jeps
Arcadefire
"The principle of give and take is the principle of diplomacy - give one and take ten”. Mark Twain
j_eps presnets: DipNES 05
References:
Overview: http://en.wikipedia.org/wiki/Diplomacy_(board_game)
Official Manual: http://www.diplomacy-archive.com/resources/rulebooks/2000AH4th.pdf
More stuff: http://www.diplomacy-archive.com/home.htm
jDip Application: http://jdip.sourceforge.net/
VARIANT
Loeb9
Spoiler :
Loeb9
Danny Loeb's 9 player variant to diplomacy follows the standard rules of
the Adjudicator with the following exceptions:
8th player (Spain):
Spain is divided into four regions:
Navarre: Adjacent to the Mid Atlantic, Gascony, Catalonia,
Madrid and Portugal.
Madrid: Adjacent to Portugal, Navarre, Catalonia and
Cordoba.
Catalonia: Adjacent to Cordoba, Madrid, Navarre, Gascony,
Marseilles, Gulf of Lyon and Western Mediterranean.
Cordoba: Adjacent to Portugal, Madrid, Catalonia, Western
Mediterranean and the Mid Atlantic.
Madrid and Cordoba are supply centers.
The Spanish player begins with Fleet Portugal, Army Cordoba and Army
Madrid.
9th player (Norway):
The Norwegian player begins with Army Norway, Fleet Denmark and Fleet
Sweden.
Icy Seas (Arctic Ocean):
An extra space is inserted on the north end of the map called the
Arctic Ocean. A unit in the Arctic Ocean may not be given any sort of
orders durning a fall turn. No unit may attempt to move into the
Arctic Ocean during a fall turn. The Arctic Ocean is adjacent to the
North Atlantic, Norwegian Sea, Barents Sea and Siberia.
Difficult Passable Borders:
Passage between Cordoba and North Africa and passage between Naples
and Sicily is allowed by armies. However, such a move is made with a
force equal to the number of supports (as opposed to one plus the
number of supports). Note that fleets may not make this move and
support cannot be given in this fashion. This form of movement is
treated very much like convoyed movement by the adjudicator. An
unsupported unit will have no effect whatsoever on the destination
province for the purposes of cutting support or banning retreats.
Other Changes:
The following islands are now spaces: Iceland, Ireland, Corsica,
Sardinia and Sicily.
Ireland is a neutral supply center.
St Petersburg is divided in half. The eastern half is not a supply
center. It is called Siberia and it is adjacent to Barents Sea, St
Petersburg, Moscow, Kazakz and the Arctic Ocean.
Moscow is divided in half. The eastern half is not a supply center.
It is called Kazakz and is is adjacent to Siberia, Moscow and
Sevastople.
Prussia and Silesia are neutral supply centers.
The Russian fleet in St Petersburg starts out on the north coast
rather than the south coast.
Author: Danny Loeb
Game Information
20 supply centers required for victory.
Starting date: Spring, 1901 (Movement)
9 Powers: Austria, England, France, Germany, Italy, Russia,
Turkey, Spain, Norway
Rule Settings
Convoy Paths: Either Implicit or Explicit
Unit Building: Home centers only
Wing Units: Prohibit wing units.
DEADLINES:
I will set an absolute deadline. If all orders come before that, I will update once I get the last orders. If you do not talk to me and do not send orders by the deadline, I will simply NMR your units. If you miss 2 deadlines in a row without speaking to me, a substitute player will be found.
PLAYER LIST
This NES is FIRST COME, FIRST SERVE. However, at sign up you will NOT reserve a nation, that will be done once a variant is selected.
1)
2) Supermath - Austria
3)
4) Kentharu - England
5) human-slaughter - Turkey
6) qoou - Italy
7) Skeptikalz - Spain
8)
9) Amon Savag - Germany
PLEASE DO NET ENTER THIS GAME IF YOU CANNOT MEET THE SMALL AMOUNT OF TIME REQUIRED