The current trade route system is a tweaked version of the vanilla trade routes. This means they are moving one type of yield from A to B and not really considering distance etc. It works ok for small players, but it doesn't scale well. Now if we want to remake trade routes from scratch using new code, new GUI etc and we don't care about savegames (WTP 2.8 will break savegames anyway), then how should trade routes work? We need something, which is easy and intuitive to set up for the player, but at the same time feels like the units move stuff around in a non-stupid way. Something like the perfect balance between fully automated, micro management and not being stupid like using a transport unit with 4-6 cargo slots to transport 5 tools. A nice bonus would be to have exchange points like a small and slow transport can drop off in a hub colony where large transports with say 6 cargo slots fill up for long distance travel. Think 4 colonies feeding one colony, which then feeds to a far away port where the cargo is shipped to Europe. Ideally this should work in both directions as in cotton in one direction and tools in the other direction. Any ideas on how this could work? Any ideas on what it should or shouldn't do?