Diplomacy working better?

gamegeek2

Chieftain
Joined
Sep 7, 2009
Messages
5
I've noticed that in the new expansion diplomacy seems to work much better than before. What I mean by this is, it is much more easily possible to build partnerships/"alliances" with AIs and create networks of these alliances, and at the same time it's possible to re-engineer and shift alliances as the game proceeds and nuances/quirks pop up in your alliance system. AIs will also adapt to your alliances and even attempt to join in them. Things seem to shift logically now as they never did before.

For example, in my current Ethiopia game (King, yeah I'm still building up my skills) I set up an early alliance with Hiawatha and Augustus against Askia. As soon as I saw Rome expanding too much, taking Jenne from Askia, I shifted to ally with Askia after his denunciation wore off, though I kept my DOF with Augustus temporarily and kept exporting resources to him for large payments per turn. I chose not to renew my alliance with Rome, and it broke down.

I later shifted towards building a coalition against Washington. I was aiming for a cultural victory (I've abandoned this goal in favor of science or Diplomacy at this point, though I completed Piety :( ) and so I refused to settle the swaths of land around the coastal city-states to my west; Washington settled all those instead (Manifest Destiny repeated!) and became powerful. Conveniently, Washington had been attacking Askia repeatedly, so the Iroquois had grown suspicious of them; I slowly built up the trust of Alexander (to the south of Hiawatha and Washington) and allied with Ramkhamhaeng (who had the most powerful military but was far to the east).

I've just finished my war with Washington as of ten or so turns ago, and successfully took two cities from him and puppeted them, as well as knocked him out of 2nd place in the military rankings; but there is a diplomatic revolution in the making. A while ago, I bribed Ram (72 gold and 2 Horses!) to go after Pacal (the tech leader) but strangely Pacal denounced William (a longstanding enemy of the Iroquois-Ethiopian alliance) and DOFd with me and Hiawatha. Logically, I predicted that this would produce a rift, now the seeds I sowed for temporary gain are beginning to sprout. I later bribed Ram to go after Atilla (a semi-free agent who turned against our alliance but is apparently friendly with me now) as Atilla completely took over Arabia except for one city (they were basically a pariah at one point).

Now Ram has seized the previously Hunnish Mecca as well as swallowed one of my city-state friends. He's fourth in the rankings but I expect him to quickly move up. Greece also turned down a DOF, so I checked the Diplomacy screen and saw that Ram had denounced Hiawatha, so I backstabbed him and got an angry response from Alexander. I'm still friends with him, and he's still at war with Washington, but who knows how long that will last?

Anyways, a general overview of my current situation (if anyone's interested)

Washington - 1st in score thanks to a few wonders and abundant land; 3rd or 4th in military, behind in techs. Almost exclusively Jewish. Current 'enemy'. Only living civ with which I've had a military conflict.
Hiawatha - 2nd in score, he has a ton of wonders, substantial land, and unfortunately beat me to the Sistine Chapel. Mixed Hindu (founder) and Jewish. My steadfast ally.
Me - 3rd in score. Entirely Jewish (founder). I still generate massive amounts of faith thanks to completing Piety, and have far and away the largest cultural output due to World Church and my religion, Judaism dominating the entire west. I'm also positive I have the biggest tech output, and currently have the largest economy (just recently passed Washington) and the 2nd most powerful military, as well as the tech lead (61% vs average of 54%). After a spite of unhappiness following my recent war, I have returned to happiness and population growth (demographics put me as the 2nd highest population).
Ramkhamhaeng - 4th in score, probably because he hasn't completed many wonders. Former tech leader. Almost entirely Buddhist (founder). Current 'enemy', historical 'ally.'
Pacal - 5th. Almost entirely Christian (founder). Former tech leader, along with Ram. Current 'ally'.
Alexander - 6th, his capital has 27 citizens so the demographics say he has the largest population. Almost entirely Shinto (founder). Current status unsure, historical ally, projected enemy.
Atilla - 7th. Mostly Buddhist. Current status unsure, historical 'enemy'. I'm subsidizing his war against Ram, but I originally bribed Ram to attack him (poor decision in retrospect).
William - 8th. Entirely Jewish. Current status unsure, historical and projected enemy.
Augustus - 9th. Mostly Jewish, but founder of Confucianism. Historical 'enemy,' projected enemy. Has been devastated by wars due to his position, but has held on to the Songhai city he took early.
Askia - 10th. Has been devastated by wars due to his central position on the map. Two cities currently held by enemies. Historical 'ally.'
Harun ar-Rashid - 11th. Mostly Jewish. Historical and current 'enemy.' Has only one city left due to protracted war with many enemies, particularly Atilla.
 
