Disbanding buildings

Ahriman

Tyrant
Joined
Jun 8, 2008
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Has anyone figured out a way to disband buildings?

It becomes very frustrating when your puppets fill themselves up with junk buildings and make you wear their maintenance costs. Is there any way, once you annex them, to sell off the buildings that you don't want to pay the upkeep for?

It would seem an epic design fail if this weren't possible. You can disband units, after all.
 
I would also like to know if it is possible. I sometimes see other civs with 0 gold and like -200 gold per turn yet they manage to maintain thier huge armies. In previous Civ games you would have to decomission buildings and units to balance a negative gold balance. Is there no penalty for having a huge deficit?

Drev
 
I would also like to know if it is possible. I sometimes see other civs with 0 gold and like -200 gold per turn yet they manage to maintain thier huge armies. In previous Civ games you would have to decomission buildings and units to balance a negative gold balance. Is there no penalty for having a huge deficit?

Drev

If you have no gold and are losing gold, it comes out of your science.
 
The game also warned me once that it would start disbanding units if I ran out of gold.

And yeah, it would be nice to be able to demolish buildings.
 
Dont know about destroying buildings, but I have Beijing annexed, and even now - China is gone - it gives me the option to raze the city still.
 
I haven't found any way to get rid of buildings. I find the best practice is to just annex them and build a courthouse the moment you see them starting something you don't want, like a barracks.

Alternatively, as Rathelon mentioned, you can raze cities even after puppeting/annexing them. In many cases, it might be more worthwhile to just raze a city and build a settler to take its place, since a courthouse has a high hammer cost and 5 gpt maintenance.
 
The game also warned me once that it would start disbanding units if I ran out of gold.

And yeah, it would be nice to be able to demolish buildings.

It definitely does this even if you have science. Lost a couple units in my babylon game because i didn't shore up my gold generation enough to keep up with my high science.
 
I just raze everything to the ground except for enemy capitols cuz you're not allowed to raze them. This is my only answer to the crappy economy in civ 5.

I don't build anything in my cities except for market/bank/stock exchange and a colosseum.

There you guys have it, that's what your cities is now made of. Oh and a palace if you're in capitol.

Oh I almost forgot about the monument. That's all I have, and I HAVE TROUBLE WITH GOLD!

Civ 5 is only civ in the series where I avoid barracks like a plague. And I used to always build them D= I miss having awesome troops.
 
Yeah it's probably better to raze and rebuild cities you conquer. Especially if you are friendly with a couple of maritime city states (which you should) the new cities will be up and going in no time.
 
I just raze everything to the ground except for enemy capitols cuz you're not allowed to raze them. This is my only answer to the crappy economy in civ 5.

I don't build anything in my cities except for market/bank/stock exchange and a colosseum.

There you guys have it, that's what your cities is now made of. Oh and a palace if you're in capitol.

Oh I almost forgot about the monument. That's all I have, and I HAVE TROUBLE WITH GOLD!

Civ 5 is only civ in the series where I avoid barracks like a plague. And I used to always build them D= I miss having awesome troops.

i think you are doing something wrong. my cities tend to have way more buildings than that, and i very rarely have trouble with gold.

are you making nice with city states? playing the diplomacy game for extra luxuries/gold? maybe your army is just too big.
 
i think you are doing something wrong. my cities tend to have way more buildings than that, and i very rarely have trouble with gold.

are you making nice with city states? playing the diplomacy game for extra luxuries/gold? maybe your army is just too big.

The real question is: is he working trade posts in the cities that have the markets and banks. They don't just add gold, they increase it by a percentage, so if the only gold you get is from the riverside tiles, of course you'll have money problems...
 
Probably also having trouble expanding the borders if he's not building any cultural buildings - and therefor, might be dumping too much money into buying tiles. That's been my issue so far. I have only been building the monument, and my cities borders expand at snail's pace. My new game I'm going to make sure I put up more culture buildings so I dont have to pay for the tiles so much.

Of course, that brings up a debate: which is cheaper, the continual maintenance on the culture buildings or just buying tiles. I've only played into the rennaisance era so far, but the tile costs seem to increase each era. That leads me to believe that the culture buildings will more than pay for themselves in the long run.
 
Probably also having trouble expanding the borders if he's not building any cultural buildings - and therefor, might be dumping too much money into buying tiles. That's been my issue so far. I have only been building the monument, and my cities borders expand at snail's pace. My new game I'm going to make sure I put up more culture buildings so I dont have to pay for the tiles so much.

Of course, that brings up a debate: which is cheaper, the continual maintenance on the culture buildings or just buying tiles. I've only played into the rennaisance era so far, but the tile costs seem to increase each era. That leads me to believe that the culture buildings will more than pay for themselves in the long run.

Or you could just make friends with cultured city states for a boost to your culture. That might turn out to be more cost effective then building culture building espcially for a big empire. You'd have to do the math.
 
City state culture does NOT affect city tile expansion from culture. Honestly the cultural states should give the same bonus food does to all your cities, +5 to cap +3 to others. Would put them on par with the other two city states.
 
Has no-one figured out a way to do this? My Economic advisor says '...Consider building fewer improvements or removing the ones that are not as useful'. Can't see any way to do so, or find anything helpful in the Civilopedia.
 
On a related note - is it possible to control your puppet's production in the final release version of the game? I'm only playing the demo still (stupid internet order is on backorder :mad:), but it is possible to control what your puppets are building. Push F2, and left-click on the icon for what they're building and it brings up the change production menu.

Obviously this bug needs to be fixed, but just thought I'd throw it out there :) (or it has already been fixed, and I'm just a poor sad demo player :()
 
Has no-one figured out a way to do this? My Economic advisor says '...Consider building fewer improvements or removing the ones that are not as useful'. Can't see any way to do so, or find anything helpful in the Civilopedia.

By 'improvements' it means 'tile improvements' aka roads. Not really useful advice since roads are usually break-even or profitable due to trade.
 
What makes things worse is that some buildings need a ressource. You cannot destroy a factory using coal to use it somewhere else.

What if I have facories and someone takes my coal away?
 
What makes things worse is that some buildings need a ressource. You cannot destroy a factory using coal to use it somewhere else.

What if I have facories and someone takes my coal away?

Yeah it's annoying that there's no way to remove a tile improvement (at least as far as i can tell)... You can tell a worker to build something else like a farm and it will remove it then just cancel the construction straight away, not sure if this stops it using maintenance though.
 
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