[BTS] Diplomatic anticlimax 2 turns before the inevitable war

Jamppa

Chieftain
Joined
Dec 25, 2005
Messages
24
Location
Finland
So I was playing Hatshepsut (spiritual, creative) of Egypt...

Started out stranded on my own continent. Did ok, had some nice resources and found my own religion, wasn't too much behind when I finally found the other civs. After that I successfully repelled a couple of attacks, expanded on another, smaller continent, and managed to keep good relations with everyone. My long term strategy was to win a space race victory.

Ok then. One of the AI's (Pacal II) was going for cultural victory. As their cities close on the legendary culture state, I had to make calculations on when to strike them in order to stay in the game. I realized, I didn't have all that much time to prepare myself... So I deviced a plan for an "intervention".

I had already done a lot of preparing, when Pacal finishes the UN just before me. But few turns later I got voted to be the secretary-general anyway.

Eventually I had massed a superior navy including 2 subs full of tactical nukes, cramped up 8 transports of troops for a "shock and awe" attack, in which I would have invaded their capital (and that annoying small island just northeast to my continent) both in 1 turn (or in 2 turns after the boats launch from their home bases).

And then I suddenly won a diplomatic victory literally 2 turns before I was to start the mayhem. :D

I had been preparing so carefully for so long, and then... nothing. Well, not nothing... I won, but still. Saved the game after the win for horsehockeys and giggles.


Settings: Monarch, Small / Fractal, 6 civs, Normal speed (ignore the city names, it's just my neurotic way of keeping track of specialization of my cities)
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