In single player, diplomacy is VERY determined by previous actions (or non-action) against the AI. Some times, they can be so mad, that they NEVER wanna trade with you ever again. And sometimes, you just think: "come on, YES I declared war on you, but that was 1000 years ago! I'm trying to cut you a sweet deal here, get over it" I would like a more dynamic diplomacy, where the AI is coded slightly different. Most of the time, some diplomatic options are not available (DoW, trade and so forth). I would like to see an AI-diplomacy system, where ALL diplomatic options are available for the player. But simply enough, the worse enemies, the more the AI want for the deal. For example, you want civ X to declare war on civ Y with you. You both benefit huge from this, cause you can both take several cities and therefore become more powerfull. The price of the DoW from the AI varies: X hates Y and loves you - well, this one aint expensive X hates Y and hates you - slightly more expensive, but AI is still easy to convince. X loves Y and Loves you - Kinda expensive, but if X benefits enough, some good techs, some resources and some gold will do the trick. X loves Y and hates you - Very expensive. VERY good techs, strategic resources and some gold for a period of time. But the AI CAN be convinced, if the price is high enough (unlike now) So, a system, where everything is possible when you pay the right price unlike now, where you can only get your BEST friends to declare war on their WORST enemies (need to work on my diplo skills, but still) What are ppl's thoughts about this?