Right so 7 turns of working a farm + 3 turns of working the original cottages+ an extra cottage.
Hypothetically lets say the cottages have 3 gold for ease of numbers and you have to switch 4 tiles.
4*1 (for the farm)*7=28
+((3*4=12) +1(new cottage)) *3= 39
28+39=67
During the same time
3*4=12 *10 =120 gold.
So a substantial gold difference during that period alone, i have thought about the whip indeed but anything we would be whipping can be maintained by the fish and pigs. Whilst if we are planning on running a predominantly SE economy we shouldn't try and run any specialists in the capital as the gold coming in from the cottages we will need to maintain the rest of our empire.
Hm, you might be right, but could you check please [i can't since i'm at work without access to civ

] that switching 4 cottage to farms only gains 3 turns in growing the city?
Let's try your calcs with city growth in 6 turns compared to 10, instead of 7 turns [note, this is an assumption i make, can't verify it atm]:
Hypothetically lets say the cottages have 3 gold for ease of numbers and you have to switch 4 tiles.
4*1 (for the farm)*6=24
+((4*4=16) +1(new cottage)) *4= 68
24+68=92
During the same time
3*4=12 *10 =120 gold.
The difference is a lot smaller now.
Also note that growing faster gives a net hammers increase since you'll be able to work an extra tile with hammers 4 turns sooner, which is in the beginning as important or even more important than gold. [with the horsies appearing we now have 4 tiles with hammers in cap's bfc]
I admit that my previous arguement is flawed [see post #10 in this thread] but i stay with my opinion that when a city CAN grow, it should do so asap.
AluminumKnight said:
I don't mean to be off-topic, but I didn't realize that in an SE economy you want your capital to be cottaged
Maybe this is why I fail at SE... or maybe I should have actually fully read a guide or two...
Well, it doesn't have to be your capital, it can be another city as well. But bureaucracy civic is a strong arguement for cottaging the capital, and not another city. Mostly when i play a game, i move my palace to a holy city which then becomes capital and receives wall street later on, cause i noticed that your starting city mostly has
very good potential for being the Super Science City in a SE, and it's seldom a holy city.
@BCLG100: I guess this response to AlKnight explains why i prefer to farm my starting city instead of cottage it. Especially in this case where our starting city [note that i don't say capital
] is food rich]
EDIT: i guess this is another reason to go fight Hatty, no? It serves our economy
