DipNES 05 - Give One and Take Ten

jeps

Arcadefire
Joined
Jun 3, 2006
Messages
5,762
Location
The Suburbs
"The principle of give and take is the principle of diplomacy - give one and take ten”. Mark Twain

j_eps presnets: DipNES 05

References:
Overview: http://en.wikipedia.org/wiki/Diplomacy_(board_game)
Official Manual: http://www.diplomacy-archive.com/resources/rulebooks/2000AH4th.pdf
More stuff: http://www.diplomacy-archive.com/home.htm
jDip Application: http://jdip.sourceforge.net/

VARIANT

Loeb9

Spoiler :



Loeb9


Danny Loeb's 9 player variant to diplomacy follows the standard rules of
the Adjudicator with the following exceptions:


8th player (Spain):


Spain is divided into four regions:



Navarre: Adjacent to the Mid Atlantic, Gascony, Catalonia,
Madrid and Portugal.


Madrid: Adjacent to Portugal, Navarre, Catalonia and
Cordoba.


Catalonia: Adjacent to Cordoba, Madrid, Navarre, Gascony,
Marseilles, Gulf of Lyon and Western Mediterranean.


Cordoba: Adjacent to Portugal, Madrid, Catalonia, Western
Mediterranean and the Mid Atlantic.



Madrid and Cordoba are supply centers.


The Spanish player begins with Fleet Portugal, Army Cordoba and Army
Madrid.



9th player (Norway):


The Norwegian player begins with Army Norway, Fleet Denmark and Fleet
Sweden.


Icy Seas (Arctic Ocean):


An extra space is inserted on the north end of the map called the
Arctic Ocean. A unit in the Arctic Ocean may not be given any sort of
orders durning a fall turn. No unit may attempt to move into the
Arctic Ocean during a fall turn. The Arctic Ocean is adjacent to the
North Atlantic, Norwegian Sea, Barents Sea and Siberia.


Difficult Passable Borders:


Passage between Cordoba and North Africa and passage between Naples
and Sicily is allowed by armies. However, such a move is made with a
force equal to the number of supports (as opposed to one plus the
number of supports). Note that fleets may not make this move and
support cannot be given in this fashion. This form of movement is
treated very much like convoyed movement by the adjudicator. An
unsupported unit will have no effect whatsoever on the destination
province for the purposes of cutting support or banning retreats.


Other Changes:


The following islands are now spaces: Iceland, Ireland, Corsica,
Sardinia and Sicily.


Ireland is a neutral supply center.


St Petersburg is divided in half. The eastern half is not a supply
center. It is called Siberia and it is adjacent to Barents Sea, St
Petersburg, Moscow, Kazakz and the Arctic Ocean.


Moscow is divided in half. The eastern half is not a supply center.
It is called Kazakz and is is adjacent to Siberia, Moscow and
Sevastople.


Prussia and Silesia are neutral supply centers.


The Russian fleet in St Petersburg starts out on the north coast
rather than the south coast.



Author: Danny Loeb



Game Information



20 supply centers required for victory.


Starting date: Spring, 1901 (Movement)


9 Powers: Austria, England, France, Germany, Italy, Russia,
Turkey, Spain, Norway



Rule Settings



Convoy Paths: Either Implicit or Explicit


Unit Building: Home centers only


Wing Units: Prohibit wing units.


DEADLINES:

I will set an absolute deadline. If all orders come before that, I will update once I get the last orders. If you do not talk to me and do not send orders by the deadline, I will simply NMR your units. If you miss 2 deadlines in a row without speaking to me, a substitute player will be found.

PLAYER LIST
This NES is FIRST COME, FIRST SERVE. However, at sign up you will NOT reserve a nation, that will be done once a variant is selected.

1) Neverwonagame3 DarthNader - Russia
2) Supermath - Austria
3) Lord Joakim Dachspmg - France
4) Kentharu - England
5) human-slaughter - Turkey
6) qoou - Italy
7) Skeptikalz - Spain
8) Fuschia Chandrasekhar - Norway
9) Amon Savag - Germany

PLEASE DO NET ENTER THIS GAME IF YOU CANNOT MEET THE SMALL AMOUNT OF TIME REQUIRED
 
Current Turn: Spring 1903

Current Map:



ORDERS DUE: Friday September 5, 2008, at 6:00 PM
 
Signing up.
 
I'm in.

I still throw my support for 1900, though if not that then I'm for that good ol' standard.
 
I also like 1900, come to think of it.
 
I want to try this out. Signing in aswell as any nation. Please choose which I am to take.
 
I will play if this starts in a week. I don't mind the map but would like the Turk nation in whatever type we play. If you want to start in less then a week I can happily do my best with the Iphone.
 
OK, we have 5, now we need 2 or 4 more.

There has been a call for 1900, however the only jDip download for that one didn't work, so it is an option if a workable link to the jDip can be provided.

and this will start whenever there are players, h-s, but the first deadline will be in a little bit, depending on when we start, since that is the most crucial update (plans for the future require lots of diplomacy)
 
I have a version on my computer, though I'm not sure to where I should upload it.
 
The jDip for 1900 looks ugly. :( You could run this through one of the online Diplomacy adjudicators, or edit an image file of the original 1900 map.
 
Yeah. I think there is a Realpolitik map for 1900, though it is for display purposes and not for adjudication.
 
Signing up!

I vote for Renaissance.
 
I will play, assuming that we have at least two days to get in orders for each turn. Otherwise, I probably won't have the time.

On another note, I will vote for Renaissance, simply because I haven't played it yet.
 
Also, for those who are wondering, here is a map for 1900:

Spoiler :
 
so we have EIGHT players. I think the 1900/renaissance thing is a moot point, as if we get one more we can start with Loeb9

I am NOT on a computer with jDip right now, so



is a map for reference. We will start as soon as one more player joins.
 
Top Bottom