problem, only to come upon another and its one I'm having trouble figuring out. I'm still working on it though.
     
  11. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    All currently known problems with the map are fixed. I'm simply waiting for Thomas to send a correction to his orders.
     
  12. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    Orders:
    Carthage: F tha -> num
    Carthage: A cir -> pha
    Carthage: A car -> mau
    Egypt: A mem -> cyr
    Egypt: F ale -> lib
    Egypt: A thb -> sii
    Greece: A ath -> epi
    Greece: F spa -> aeg
    Greece: A mac -> byz
    Persia: A dam -> arm
    Persia: A ant -> sid
    Persia: F sid -> syr
    Rome: A rom -> etr
    Rome: A rav -> apu
    Rome: F nea -> tyn

    Next Orders Due By:

    72 hours (from this post) or Sept 9th @ 10:50 AM (GMT -6)

    1 AD Spring Movement




    1 AD Spring Orders Resolved



    1 AD Spring Influence

     
  13. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    Call it boredom, but I created a simple index page for all of the screenshots. I figured it would be easier to find them. You can find the page here.
     
  14. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    The update will be in about 20 hours and I'm still missing orders from these players:


    Players:
    • thomas.berubeg - Rome
    • hell_hound - Egypt
    • civplayah - Greece
     
  15. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    Hell hound has informed me it'll be this afternoon before he can send his. I haven't heard anything from Thomas yet. Currently, I'm still waiting on just those two.

    Players:
    • thomas.berubeg - Rome
    • hell_hound - Egypt
     
  16. thomas.berubeg

    thomas.berubeg Wandering the World

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    I'm sorry. I really don't have time for this. Sorry methos.
     
  17. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    No problem. Thanks for letting us know early in the game. I've PM'ed KingMorgan who is first on the reserves list. Assuming he replies within the next 24 hours, I'll post pone the update to let him get acquainted with the gamed and ally up. Once he accepts, I'll then post the update 48 hours later, unless both he and hell hound get their orders to me before that.
     
  18. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    KingMorgan has accepted. I'm just waiting for him to get situated and send me orders.
     
  19. Methos

    Methos HoF Quattromaster Moderator Hall of Fame Staff

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    Orders Received:
    Carthage: A pha -> lep
    Carthage: F num Supports A pha -> lep
    Carthage: A mau -> sag
    Egypt: A sii -> pet
    Egypt: F lib -> cre
    Greece: A epi -> dal
    Greece: A byz -> mil
    Greece: F aeg -> cre
    Persia: A sid -> tye
    Persia: A arm -> che
    Persia: F syr -> cyp
    Rome: F tyn -> sad
    Rome: A apu Holds
    Rome: A etr -> mas

    Index Page

    Spoiler images :

    Fall 1 AD Movement




    Fall 1 AD Result




    Fall 1 AD




    Fall 1 AD Influence





    Next Orders Due By: Sept. 16th @ 2 p.m.

    What Is Needed (Build Orders):
    • Carthage: 3
    • Egypt: 2
    • Greece: 2
    • Persia: 3
    • Rome: 2
     
  20. Tasslehoff

    Tasslehoff Kender

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    Cyprus isn't marked as Persian influence for some reason.

    :popcorn:
     

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