Currently dedicate medic is very hard to use due to them taking up room just like normal unit but can only heal units 6 hexes around itself, thus is only good for healing after fight (as they can only heal 2 units when 2 sides clash or when making city blockage).
Turning them into stackable civilian with either siege tower (Assyria's UU) or great general AI would reduce doom carpet micromanagement hell.
They would have the same cost as worker preferably, and with 3 movements to be able to keep up with most units but mounted/armored.
To balance the fact that they would basically give extra healing permanently without any tactical decision, they can either be:
- Limited amount based on maximum supply cap (1 every 5 cap ?) with only medic I (to keep the free healing reasonable)
- Or only heal one specific unit they're on top of at the start or end or by using their action by a good amount (give good tactical decision but would be harder to code for AI)
Along with this change combat unit will no longer be able to get medic promotion.
Optional (hard to implement but if there's someone who could sponsor this idea it would be great): adding extra mechanic to the medic unit above to simulate "supply unit", by allowing them to heal a good amount to all units around with their action, but the amount of healing action is limited (thus the need to build and send new supply unit to the frontline). Would make invading army stronger (since they don't have to run out and heal as much, so might be good to buff up city defense a bit) but very vulnerable when their new supply unit is caught on the way.
Making a new discussion thread out here so we can talk about what ppl think, and I will make the proposal thread later. This is to make sure we can still see the discussion even if the proposal thread is vetoed/moved due to some unrelated reason.
Currently the proposal would be:
- New civilian medic unit with medic 1 and GG's AI, AND remove medic promotion from combat units (must go together to make sense). Same cost as worker, 3 movements.
- OR: new civilian medic unit with active action (similar to spread religion action) which heal only the unit stacking on top for 20hp, AND remove medic promotion from combat units (must go together to make sense). Same cost as worker, 3 movements.
Also I would really appreciate if any dev interested in sponsoring this to have a word before I submit a new proposal thread. Without knowing if it's technically possible I would have to make 2 different proposals on the same topic due to the congress rule (only 1 change per proposal), or potentially having to wait 2 months for no reason if I submitted the better (imo personally) proposal just to get vetoed due to technical difficulty.
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Update current discussion:
Right now based on majority opinions having medic as a new unit might not be the best option, so the discussion is now switched to "how to take care of the issue with medic unit having subpar performance because they had to sacrifice important promotions for medic promotion ?"
Current solution including giving medic promotion for free for units of certain line (skirmisher ? siege unit ?), or for unit who accomplished certain task/action (heal up a certain amount) so that they can still get important promotions to do their main jobs.
Turning them into stackable civilian with either siege tower (Assyria's UU) or great general AI would reduce doom carpet micromanagement hell.
They would have the same cost as worker preferably, and with 3 movements to be able to keep up with most units but mounted/armored.
To balance the fact that they would basically give extra healing permanently without any tactical decision, they can either be:
- Limited amount based on maximum supply cap (1 every 5 cap ?) with only medic I (to keep the free healing reasonable)
- Or only heal one specific unit they're on top of at the start or end or by using their action by a good amount (give good tactical decision but would be harder to code for AI)
Along with this change combat unit will no longer be able to get medic promotion.
Optional (hard to implement but if there's someone who could sponsor this idea it would be great): adding extra mechanic to the medic unit above to simulate "supply unit", by allowing them to heal a good amount to all units around with their action, but the amount of healing action is limited (thus the need to build and send new supply unit to the frontline). Would make invading army stronger (since they don't have to run out and heal as much, so might be good to buff up city defense a bit) but very vulnerable when their new supply unit is caught on the way.
Making a new discussion thread out here so we can talk about what ppl think, and I will make the proposal thread later. This is to make sure we can still see the discussion even if the proposal thread is vetoed/moved due to some unrelated reason.
Currently the proposal would be:
- New civilian medic unit with medic 1 and GG's AI, AND remove medic promotion from combat units (must go together to make sense). Same cost as worker, 3 movements.
- OR: new civilian medic unit with active action (similar to spread religion action) which heal only the unit stacking on top for 20hp, AND remove medic promotion from combat units (must go together to make sense). Same cost as worker, 3 movements.
Also I would really appreciate if any dev interested in sponsoring this to have a word before I submit a new proposal thread. Without knowing if it's technically possible I would have to make 2 different proposals on the same topic due to the congress rule (only 1 change per proposal), or potentially having to wait 2 months for no reason if I submitted the better (imo personally) proposal just to get vetoed due to technical difficulty.
==================================================================================================================================================================
Update current discussion:
Right now based on majority opinions having medic as a new unit might not be the best option, so the discussion is now switched to "how to take care of the issue with medic unit having subpar performance because they had to sacrifice important promotions for medic promotion ?"
Current solution including giving medic promotion for free for units of certain line (skirmisher ? siege unit ?), or for unit who accomplished certain task/action (heal up a certain amount) so that they can still get important promotions to do their main jobs.
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