Dipping my toes into Civ6, have several questions

If you want city flipping like civ4, then governors must be modified and rest of game code makes city flipping mote. Only recommended if your play style is more "peaceful" city flipping than just taking the city. This version is designed to have city change only via military.
I've never played 4 so I don't know how it works there, but isn't the loyalty system starting with the Rise and Fall expansion similar?
 
A. I REALLY HATE what they did with roads. It's historically inaccurate, and it slows down the game needlessly, as it's pretty much impossible to link up even a small empire of 6 or 7 cities until well into the Industrial Age! Those Military Engineers are *expensive* and building roads is now basically pointless -- 3 MEs for a road between two cities 6 spaces apart?! No, thank you.
Worse, railroads are also worthless which is also historically inaccurate and further slows down the game. In most games, I have operational airports before I have railroads between my cities.(!)
I agree Military Engineers are useless before the industrial era, but railroads aren’t worthless if you have an army of Military Engineers before you unlock steam power, personally i would’ve built enough railways in my empire by the i research aviation to connect my city sates to my empire’s rail network.
 
I've never played 4 so I don't know how it works there, but isn't the loyalty system starting with the Rise and Fall expansion similar?

Not at all. It's too weak. Similar on concept but flipping is rare. In 4 you had to be careful and if didn't watch out your city would flip to another civ. With 6, it's about 1/5 the power, so maybe one city may flip during a game. Not the same. All loyalty does in 6 is to reduce happiness, not flipping.
 
I agree Military Engineers are useless before the industrial era, but railroads aren’t worthless if you have an army of Military Engineers before you unlock steam power, personally i would’ve built enough railways in my empire by the i research aviation to connect my city sates to my empire’s rail network.

I can see that being useful that way in a small area, but even in a 6 player game I find its usually faster to have an airport between your big production city/cities and another wherever you need to send the troops. Otherwise there isn't much to move around other than settlers, and those can just as well fly too. Otherwise I'm not sure what else you'd move on the RR? My main point is that the RR in Civ 6 is hamstrung compared to Civ 5, to say nothing of the earlier versions (okay, the infinite movement in Civ 1 and 2 may have been overpowered...).
 
Interesting, I find airports suck for movement. The biggest issue is you can only land one unit at target. You cann't do SOD with civ6, but I want a good number of units there. They always say you want a 2 or 3x advantage to defense. Had to do if just dropping one unit at a time.
 
Agreed airports are a joke for movement, but it was a revelation when, after years of playing, I discovered the magical ability of Great Persons to beam themselves around from city centre to city centre. I love getting an admiral and zapping him off to some far flung harbour to explore somewhere new!
 
Hm never thought of using air for GP. By the time air mobility arises, all GP value has vanished. I never found micromanaging Admirals or Generals to be worth the time. I used to hunker down til air power and the mop up. Now I only sometimes get more than a start of Air Force or Carrier groups and it's game over. Hopefully your experience will be better.
 
Hm never thought of using air for GP. By the time air mobility arises, all GP value has vanished. I never found micromanaging Admirals or Generals to be worth the time. I used to hunker down til air power and the mop up. Now I only sometimes get more than a start of Air Force or Carrier groups and it's game over. Hopefully your experience will be better.
Yes thats the easiest way to win (wait for air power), but the stronger you get as a player, the more worth it it becomes.
Because at some stage you will be able to kill off your first neighbour in the ancient era, which immediately gives you a huge boost in yields with the added developed infrastructure you take over, which means you catch up faster to the AI and thus no longer have to play from a position where you are behind and inferior.
And when you are equal (or even ahead) of the AI, you can start mopping them up much faster because for instance their cities are now actually hugely vulnerable to your (higher tech) siege units that plow through their walls much faster, and even their wall tech is likely to be behind as well.
Thus you snowball faster and faster, and having a general aid you for that extra movement is absolutely huge (admirals much less so, but that is because sea combat generally sucks in civ 6).
 
Interesting, I find airports suck for movement. The biggest issue is you can only land one unit at target. You cann't do SOD with civ6, but I want a good number of units there. They always say you want a 2 or 3x advantage to defense. Had to do if just dropping one unit at a time.

You have 7 targets, right? The airport itself and the 6 surrounding tiles. And if you build your airport next to your city you can transport 10 units a turn... or 12 units if you build it in your second ring.
 
Agreed airports are a joke for movement, but it was a revelation when, after years of playing, I discovered the magical ability of Great Persons to beam themselves around from city centre to city centre. I love getting an admiral and zapping him off to some far flung harbour to explore somewhere new!
This is quite wrong - playing my first game for ages and Great People can beam themselves around from city centre to city centre (or specialist district) without waiting for aerodromes or tech. They have their their own Transfer to Another City button. Nothing to do with airlift.
 
Have not tried the adjoining tiles but just airport tile. I'll give that a try. Thank you.

So I went back and checked, and sure enough you can airlift from around an airport, but of course you need to note the airlift icon being there yourself because heaven forbid they made the tiles change color and made it obvious.

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But then they DO change the color for the target hexes on the far side, but only around the airport... even though you could land on (say) Cleveland itself or the salt, etc.

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