lost_civantares
[Insert Title]
- Joined
- Aug 30, 2005
- Messages
- 1,803
How much danger will barbs pose to it though? We've had trouble enough with warriors making their way down, would a missionary be able to do it?
If it is a useless unit, why are we training one? How many turns will be wasted creating a unit we don't want? Why don't we cut our losses and switch the build to something we want?Memphis's Turn Update said:Anyways the upgrade chooses a Spearman...what a useless unit So now we have 7/35 on a Spearman.
If it is a useless unit, why are we training one? How many turns will be wasted creating a unit we don't want? Why don't we cut our losses and switch the build to something we want?
Re:Missionary - I, too, agree that at this juncture in the game it is too dangerous to send a missionary to King Kong's lands. Better to negotiate for open borders and hope that our glorious religion spreads faster than theirs.
I agree with switching the build to a granary - but (just so you're aware Ben) in Civ4 there is no switching hammers to new builds. the 7 hammers we have towards the spearmen will stick with that spearman until we finish building him or until the hammers degrade down to zero over a long period of time. When we start on the Granary, we'll be starting at zero.gbno1fan said:If it is a useless unit, why are we training one? How many turns will be wasted creating a unit we don't want? Why don't we cut our losses and switch the build to something we want?
Clarification (since I believe this is the second time you've made the mistake in the last couple weeks) - my sn is gbno1fan and if you were thinking of my real name, it is Ben.Originally Posted by Peter
IIRC it's 10 turns, but Chamix was saying something different the last time we were talking about it...
I would very much like that format Maniac is suggesting. As it is now, I'm very confused where to read or post about what as well, especially since we're not supposed to post in certain threads and have to use other threads to talk about the things we've read in the read-only threads...For the record, in my Apolyton DGs, once a lot of stuff starts happening in the same turn, the usual method is to have one thread per turn where all the related stuff is posted. Then you don't have to look at five seperate threads to know what's going on.
The problem with department-specific threads is you have to memorize our Constitution before you know where to post.
Ok. Can we ban read-only threads though?