Probably done a few times before, I want to present my views on the affinities, their advantages and disadvantages. I also would like to discuss some opinions about what should be changed in future patches. The reason for me to do this, is simply that I like to discuss the games I play. (Sorry for spelling mistakes, as I am not a native speaker)
Part 1: The affinity-level-bonus
I am gonna rate the advantages simply with +, 0 and -. + meaning its the best at its level, - is the worst.
Affinity level 1:
Harmony: Explorers are immune to Miasma
Good stuff. This lets your Explorers do their work more efficiently. Also those Miasma blocked expedition sites are now more easily available.
Rating: +
Purity: Explorers receive +100% defense power
An ok bonus at the beginning, but loses power rapidly. It basically just helps the explorer survive some aliens (Beetle Bugs, Drones and Manticores) but is useless vs. other colonies.
Rating: -
Superiority: Explorers receive +1 Exploration module
Can be good, can be bad. Depends on map type and the number of exploration sites. But it frees up the Laboratory quest, so one can easily choose the +1 option.
Rating: 0
Affinity level 3:
Harmony: Miasma damage reduced to 5
This takes off some of the pressure of fighting in wild areas. Also lets your workers move more freely (although they are probably immune to Miasma by now). A situational bonus at best.
Rating: 0
Purity: +25% combat bonus vs. Aliens
Great if combined with the Scavenging arm of the Might tree and an aggressive "cleanse the land" agenda. Otherwise its just helpful if you stumble into some alien nest.
Rating: 0
Superiority: Roads and Magrails are free of maintenance
Best of the bunch here. The bigger your empire the more interesting it gets. And free Magrails means basically +20% production in all connected cities for free. Even worth it (depending on empire size) if you are into the other affinites.
Rating: +
Affinity level 6:
Harmony: Units in Miasma heal 10 HP for free
Good stuff, especially if you use Miasmic Condenser. Its a free healing, so you just have to stick to Miasma and still heal. Gets even better with alien Hybridisation (another 10 HP free heal) and +combat strength in Miasma upgrades. Needs preparation.
Rating: +
Purity: +2 Orbital Coverage for all cities
Can be useful, if you use satelites offensively (Spying Tacnets, Laser-Satelites or Phase Transporter come to mind.) or you are using satelites to terraform new settle space (Weather Control and Orbital Fabricator). Its useless if you use satelites just over your own cities.
Rating: 0
Superiority: Orbital Coverage over Firaxite deposits
Same as purity here. Basically you get some coverage over random spots of the map. Even harder to utilise.
Rating: -
Affinity level 8:
All Affinites get +4 main ressource here. So not much to compare. Would be great if some future patch could alter that level (or just add some additional bonus), so that its more interesting in general.
Affinity level 10:
All Affinities get their lvl 5 espionage mission here. I have to confess that after over a dozen playthroughs I was still not able to use even one of them. From the sound of it, I assume that the Worm Strike is useful to remove a small city from the game, the Dirty Bomb is good for weakening big cities and Sabotage for destroying Strategic Ressource supply. They are to hard to use, like lvl 8 something should be added here.
Affinity level 13:
Allows the affinity win conditions. Again, to boring and to early. The win condition should be patched onto lvl 16 or something, and another fat bonus added here. Something that really empowers some strategies. For example Purity could have +50% city growth or something, Superiority -50% time for espionage missions and Harmony cities gain some ressource from Miasma tiles.
In general the late levels need a workover. In the early levels Harmony is often the best of its level with easy Miasma immunity, Superiority has its level 3 and Purity... well, just feels weak. Of course this is just an isolated view at the affinity level bonus. Next up will be the buildings of the affinites, maybe Purity can retake some ground there.
Part 1: The affinity-level-bonus
I am gonna rate the advantages simply with +, 0 and -. + meaning its the best at its level, - is the worst.
Affinity level 1:
Harmony: Explorers are immune to Miasma
Good stuff. This lets your Explorers do their work more efficiently. Also those Miasma blocked expedition sites are now more easily available.
Rating: +
Purity: Explorers receive +100% defense power
An ok bonus at the beginning, but loses power rapidly. It basically just helps the explorer survive some aliens (Beetle Bugs, Drones and Manticores) but is useless vs. other colonies.
Rating: -
Superiority: Explorers receive +1 Exploration module
Can be good, can be bad. Depends on map type and the number of exploration sites. But it frees up the Laboratory quest, so one can easily choose the +1 option.
Rating: 0
Affinity level 3:
Harmony: Miasma damage reduced to 5
This takes off some of the pressure of fighting in wild areas. Also lets your workers move more freely (although they are probably immune to Miasma by now). A situational bonus at best.
Rating: 0
Purity: +25% combat bonus vs. Aliens
Great if combined with the Scavenging arm of the Might tree and an aggressive "cleanse the land" agenda. Otherwise its just helpful if you stumble into some alien nest.
Rating: 0
Superiority: Roads and Magrails are free of maintenance
Best of the bunch here. The bigger your empire the more interesting it gets. And free Magrails means basically +20% production in all connected cities for free. Even worth it (depending on empire size) if you are into the other affinites.
Rating: +
Affinity level 6:
Harmony: Units in Miasma heal 10 HP for free
Good stuff, especially if you use Miasmic Condenser. Its a free healing, so you just have to stick to Miasma and still heal. Gets even better with alien Hybridisation (another 10 HP free heal) and +combat strength in Miasma upgrades. Needs preparation.
Rating: +
Purity: +2 Orbital Coverage for all cities
Can be useful, if you use satelites offensively (Spying Tacnets, Laser-Satelites or Phase Transporter come to mind.) or you are using satelites to terraform new settle space (Weather Control and Orbital Fabricator). Its useless if you use satelites just over your own cities.
Rating: 0
Superiority: Orbital Coverage over Firaxite deposits
Same as purity here. Basically you get some coverage over random spots of the map. Even harder to utilise.
Rating: -
Affinity level 8:
All Affinites get +4 main ressource here. So not much to compare. Would be great if some future patch could alter that level (or just add some additional bonus), so that its more interesting in general.
Affinity level 10:
All Affinities get their lvl 5 espionage mission here. I have to confess that after over a dozen playthroughs I was still not able to use even one of them. From the sound of it, I assume that the Worm Strike is useful to remove a small city from the game, the Dirty Bomb is good for weakening big cities and Sabotage for destroying Strategic Ressource supply. They are to hard to use, like lvl 8 something should be added here.
Affinity level 13:
Allows the affinity win conditions. Again, to boring and to early. The win condition should be patched onto lvl 16 or something, and another fat bonus added here. Something that really empowers some strategies. For example Purity could have +50% city growth or something, Superiority -50% time for espionage missions and Harmony cities gain some ressource from Miasma tiles.
In general the late levels need a workover. In the early levels Harmony is often the best of its level with easy Miasma immunity, Superiority has its level 3 and Purity... well, just feels weak. Of course this is just an isolated view at the affinity level bonus. Next up will be the buildings of the affinites, maybe Purity can retake some ground there.