freethink
King
I
I have no idea if it could be implemented but adding the radom modifiers I think would spice up the game for all civiliations and would enable that all civs might see their epics.In the late game, I think there is nothing against GA writing the epic. But for early civs, short-lived medieval and renaissance civs (in total around a half of all civs!), I think the epics will not be built - even by human players - unless there are other ways to achieve them. In case of Poland, the HRE or even Mali, I could imagine the "national epics" (as famous liturgic texts instead of a dubious or anachronistic work) coming from Great Prophets instead of Artists. Many if not all early heroic epics could be built by sacrificing a Great General instead.
I think there's little to no point in re-introducing the epics unless they add value or meaning to the gameplay. Having to spend a Great Person on them, when so many civs have really tight constraints and need the Great Persons on rather different things, seems a bad idea to me. For example: Egypt, Babylon, Greece, Carthage, Polynesia, Persia, Ethiopia, Tibet, Moors, Holy Rome, Mali, Dutch, Germany and Argentina are the examples that come to my mind who primarily need their great person output to fulfill the UHV, either directly or indirectly. Romans, Maya, Vikings, Arabs, Congolese have other things to focus on, than running theatres+weavers for artristry. And there is another dozen cases where I think that it really depends on the effect of the epics, whether they can be used or not.
In these cases, you can either focus on the UHV; or on the epic.
So here I come with yet another idea on the mechanic: Make them a surprise bonus, just like other events already in the game.
For each civilization there is a list of percentages (depending on the ages and the type of great person) that a great person, if expended in any way, just gives an epic to the civilzation in question. Of course, this mechanic would really just add a little bonus, but the effect could then be used to make each civilization a little bit more unique. I'm thinking of unique global effects on a civs buildings. They wouldn't require different programming for each civilization, once the basic mechanic is implemented.
Spoiler Just for example :Mongols; The secret history of the mongols (national epic). Probabilty to be randomly written when expending a... GG 0%; GM 0%; GE 0%; GPr 20%; GSc 10%; GSt 40%; GA 30%. Effect: +1 production in stables.
Mongols; Epic of Jangar (heroic epic). Probabilty to be randomly written when expending a... GG 25%; GM 0%; GE 0%; GPr 5%; GSc 5%; GSt 5%; GA 20%. Effect: +2 EXP in stables.
This could also be used for several effects in different eras:
Poland; Bogurodzica (heroic epic). Probabilty to be randomly written when expending a... GG 5%; GM 0%; GE 0%; GPr 30%; GSc 0%; GSt 0%; GA 10%. Only possible to build before entering Renaissance. Effect: +1 commerce in churches (or could that be +2 EXP for new units?)
Poland; Rozmowa Mistrza Polikarpa ze Śmiercią (national epic). Probabilty to be randomly written when expending a... GG 0%; GM 0%; GE 0%; GPr 0%; GSc 10%; GSt 5%; GA 30%. Only possible to build before entering Renaissance. Effect: +1 culture in theatres
Poland; Mikołaja Doświadczyńskiego przypadki (heroic epic). Probabilty to be randomly written when expending a... GG 5%; GM 10%; GE 10%; GPr 0%; GSc 5%; GSt 5%; GA 40%. Renaissance required, only possible to build before entering Industrial Era. Effect: +1 science in barracks
Poland; De republica emendanda (national epic). Probabilty to be randomly written when expending a... GG 0%; GM 10%; GE 10%; GPr 0%; GSc 10%; GSt 25%; GA 5%. Renaissance required, only possible to build before entering Industrial Era. Effect: +2 espionage in sejmik
>>>NOTE, there can be only one epic of one kind at any time. If, for example, a heroic epic was already built; there is either zero possibility of a newer epic; or the older one will be replaced by the newer one.
Also note: The epics I linked above for Poland, are certainly not THE epics of Poland; nor are they polish EPICS. They would rather fulfill the role of contemporary works that could be used to randomly pop up as historical and cultural nods.
Now, when I think about it:
Greece; Odyssey (national epic). Probabilty to be randomly written when expending a... GG 25%; GM 10%; GE 0%; GPr 0%; GSc 0%; GSt 25%; GA 40%. Only possible before researching Ethics. Effect: +1 gold in harbors
Greece; Iliad (heroic epic). Probabilty to be randomly written when expending a... GG 25%; GM 0%; GE 0%; GPr 5%; GSc 0%; GSt 25%; GA 40%. Only possible before researching Generalship or Engineering. Effect: +1 culture in barracks
Greece; Anabasis (heroic epic). Probabilty to be randomly written when expending a... GG 40%; GM 0%; GE 10%; GPr 0%; GSc 10%; GSt 40%; GA 5%. Only possible after researching Generalship or Engineering. Effect: +2 EXP in barracks
Greece; Letters of Paul (national epic). Probabilty to be randomly written when expending a... GG 0%; GM 10%; GE 0; GPr 80%; GSc 0%; GSt 10%; GA 0%. Only possible after researching Ethics. Effect: +1 espionage in religious buildings
These percentages would have to be balanced in a way that there is a high chance of getting these epics to pop up during your game... but not in a way that you can rely on them or plan for them to be available.
[Edit: fixed the polish literature links]