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Diplomacy Extended

Discussion in 'Mods Repository' started by TheOneHitPupper, Jul 21, 2019.

  1. TheOneHitPupper

    TheOneHitPupper Chieftain

    Joined:
    Jun 15, 2017
    Messages:
    84

    350+ New responses!


    Overview
    Growing a little bored with the repetitiveness of the AI and how they interact, I decided to start a collection of new dialogue lines to bring more flavor into the game. This mod adds 350+ new responses for most of these interactions. I kept the tone of Civ5 in mind when building this project, so there wouldn't be any silly or outrageous lines found. Most of the new lines are fitted for any AI player to use them as they are listed as "generic", but I plan to add more unique lines for individual leaders in the future. This only adds onto the AI lines that can already be extended upon (only TXT_KEY lines ending in a number).

    This mod is built for the Community Patch (7/17) which you can download here. May be compatible with previous versions, but not tested with those in mind.


    Diplomacy Extended (v1)
    File size: 15 KB

    Adding your own dialogue
    1. Open the DiplomacyExtended.sql file.
    2. Find the dialogue category you want to add to (E.g. TXT_KEY_DENOUNCE) and create a new line copying one of the pre-existing ones for that category.
    3. Change the number on the TXT_KEY line. All custom dialogue must have its own unique identifier or the game will reject the whole file! (E.g. you cannot have two copies of "TXT_KEY_DENOUNCE_4".
    4. Add in your custom dialogue between the set of apostrophes after the TXT_KEY. E.g. ('TXT_KEY_DENOUNCE_11', 'YOUR CUSTOM DIALOGUE GOES HERE'),
    5. Save and launch the game.

    Disclaimer
    I'm not very good at writing authentic-sounding dialogue, so the vast majority compiled into this mod are stripped from custom Civilization mods on the Steam Workshop. I do not take credit for them in any way. The mods used are listed in the "credits.txt" file in the mod folder.

    Feel free to leave any suggestions or feedback below.
     
    Last edited: Jul 24, 2019
  2. Enrico Swagolo

    Enrico Swagolo Deity

    Joined:
    Jun 10, 2013
    Messages:
    2,387
    I'm liking this idea, I will download for sure.
     
    TheOneHitPupper likes this.
  3. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
    Messages:
    1,303
    I do love this kind of mod.
    Simple idea, simple code, ultra light resource consumption, great enhancement.
    + tutorial to customise it :c5happy:

    Score: :c5capital::c5capital::c5capital::c5capital::c5capital:
     
    Last edited: Dec 12, 2019
  4. JNZS13

    JNZS13 Warlord

    Joined:
    May 13, 2014
    Messages:
    109
    Thank u this us great!
     
    TheOneHitPupper likes this.
  5. tommytoxen

    tommytoxen Warlord

    Joined:
    May 7, 2012
    Messages:
    214
    Gender:
    Male
    Location:
    worksop
    oh nice, yes the repetitiveness gets annoying.
    great idea, will download!
     
    TheOneHitPupper likes this.
  6. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    6,905
    Just giving this a bump, I really like the concept
     
    TheOneHitPupper likes this.
  7. TranceBlossom

    TranceBlossom Warlord

    Joined:
    Nov 21, 2018
    Messages:
    135
    Gender:
    Male
    Location:
    Tokyo
    Code:
    ('TXT_KEY_GENERIC_RESPONSE_HUMAN_STOP_CONVERSIONS_DISAGREE_5',        'Your missionaries have been...annoyances. Remove them before we remove them by force.'),
    
    The AI says this line when you ask the AI to stop sending missionaries to YOU, but it doesn't make sense in that context. I assume it's meant to be for when the AI asks you to stop sending missionaries to them.
     
  8. ridjack

    ridjack King

    Joined:
    Mar 12, 2017
    Messages:
    684
    This mod breaks several things in the dialogue screen and is currently incompatible with Vox Populi; you lose the ability to end a declaration of friendship or ask them to move their troops, as examples. AIs also weren't able to declare war in response to insults (or respond at all, in fact. The screen just disappears after you click the button.)
     
  9. ryanmusante

    ryanmusante Regular Supporter

    Joined:
    Jan 4, 2018
    Messages:
    1,087
    I find the same thing, I have disabled it for now.
     

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