Erm, lost track midway through, but got the message. Yes, diplo is definitely better, while not converting back to the incredibly predictable and passive system that we had in IV.
 
Maybe I haven't caught on yet, but I am having two problems:

1) In my last game I couldn't get Elizabeth to be anything but guarded to me. She was far away, I gave her intel all the time, and traded resources as much as I could. Anything else I could have done?

2) Is there a way to see what causes the diplomatic modifiers? I seem to catch whispers of this around the forums, but I can't seem to find out how to do it in game, if it's possible.

Thanks
 
From my experience, the most powerful unifier is a common enemy. As long as one exists, it is possible to hold an alliance together if all members of the alliance hate that one particular person. Otherwise things become unwieldy.

Also, Alex backstabbed Siam and stuck with me :)
 
Maybe I haven't caught on yet, but I am having two problems:

1) In my last game I couldn't get Elizabeth to be anything but guarded to me. She was far away, I gave her intel all the time, and traded resources as much as I could. Anything else I could have done?

2) Is there a way to see what causes the diplomatic modifiers? I seem to catch whispers of this around the forums, but I can't seem to find out how to do it in game, if it's possible.

Thanks

Diplomatic modifiers aren't everything. I just started a game as Alexander right next to Bouddica. At around round 50 we were on good terms, and I even decided to give her back the captured worker I liberated from a barbarian camp. I think we even traded a resource and had the "dof with same people" modifier. Imagine my surprise when her Pictish warriors stormed Sparta. I captured it back later and signed a peace treaty, and... she was still on friendly terms with me. Apparently the modifier goes something like: you guys were at war in the past, but she doesn't really care, all is well". How the heck does that even work? Just AI personality?
 
Diplomatic modifiers aren't everything. I just started a game as Alexander right next to Bouddica. At around round 50 we were on good terms, and I even decided to give her back the captured worker I liberated from a barbarian camp. I think we even traded a resource and had the "dof with same people" modifier. Imagine my surprise when her Pictish warriors stormed Sparta. I captured it back later and signed a peace treaty, and... she was still on friendly terms with me. Apparently the modifier goes something like: you guys were at war in the past, but she doesn't really care, all is well". How the heck does that even work? Just AI personality?
There is a difference between the AI being Friendly and the AI appearing to be Friendly, when in fact they are getting ready to backstab you. A good example is Liz - she loves to propose a DOF right before a war, to make you think you are on good terms with her.

I haven't played that much against Boudicca, but she seems to be a warmonger. Without seeing your game in action I can't really say what tipped her off. Maybe your military was so puny that she saw an opportunity to exploit it? This isn't something new to CiV, the AI did that in CIV as well. Maybe she was lying to you all along, just like Liz. Or maybe it was an AI oddity, those still happen occasionally :) You should mouse over her status, are there any negative modifiers?
 
Yes, diplomacy works better now. From my games since last friday I am getting the strong impression that the AI puts some weight on how relations were over time. And some things seem to be inherent to the leader personality (too little time to be sure), as I made the same experience as Andulias...Elizabeth is most friendly before a brutal backstab.

I am also pretty sure that an adequate military puts the AI off when it comes to backstabs. I had peace until 1914 with my neighbours. There was an occasional accumulation of military units on my border, but it always dispersed when I took steps (upgrading my units, building another defender, or moving units near the troops).
 
i was playing as Carthage and on my continent was Sweden and Egypt, i had DOF with both of them, and Sweden and Egypt also had one. Suddenly Sweden asked me to go to war with him against Egypt, not wanting to upset Sweden as he is the most powerful, I said yes. Then Sweden denounced me for going to war against someone I have a DOF with. A few turns later he DOWs me...WTH??
 
Civs dont get upset for not declaring war so never do that and break a DOF thats a massive minus. So that is still a bit of a sticky area.

Yet in my last game I was able to keep 3 friends even after 4 dows and one civ finished off. Songhai was my last find and was neutral with more negs because I had dof with enemy. Was going to take them out but saw India was by far the most powerful ai. So i targeted them and bribed Askia into the war, he had tensions with India because they were close. Instant DOF and firm ally for remainder of game.

