leandrombraz
Emperor
- Joined
- Sep 19, 2014
- Messages
- 1,443
Considering that they don't want diplomatic victory to be about gold like in Civ V but about actual diplomatic actions, trade of favors might become a problem if they don't limit it somehow. What will stop us from focusing on gold, then buy tons of favors from the AI, leaving them without favors while we have plenty? What will stop us from cheesing the diplomatic victory and even the whole world congress using gold by just buying tons of favors before votes?
Favors can't be too expensive, otherwise we can do the opposite and bankrupt the AI selling favors. One thing Firaxis can do is limit how much the AI is wiling to sell/buy, the AI need to understand the value of favors, be unwilling to sell us too much and unwilling to expend too much in favors so we can't manipulate it too much. Even better, the AI could plan ahead and know that they need X favors to pass whatever vote they want to pass in the congress, so they don't sell it in the same way they never sell their single copy of luxury resources. Firaxis could also establish a hard limit, like you can't buy more than 10 favors per turn.
Anyway, the way they are doing diplomatic victory is exactly what I wanted it to be, it's like Firaxis read my mind, so I really want it to ultimately be about diplomatic actions, if you play the diplomatic games right, you gonna dominate the congress, if not there's no way to cheese it. I really hope Firaxis succeed and it won't be about gold. I also hope warmongers will have a hard time gathering favors, unless they manage to somehow play the diplomatic game while they conquer left and right.
Favors can't be too expensive, otherwise we can do the opposite and bankrupt the AI selling favors. One thing Firaxis can do is limit how much the AI is wiling to sell/buy, the AI need to understand the value of favors, be unwilling to sell us too much and unwilling to expend too much in favors so we can't manipulate it too much. Even better, the AI could plan ahead and know that they need X favors to pass whatever vote they want to pass in the congress, so they don't sell it in the same way they never sell their single copy of luxury resources. Firaxis could also establish a hard limit, like you can't buy more than 10 favors per turn.
Anyway, the way they are doing diplomatic victory is exactly what I wanted it to be, it's like Firaxis read my mind, so I really want it to ultimately be about diplomatic actions, if you play the diplomatic games right, you gonna dominate the congress, if not there's no way to cheese it. I really hope Firaxis succeed and it won't be about gold. I also hope warmongers will have a hard time gathering favors, unless they manage to somehow play the diplomatic game while they conquer left and right.