Again?
El Dorado is really too powerful?
How about any of these...
1) You're Germany & hit the first Barbs Camp - plouck 50% chance a brand new Brute joins your side.
2) You've got Ruins on - plouck, your freely roaming scout magically turns into a Swordsman & so does the next - repeat and rince.
3) You either play on Chieftain or Emperor difficulty levels & vice-versa, knowing very well how handicaps can tilt the balance in somebody's favor by ruleset design.
4) You go for a pure ICS grid instead of anything else since you believe the perfect strategy is *A* choice rather than a lucky draw.
5) You allow Policy savings and while you're at it, puppet yourself away into immediate domination at whatever the cost.
Should i continue?
Take it as you wish, but this game is and always has been a formal Simulation of highly variable events. Gameplay must be fun or else, you're caught up in the inevitable boredom of turn lags which happens anyway!
The challenges are a mirror reflection, btw... cuz, you're also competing with AIs that can *also* wrap up their lucky start locations.
Should Uranium be pulled out from everyone's grasp but yours too? Since, yo'don't'wanna suffer through a party of exclusive Nukes or GRDs from algorithmic decisions.
Gimme El Dorado and then some.