Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,661
I think this civilian medic idea is best attempted as a mod mod... I scanned about 80% of the thread and like some of the other suggestions, and there is something legit to the OP concern, but it doesn't feel like an adjustment to the main branch of vp to me. The proposal would be easily implemented specifically as a unit itself, but the AI would be the issue. Mod mod could at least provide a prototype for community to try out, get a feel for.
I am a broken record on this specific critique, but thematically I don't think it fits that well. I think it was not that common that there were organized units of unarmed civilians operating on the front line of international conflict to heal/repair personnel and equipment. This role was still a military role afaik, when directly in the theatre of combat. I am sure there are counterexamples to what I've said here, and I not well read enough on this subject that I couldn't be persuaded the other way maybe, but that's how it strikes me.
On the other hand it is not so gamey as some ideas that I'm really against it either, but ultimately I think the OP concern is in an okay state, and its imperfections could maybe be better handled another way.
I have no first hand knowledge but I assume that adjusting the AI for this will be a significant effort, and will result in human advantage, as AI still tends to blunder civilians here and there, as much as vp has improved this over time. Should avoid any solution that requires new AI, find a way to piggy back a fix via existing features as much as possible.
For example, maybe the medic promotion can be made available via a different process. Say a unit that has healed 500% of its full HP gets medic I automatically, and medic 2 after 1000%. Thematically we're assuming that a unit that has had to heal and repair itself many times gains proficiency at doing just that. Medic promotion would no longer compete directly for XP with other valuable promos. Some new code would be required to count how much each unit healed throughout their existence, but this should be relatively trivial, and otherwise no new AI or UI etc.
I am a broken record on this specific critique, but thematically I don't think it fits that well. I think it was not that common that there were organized units of unarmed civilians operating on the front line of international conflict to heal/repair personnel and equipment. This role was still a military role afaik, when directly in the theatre of combat. I am sure there are counterexamples to what I've said here, and I not well read enough on this subject that I couldn't be persuaded the other way maybe, but that's how it strikes me.
On the other hand it is not so gamey as some ideas that I'm really against it either, but ultimately I think the OP concern is in an okay state, and its imperfections could maybe be better handled another way.
I have no first hand knowledge but I assume that adjusting the AI for this will be a significant effort, and will result in human advantage, as AI still tends to blunder civilians here and there, as much as vp has improved this over time. Should avoid any solution that requires new AI, find a way to piggy back a fix via existing features as much as possible.
For example, maybe the medic promotion can be made available via a different process. Say a unit that has healed 500% of its full HP gets medic I automatically, and medic 2 after 1000%. Thematically we're assuming that a unit that has had to heal and repair itself many times gains proficiency at doing just that. Medic promotion would no longer compete directly for XP with other valuable promos. Some new code would be required to count how much each unit healed throughout their existence, but this should be relatively trivial, and otherwise no new AI or UI etc.