Disable Religion Holy Site

Disable Religion Holy Site 2.8

Das Capitolin

Warlord
Joined
Feb 22, 2018
Messages
223
Das Capitolin submitted a new resource:

Disable Religion Holy Site - Disable Construction of Religious Holy Site

This mod hinders the construction of Holy Sites. Ideal for preventing AI from constructing a Holy Site when Religious Victory is disabled. This mod restricts Holy Site construction to Snow Mountain Terrain, which is not available on the map. Cost and Maintenance are set to 999999999 and Aqueduct required as backup deterrents, should AI ever locate suitable tile. Compatible with Civilization VI (vanilla), Rise & Fall, and Gathering Storm.

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Das Capitolin

Warlord
Joined
Feb 22, 2018
Messages
223

Das Capitolin

Warlord
Joined
Feb 22, 2018
Messages
223
You can still found religion without Holy Site.
Building Stonehenge grants a free Great Prophet, who may found a religion. However, to build Missionary and Apostle units (and also Warrior Monks), you would still need a Holy Site. Presuming Religious Victory is disabled, the Disable Holy Site mod relegates Stonehenge to a wonder that yields faith and an unusable religion.
 

gunnergoz

Cat Herder
Joined
Jul 16, 2002
Messages
2,307
Location
Southern California
True, I had one game using this mod where only one religion was founded and to my delight, I was not deluged with missionary/apostle armies. I don't always play with this mod, but when I'm particularly fed up with religious unit spam, I play using this.
 

Das Capitolin

Warlord
Joined
Feb 22, 2018
Messages
223

Das Capitolin

Warlord
Joined
Feb 22, 2018
Messages
223

The Swede

Viking
Joined
Feb 11, 2006
Messages
169
Location
Borås, Sverige
Started a new game yesterday, after Patch 1.3.

The Japanes built the Stonehenge..... :sad::confused:
 

Das Capitolin

Warlord
Joined
Feb 22, 2018
Messages
223
Started a new game yesterday, after Patch 1.3.

The Japanes built the Stonehenge..... :sad::confused:
Very interesting! Stonehenge expires at the medieval era, long before uranium is available. Also, the cost was set to 999,999,999 production so it would have taken more than 1000 turns. Please confirm that the mod was enabled, or share any details you can.
 
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The Swede

Viking
Joined
Feb 11, 2006
Messages
169
Location
Borås, Sverige
The mod is enabled. And they built it very early. Like 100 turns in.
Here is 2 pics and a save. It is a late save though.

20190419203726_1.jpg
20190419203701_1.jpg
 

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Das Capitolin

Warlord
Joined
Feb 22, 2018
Messages
223
The mod is enabled. And they built it very early. Like 100 turns in.
Here is 2 pics and a save. It is a late save though.
Thank you for providing this information. I was able to replicate the problem, and rebuild the mod from scratch to completely delete Holy Site, Lavra, and Stonehenge from the game. Update to 1.4 will be uploaded soon...
 

Das Capitolin

Warlord
Joined
Feb 22, 2018
Messages
223

Das Capitolin

Warlord
Joined
Feb 22, 2018
Messages
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