Does anyone else think that Diplomatic Victory is WAY too easy now? I usually play on a Large Random Map Epic Emperor. I've won 2 Diplomatic victories so far. Once was as Venice, in which I basically did a OCC and every single city state was my ally for about 100 turns before I won a diplomatic victory. I was about 700 points behind the score of the two better civilizations. One was my ally and one hated my guts. They both had military that could stomp me, better (although close) research, and almost as much GPT (which surprised me). And yet, they never once attempted to take a city state away from me, and basically just let me walk unopposed into a Diplomatic Victory (which doesn't make much conceptual sense when the highest rated civ controlled one of the two continents in the world).
Basically, the AI just has zero ability to handle the World Congress. It's cool when it starts out, because it's hard to corner it early, but after a few sessions, it's horribly unbalanced.
Maybe I'll try a standard size map, see how that goes.
Well, since I just lost a diplo victory on a huge map (also Emperor) when Egypt somehow took Samarkand's allegiance (not sure how, as Egypt had no money). The AI was as obsessive as usual, if not moreso, about shelling out on city-state allegiance - for most CSes I was friends at 130+ influence and unable to secure alliances; only my game-long allies were loyal (plus I temporarily lost one of those).
It's also going to be a lot harder to reduce the competition - on a huge map, I found, the votes needed go down by 1 per two captured city-states, and destroying civs appears to have no effect at all.
On top of which, it's very hard to get a civ to vote for you for world leader, and I've never managed to have more than one voting for me per session. It seems they can see who else is supporting you, so won't add their votes if it will give you enough to win no matter what.
Mistakes I made: neglecting Great Merchants and my army. I went with Autocracy, but didn't have the army to take advantage of Gunship Diplomacy very often.
wasn't a diplomatic victory about as easy in G&K? you just ally all the city states, right? (sorry if this is wrong. i'm not sure i ever did a diplo victory in G&K.)
This is harder than it sounds when the AI's bidding for them as well. Diplo victory usually had three components in G&K - getting CS alliance, getting civs to vote for you (usually by manipulating them into hating/going to war with everyone else, or by liberating dead civs), and destroying CSes and civs to reduce the number of votes needed.
The AI still fights hard for 1. 2 and 3 are harder in BNW - you can't, it seems, get more than one civ to vote for you as world leader at a time no matter what. And as I noted you need to do more conquering to reduce votes.
For example maybe tweaking a "diplomatic victory" to where not only yourself but civs you are allied with team up together to vote themselves (As a group) as world leader to win the game. This way you can have several "alliances" of civs voting themselves or negatively voting others for "world leader" that way it would be more about your friendships throughout the game.
As things stand in BNW, this would probably be easier than the current victory condition, since alliances form readily and ideology is far more important than any other diplomatic factor by the late game - just ally with everyone of the same ideology and away you go.
Culture is the easiest victory in the game currently.
I haven't found this at all. Even pushing culture early with an early religion and quick Pagodas, and the highest tourism pressure for most of the game, I only became influential with two civs, both of which were destroyed. And late in the game it shuts down altogether because you run out of Great Artist etc. names, all accessible archaeological sites are mined out, and the unnamed ones can't create Great Works. Unless you have a way of spamming Musicians en masse I'm not sure how you deal with that. If you succeed in getting all the Wonders you're probably good, but that's not going to happen above Emperor (and didn't happen on Emperor in my game).