PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
Okay, so I've mentioned a couple of times that I find AI Attila to be a disappointing opponent. However in my newest game (Emperor, Korea, Shuffle) he seemed a genuine threat and I left the game last night on a cliffhanger - he had a row of four battering rams, plus supporting Warriors, wandering towards my territory. He'd threatened a city state under my protection, then 'apologised' - leaving me a choice between a suicidal act of defiance or submitting and losing CS favour (I chose the latter). Of course he declared war anyway some turns later, but I'd had enough advance warning to start investing in archers and pull my warriors back from exploration duties.
All fair enough, but then this:
Okay, Seoul is a well-placed city - jungle all along one flank, and a river to boot, open ground on the other but with hills and forest to pass through to get there, and only one open attack route. But after having his run of the surrounding area and moving his troops around the city, did Attila really need to assault from the jungle side with his rams?
Or just wander around both Seoul and Busan without attacking?
Where are his own ranged units, even if it's too early for him to have horse archers?
Protecting his great general by stacking it with a battering ram - really? One next to one of my Warriors.
For some reason he didn't attack my damaged Warrior when it was in open ground after attacking across the river - this is where the AI's newfound sense of self-preservation causes problems. It's simply too cautious. A like-for-like trade is a good one, and that warrior has promotions - but his warrior would have taken damage and probably been killed by ranged attacks, so he won't countenance it.
I've actually rarely been this frustrated by bad combat AI, but as of last night this was shaping up to be a great showdown, with Attila the master of gunboat (well, battering ram) diplomacy pushing his weight around. It's too much of an anticlimax to come back to the game to find the big bad simply unable to beat even a two-city science-rushing empire much lighter on defence than he was on attack, not only holding him off long enough to produce archers without breaking a sweat, but actively able to pursue and destroy his retreating units.
I know the AI can do better in G&K - frankly Attila's performance here is lacklustre by vanilla standards. It just appears to have the electronic equivalent of a mental block where Attila the Hun is concerned, which is a shame when his whole reason for being in the game is to be a psychological threat.
EDIT: Not sure why the image isn't working, but it seems to link to the Steam cloud if you click the icon.
UPDATE: Only two turns later most of that Hun army is dead, I haven't lost a unit, and my archer heading back towards Busan captured a Hun settler undefended outside Attila's Court. His score is a princely 56 on turn 85. I'm not sure I've ever seen an AI perform as badly, as consistently, in Civ V as the Huns - half the world is still struggling to reach the Classical era and the great terror of the ancient world is already effectively out of the game.
All fair enough, but then this:
Okay, Seoul is a well-placed city - jungle all along one flank, and a river to boot, open ground on the other but with hills and forest to pass through to get there, and only one open attack route. But after having his run of the surrounding area and moving his troops around the city, did Attila really need to assault from the jungle side with his rams?
Or just wander around both Seoul and Busan without attacking?
Where are his own ranged units, even if it's too early for him to have horse archers?
Protecting his great general by stacking it with a battering ram - really? One next to one of my Warriors.
For some reason he didn't attack my damaged Warrior when it was in open ground after attacking across the river - this is where the AI's newfound sense of self-preservation causes problems. It's simply too cautious. A like-for-like trade is a good one, and that warrior has promotions - but his warrior would have taken damage and probably been killed by ranged attacks, so he won't countenance it.
I've actually rarely been this frustrated by bad combat AI, but as of last night this was shaping up to be a great showdown, with Attila the master of gunboat (well, battering ram) diplomacy pushing his weight around. It's too much of an anticlimax to come back to the game to find the big bad simply unable to beat even a two-city science-rushing empire much lighter on defence than he was on attack, not only holding him off long enough to produce archers without breaking a sweat, but actively able to pursue and destroy his retreating units.
I know the AI can do better in G&K - frankly Attila's performance here is lacklustre by vanilla standards. It just appears to have the electronic equivalent of a mental block where Attila the Hun is concerned, which is a shame when his whole reason for being in the game is to be a psychological threat.
EDIT: Not sure why the image isn't working, but it seems to link to the Steam cloud if you click the icon.
UPDATE: Only two turns later most of that Hun army is dead, I haven't lost a unit, and my archer heading back towards Busan captured a Hun settler undefended outside Attila's Court. His score is a princely 56 on turn 85. I'm not sure I've ever seen an AI perform as badly, as consistently, in Civ V as the Huns - half the world is still struggling to reach the Classical era and the great terror of the ancient world is already effectively out of the game.