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Discovering El Dorado (500g) in 3925 B.C.!?!?

Discussion in 'Civ5 - General Discussions' started by TM Moot, Jan 17, 2011.

  1. TM Moot

    TM Moot Chieftain

    Joined:
    Nov 11, 2005
    Messages:
    689
    Location:
    Somersetshire
    In my current game, I founded Paris and moved my warrior south to explore. On the third turn he stumbled across El Dorado...:cool:

    Not only does it instantly give 500:c5gold:, it also gives 5:c5culture: when worked, so that was Orleans location sorted as it fitted with my :c5culture: grab strategy!!

    My query is what would you do with the 500:c5gold: bonus (in 3925 B.C.)?

    1. Cash buy a settler as soon as Paris reaches pop of 2?
    2. Cash buy a warrior or two for instant rush?
    3. Cash gift to a CS for instant food/culture (both of which were nearby)
    4. Buy some tiles to claim resources?
    5. Start a new game as its an unfair advantage?
     
  2. JohnnyW

    JohnnyW Gave up on this game

    Joined:
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    Location:
    USA
    go #1
     
  3. builer680

    builer680 eats too much Taco Bell

    Joined:
    Dec 14, 2010
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    525
    Not a difficult decision at all. Settler.

    If this was an MP game, after you buy the Settler you could put a quick "I'mma pwn some n00bz with Skill Dorado" in the chat box for good measure.
     
  4. Misotu

    Misotu Chieftain

    Joined:
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    I agree. The settler, unless you intend to go for a cultural victory and don't want more than one city, in which case I'd consider rushing a worker I think.
     
  5. code9

    code9 Chieftain

    Joined:
    Jan 7, 2011
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    #1 yeah.
    The sooner you get the 2nd city to start growing the sooner you get more resources to build as many workers/warriors you want. It's unlikely a warrior would be very useful at this point other than to defend your settler.

    No use, since a requirement for "pwn"age is that the game finishes, which MP games regularly do not.
     
  6. swordspider

    swordspider Dread Multiplayer

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    Location:
    Raleigh, NC
    There are already a ton of posts about this. The end result is about 90% of the people believe this NW is completely unbalanced (especially in multiplayer) and likely it will be patched.

    With that said, in a multiplayer game on quick, $500= roughly a settler and a worker ($540), so that is the normal route to take with the cash. It puts you so far ahead though that you likely will win the game.
     
  7. TM Moot

    TM Moot Chieftain

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    Location:
    Somersetshire
    Really? Well, here's another one then.:p

    ----------------

    As it was, despite being tempted to cash gift a CS, I went along with purchasing a settler (on Epic, 600g I believe).
     
  8. Hesha

    Hesha Chieftain

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    No, don't worry... the other threads were really just whining about how unbalanced this NW is. ;)
     
  9. Babri

    Babri Emperor

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    Location:
    Pakistan
    1# is the way to go, just imagine that if AI can cheat so much then why can't I. :p
     
  10. TM Moot

    TM Moot Chieftain

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    Location:
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    yeah, i've seen those :lol:
     
  11. cman2010

    cman2010 Chieftain

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    #1 is the way to go
     
  12. UWHabs

    UWHabs Chieftain

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    Location:
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    It'd be a lot less overpowered if it was guaranteed to start on a different landmass than any player starts on (and on one that can't be visible from where a player starts). Then at least you'd know you're not finding it on turn 3, as above.
     
  13. Hesha

    Hesha Chieftain

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    And I have to say - in all fairness for those who criticize this or other NWs: The implementation of NW into the main game is like a chef tossing a bunch of grapes into an Irish stew, because "he had them lying around anyway and they looked tasty". But... they just don't belong.
     
  14. Jewman

    Jewman Chieftain

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    Location:
    maryland land of crabs
    if your the spanish is that bonus doubled? cuz that would be ridiculous.
     
  15. Smote

    Smote Chieftain

    Joined:
    Aug 23, 2007
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    1,170
    I recently got this in an industrial age start

    Industrial age start:

    Each city begins size 3 with many pre-existing buildings already in it.

    You start with:
    3 settlers
    2 workers
    5 riflemen
    5 policies (industrial era policies!)

    El dorado was a huge advantage. Workers only cost 90 gold in industrial start. I spent the next 3 turns buying a worker every turn in every city. As you may imagine, I got a huge advantage (faster railroads, faster farms, etc) over every opponent using 3.6 workers per city.

    I ended up winning a turn Q51 tech victory.
     
  16. Samuil

    Samuil Chieftain

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    Is real world balanced?
     
  17. Smote

    Smote Chieftain

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    Yes, because of gravity.
     
  18. Howard Mahler

    Howard Mahler Since Civ 1

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    578
    Solely, for the sake of discussion, assume a new victory condition, be the first one to find the McGuffin and win the game.

    I would not consider this a fun addition to a game of Civilization.

    Solely, for the sake of discussion, assume a new random event, earth hit by giant asteroid, game over dude.

    I would not consider this a fun addition to a game of Civilization.

    I think that most people have a limit on how big the effect should be from finding a Natural Wonder, random event, etc.
    People would differ as to what the biggest effect should be so that the game would still be fun for them.
    Some people would prefer no Natural Wonders, random events, etc.

    Good game design has some limit on the effect of a single random occurrences.

     
  19. P-Zombie

    P-Zombie Chieftain

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    Oh come on. Are you really going to make a 'real world' argument about a mythical city?

    :gripe:
     
  20. joyous_gard

    joyous_gard Chieftain

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    Yeah, they should just make it like Krakatoa. Always out in the middle of the ocean. Usually out of reach, usually found with caravel or greater. Did they mean to have Krakatoa 90% of the time unworkable?
     

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