If you give in to demands maintain dofs and hopefully find mutually enemies for DOw and more generally denunciation, you can keep really consistent friends now. Late game after Killing France Atilla turning on me and providing the whipping boy really helped. Add in the fact the ai is far more rational. Only one of a goodly number of games was old school constant hatred and thats becuase I warmongered a bit and tried to befriend both power blocs. Otherwise Diplomacy has been very rational. ALso keep spies in warmonger capitals and the caps of enemies. They plot against a bunch of people which is a really nice positive modifier.
 
i was playing as Carthage and on my continent was Sweden and Egypt, i had DOF with both of them, and Sweden and Egypt also had one. Suddenly Sweden asked me to go to war with him against Egypt, not wanting to upset Sweden as he is the most powerful, I said yes. Then Sweden denounced me for going to war against someone I have a DOF with. A few turns later he DOWs me...WTH??
Breaking a promise, breaking a DOF, NEVER EVER EVER do that. O'right? Never, for the reasons Gali stated :D they are very picky about it, wait for the DOF to expire.
 
Two funny things I'm noticing is that Elizabeth isn't as quick to denounce as before (Although in my last game we went all the way until the 1200s without an AI denouncement... guess who broke the silence).

And for some odd reason, Attila's been my friend all 4 times I've played against him, even though I haven't warmongered once (Although I did warmonger viciously when playing AS him).

Still though, the diplo is definitely improved over vanilla.
 
It is possible to maintain alliances for most (if not all) of the game now, which is a huge improvement. I still have a few headscratchers hit from time to time, but I've generally learned to speak softly but hide a big stick just out of visual range from my borders.

FWIW, at least on Prince level you don't have to give in to AI requests/demands anymore to stay on their good side, so long as you do it with the polite response. I still refuse every one-sided "trade" offered to me as well as open borders swaps, and so far as I can tell it hasn't killed a single friendship for me yet.
 
i was playing as Carthage and on my continent was Sweden and Egypt, i had DOF with both of them, and Sweden and Egypt also had one. Suddenly Sweden asked me to go to war with him against Egypt, not wanting to upset Sweden as he is the most powerful, I said yes. Then Sweden denounced me for going to war against someone I have a DOF with. A few turns later he DOWs me...WTH??

In spite of what the others have said, I suspect this is actually a *Bug*. They probably wanted to ensure that AI's denounce you for backstabbing people that you're in a DoF with, but forgot to make an exception for the AI Civs who actually *ask* you to go to war on their behalf ;-). Don't be surprised if this gets fixed up in a future patch!

Aussie.
 
Two funny things I'm noticing is that Elizabeth isn't as quick to denounce as before (Although in my last game we went all the way until the 1200s without an AI denouncement... guess who broke the silence).

And for some odd reason, Attila's been my friend all 4 times I've played against him, even though I haven't warmongered once (Although I did warmonger viciously when playing AS him).

Still though, the diplo is definitely improved over vanilla.

Liz denounced all 7 other civs in the game I'm finishing. She was cramming her religion down everyone's throat, attacking city states and starting wars with whoever was last in the MM demographic at the time. Now she's gone.

Somebody has to be the bad guy. Oda might be my favorite bad guy. I love it when he comes to you and brags that he just had his way with one of your city state friends and was surprised they didn't put up a fight.

The new diplo is similar to the old diplo in that everyone deserves a beating ("friends" organizing coups in your city states?). They've added a lot of flavor that makes it more fun, which is what I was hoping for.
 
2) Is there a way to see what causes the diplomatic modifiers? I seem to catch whispers of this around the forums, but I can't seem to find out how to do it in game, if it's possible.
They are displayed on the tool tips of their attitudes (friendly, etc), on the top right diplomacy panel.

Now civ5 diplomacy is pretty logical once you understand what really matters: who you are friend and enemy of. So study relationships between civs, predicts which sides are emerging and choose yours. As soon as you accept a DOF you also accept enmities. Reciprocally you can also try to stay neutral if you never befriend with anyone. Also, as far as I know, refusing to go at war incurs zero to small diplo penalties but they are more important if you're engaed in a DOF. Finally, keep your words: if you say yes, do it.
 
Thanks!! Elizabeth was unhappy because we're competing religions and competing for the same city states.
 
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