Hey all, just thought I'd start a discussion of the new tech web and see what people think. BERT made a fair amount of changes to the tech web - there's affinity added to branch techs, there's a lot more affinity available earlier, and there's also the hybrid units sprinkled around here and there. Anyway, here's the BERT tech web: Spoiler : Here's the tech web with some really classy annotations of mine (legend is below the picture): Spoiler : The coloured lines are links between branches that provide points in the same affinity. Spots on units and buildings are the relevant affinity they are locked to (or at least that affinity's strategic resource). The numbers beside the techs (1-3) are the number of non-affinity techs are needed to get to a given affinity tech. I've put a line under ones that require going through a tech that benefits a different affinity to get to it. The reasoning being that an 'affinity-neutral' tech branch is likely to have strong benefits for all the affinities, while one from another affinity is more likely to be a 'waste' for those not pursuing it. A dotted line under the Harmony techs from Computing, since that's such an important tech for everyone. And V indicates it's a required tech for that affinity's victory. Note that Purity and Supremacy get a line to Communications because it's a victory tech. And finally, here's the BE tech web for comparison: Spoiler : So what's immediately obvious is Harmony's big straight line down the right hand side picking up the three main units, the xenomass improvement and some important buildings. The neutral techs to the top also skew in a fairly Harmony direction. On the other hand, Harmony does stay fairly 'pure' - it's very easy for them to not pick up much of the other affinities until they go for the more out-of-the-way victory techs towards the end of the game. The second is Supremacy's big web down the bottom left - they can go a long way without really even touching a non-affinity tech. Slight detour for firaxite but no biggie. And their victory techs are very convenient too. They're also going to pick up a fair chunk of both of the other affinities on their way. On the other hand, their hybrid units are really out of the way. And finally, Purity is really a lot more all over the place. There's a line down the left with a couple of their units, but it's the opposite direction from their resource, and they're just generally much less focused. Quite a lot of orphan techs too. Beyond that, there are some specific placements that are just weird. The Supremacy augmentary on the terminal end of a Purity line with no Supremacy in sight. Even though the tech is "augmentation", which kinda sounds like a textbook Supremacy tech to me anyway. Purity never asked for this. Field Theory - a Harmony tech in the middle of Supremacy/Purity land, and with a Purity building on it to boot. I can't really see many Harmony strategies making a lotta use out of this one. The Molecular Forge - the only regular building on a ring 3 (tier 5) leaf tech, and it's a Harmony building on a no-affinity tech on a Supremacy branch. Also its name and pedia entry don't match its effect at all. Organ Printer - Heavy Supremacy requirement for a building waay inside Harmony-town. And the hybrid units - Golem and Aquillon in a very affinity-light area of the web, Harmony/Purity Throne in a Purity/Supremacy zone, Harmony/Supremacy Geliopod in a very Supremacy-light area. Is any of this necessarily a bad thing? No, and it could be argued that some of these placements encourage a hybrid approach, and give something for everyone, and prevent getting locked into beelines. But I can't help feeling that some of it just waters down some already somewhat dubious outer areas of the web, to the point where it ends up being not really worth it for anybody. Anyway, just throwing this out there for peoples' thoughts on what works and what doesn't.