Cacaso
Warlord
- Joined
- Apr 9, 2020
- Messages
- 202
Hello people, I would like to start a discussion that I think would be important in CIV7.
What is your opinion on the need for an "undo button" in this new game?
I have some experience playing CIV6 and in my personal experience, there are some times when you make a wrong click, you end up moving a unit to the wrong tile and then you need to load your last save and that means the loading time is huge (at least on my humble notebook).
So if there was an "undo button", it would be possible for me to return the last movement that was made wrong, and I wouldn't have to waste all the time loading my last save just to correct it.
In another game, "Old World", this mechanic was implemented in a way that I find interesting. You can reverse the movements you just made just by clicking (it's also possible to go back an entire turn, but in CIV I think it would be a bit exaggerated/like loading)
I know this could have the potential to be used as an exploit. So, to balance it perhaps it could be:
- only the last command performed
- There is a cost in gold to give each undo
- have an undo button that reloads, and then when used it takes about 3 to 5 turns to be enabled again
-only units with a great general on the tile can do this...
I don't know how this could be balanced, but I would like to see this discussion based on your gaming experiences as well.
What is your opinion on the need for an "undo button" in this new game?
I have some experience playing CIV6 and in my personal experience, there are some times when you make a wrong click, you end up moving a unit to the wrong tile and then you need to load your last save and that means the loading time is huge (at least on my humble notebook).
So if there was an "undo button", it would be possible for me to return the last movement that was made wrong, and I wouldn't have to waste all the time loading my last save just to correct it.
In another game, "Old World", this mechanic was implemented in a way that I find interesting. You can reverse the movements you just made just by clicking (it's also possible to go back an entire turn, but in CIV I think it would be a bit exaggerated/like loading)
I know this could have the potential to be used as an exploit. So, to balance it perhaps it could be:
- only the last command performed
- There is a cost in gold to give each undo
- have an undo button that reloads, and then when used it takes about 3 to 5 turns to be enabled again
-only units with a great general on the tile can do this...
I don't know how this could be balanced, but I would like to see this discussion based on your gaming experiences as well.