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Diplomacy is a Skill

Discussion in 'Civ6 - General Discussions' started by Victoria, Jun 14, 2019.

  1. Victoria

    Victoria Regina Supporter

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    Not my words but ominously in the patch stream...
    upload_2019-6-14_13-59-36.png
    Warmongering was always the elder brother of diplomacy and the same can now be said that grievances have come along. Grievances bring along a whole new set of mechanics but also are embedded in diplomacy which is still alive and well under the hood.

    Things do seem to have been quietly changing in the area, for example gifting a civ 100 gold would give you 10 diplomacy points decaying 1/turn but that has been changed to 1 every 2 turns.

    So have you ever cared about diplomacy? Any thoughts on the very clear "diplomacy is a Skill" sign in the stream?
     
    Last edited: Jun 14, 2019
    acluewithout likes this.
  2. Hammurabbit

    Hammurabbit Chieftain

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    I think becoming Friends with a neighbouring civ can be a very important strategic move in the early game, as it gives you a guarantee that they wont attack you, giving you the safety you need to e.g. invest in another settler or a wonder.
    I also think it's too easy in many cases.
     
  3. Scaramanga

    Scaramanga Brickhead

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    Is it meme? At first I thought it was young Obi-Wan.
     
  4. SxSnts9

    SxSnts9 Chieftain

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    Diplomacy is a skill yes, but it's a skill in the same way that getting a religion is a skill. Nice to utilize, but easily ignored. I've never had a game become tougher because everyone hated me. Back in Civ IV diplomacy was a bit more important (Though less complex), but in Civ VI it can almost be ignored and you'll still have no problems if you play at a high level.
     
  5. Scaramanga

    Scaramanga Brickhead

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    I will usually use some diplomacy and casus belli so noone suspects me but war seems to be the only way to catch up and soon there are so many warmongering penalties that I will be hated no matter how nice I am.
     
  6. Gloompy

    Gloompy Chieftain

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    If diplomacy is there, then I have no quarrels about remaining friends. But I dont make it a point to maintain good relationships given I wanna play on my own terms and do what I want. Juts like in real life. That's why im posting this from prison.
     
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  7. Victoria

    Victoria Regina Supporter

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    And I suspect this *may* be a reason for the poster/meme in the stream. It is possible to war and have alliances. You do have to be a bit more salad tossing than @Gloompy claims to do though.
     
  8. TheMeInTeam

    TheMeInTeam Top Logic

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    I inherently dislike "diplomacy" in games with self-inconsistent incentive structures.

    Victory conditions and diplomatic interactions should be aligned, not something where most opponents engaging in one does so at the expense of the other. In a game like civ the incentive to work together is largely to get ahead oneself or prevent others from winning.

    As a simplification, you might cooperate to make it a two-horse race while you're one of the horses, but that partner is still an adversary ultimately. Yet Civ 6's systems/AI behavior don't acknowledge this.
     
  9. Caprikel

    Caprikel Chieftain

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    There are many incentives to at least having a couple allies, so I always try to do that. Mali, and other trading civs especially will want allies for those trading bonuses you can get trading with allies.
     
  10. Hammurabbit

    Hammurabbit Chieftain

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    I agree that this is an issue. While I do like that each leader have a flavor I think primarily they should focus on winning or stopping others from winning.
     
  11. Casualty of war

    Casualty of war Chieftain

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    Diplomacy is why when someone was recently ranting about unwinnable early rushes on Deity I was wondering why he didn't just make friends with his neighbors until he was ready to not be friends. Doesn't everyone know to make Friends with Gilgamesh the turn you meet him? Monty will adore you if you both have the same Luxuries. There's more to Civ than building units and crashing them into your neighbor.

    I do miss being able to bribe people into war though.
     
  12. TheMeInTeam

    TheMeInTeam Top Logic

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    Those are some of the only potential attackers that can actually create unwinnable rush scenarios too.
     
  13. Casualty of war

    Casualty of war Chieftain

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    Yep, and his pet Amanitore can be handled in two ways: crank out an early District so she will love you or declare on her while her Pitati Archers are still in their infant Slinger stage. She can't upgrade them if they are standing on your doorstep.
     
  14. _hero_

    _hero_ Chieftain

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    Imagine if diplomacy was actually important for diplomatic victories. Wouldn't that be something?
     
  15. DanQuayle

    DanQuayle Chieftain

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    Diplomacy becomes more important once you respect/fear your opponent.
    Currently, the AI can at best slightly annoy you or delay your victory (no open borders, spies, etc.)

    I have yet to see anyone posting a save with any such occurrence.
    If anyone encounters a start they deem unwinnable, please post it.
     
  16. Tabarnak

    Tabarnak Pô Chi Min

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    I think it's this guy:

    881349104_464.gif
     
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  17. TheMeInTeam

    TheMeInTeam Top Logic

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    It doesn't make sense to vote for yourself to lose in a game, unless you don't actually lose when doing so and receive some benefit.
     
  18. pkaem

    pkaem Chieftain

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    I actually do. Wit lots of friends my stuff sells better and I got more effective tourism. I also get a lot more diplo favour to sell or punch through a benifical solution from time to time. Also alliances give even more diplo favour. When I war often or even seek domination, I just don't care. Military emergencys become a problem in 1 of 50 cases, otherwise they even reward you.
     
  19. The Technomancer

    The Technomancer Chieftain

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    I don’t have a save of it, but I had a game with a decent map start, but had Monty, Nubia, and Rome as neighbors pinning me in.

    Monty rushed first, then Nubia and Rome declared a joint war shortly after I repelled Monty. Never had a chance to really get my military built up beyond a minimum defense, and I lost my cities because Nubia’s archers plus Rome’s legions against my warriors and one surviving archer means they won big.

    I quit when they had my capital under siege. While the AI may or may not have actually been able to take my capital, that’s only due to AI weakness, not their position on the map, and so I have no problem calling this a loss.
     
  20. _hero_

    _hero_ Chieftain

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    I mean that alliances adding 1 diplo favor is hardly noticeable in terms of winning a diplo victory and being a warmonger doesn't really have any real negative effect on the chances of winning one.
     

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