I disagree. If I've seen the last of a CS coup ever, it will be one of the best things to happen to the game! I do think, however, that AI interaction with City States need to change. I definitely feel that AI should pay more attention to player closing in on diplomatic victory, and if necessary throw some money into either buying out the city state or alternatively, conquer it to absorb votes. I also wouldn't mind some more interaction between espionage and city states, but please give us something that's not so much of a pain in the *** as coups are. Suggestions could be: - Use diplomats with city states to increase their opinion of you (Hostile -> Neutral -> Friendly). - Use spies to decrease their opinion of others (Friendly -> Neutral -> Hostile). - Use diplomatics to make propaganda, increasing the value of gifts you give to city state or even to give you a relationship boost. - Use spies to make propaganda, decreasing the relationship between the city state and another civilization. - Possibly a more refined option for election rather than the current deadpan 15-turn cycle. These things should be activated ability with diplomatic consequences if failing! As for the original topic, I'm not sure I agree DV is exactly "easy", but it's certainly boring. Buy all city-states, enter atomic era or whenever the vote starts, win. The vote starts way too early, btw. Can anyone ever win a Science victory when space ship parts lie in information era and voting for World Leader starts already in atomic? The sad irony is that often you will win a DV even though all major civs hate you. How diplomatic is that?