Disgusted.

putrid186

Chieftain
Joined
Jul 5, 2010
Messages
6
I'm disgusted with the amount of bugs and oversights this game was released with. I'm appalled that it go so many decent reviews. Everyone seems to completely ignore all the obvious issues in their reviews.

I've played this game for oh 20 hours so far according to steam (10 of which guaranteed was spent waiting for visual elements to load or waiting for the computer players to finish their turn) and it has come to the point where it is just unplayable.

This is a warning to anyone looking to purchase this game. You're going to want to wait. Here is a long list of the BS I've discovered.


Worker automation is broken. These guys have 47 chromosomes. Later in the game, while even low population cities (like, 4-6) are starving, these ******s will build trading posts everywhere. Here's a scenario to put this into perspective. I have a city, my fourth city of now dozens, it is stagnant at 6 citizens. There is a fair amount of unmodified desert tiles around it. i have over 20 workers, most are in my newly expanded area. I take one worker, and command him to create a farm on an unmodified desert tile for this city. As soon as he completed it, some jerk-off automated worker came and replaced it with a trading post, while that same worker could have just put a trading post on the unmodified desert tile immediately adjacent to the farm. WTH?

Trade is broken. When the trade window is open, you can offer Gold Per Turn (GPT) or request the other leaders GPT. Let's say i offer 5 of a strategic resource, iron, for 30 turns. In return, I'd like 30 GPT. By default, when you click on GPT it inputs 5GPT. You can change this, but no matter what you change it to, they'll pretty much always "Graciously accept" and when you check out your current deals you find out it's still 5 :):):):)ing GPT. Broken.

You can not trade world maps with other leaders.

Even after you've researched every technology, the map is not fully revealed. This combined with not being able to trade maps means wither a) you'll never see the entire map or b) you constantly have to have units out exploring. The logical reasoning behind this is probably the introduction of a new feature, natural landmarks being discovered. If you're the first one to find Mt Fuji, you get +1 happiness in your empire. Would make sense to keep world map trading however, since if they already found it, you can't get the bonus.

You can not trade techs with other leaders.

The leaders A.I. is confusing and misleading. Other than a smile or a frown, there is no way to tell if they like you or dislike you. If they dislike you, you have no clue why in most cases. Some are obvious like, attacking a city-state they are friendly or allied with. The rest is obfuscated. Civ4 had a nice clean layout of + and - points describing your relationship, this does not. Civ4 at least allowed you to see or ask leaders what they thought about other leaders, so that you know if you drop a fat boy on Nagasaki, Germany would be like "Yo, WTH?" Horrible oversight imo.

Pacts between leaders are weak. Pact of secrecy is completely pointless. Pact of cooperation appears to have absolutely no benefits other than the possibility that it will improve relations with that leader. The best part is, there is no civilopedia entry for the pact of cooperation. They just threw it in there for color it seems. You can not see when other leaders have a pact of cooperation with other leaders.

After completing the tech tree, your civilization will begin to research "Future Tech." I'm sure we're all familiar with this one. Civ 4 had i think happiness and health benefits. Revolution had production, trade, etc. This... has nothing. Nothing. After completing future research, you get some points added to your civ score. Whoopdie freaking doo. To make this even more laughable, the future tech completion (as with all techs) will provide you with a quote. This one is by our former fearless leader George W Bush. "I think we agree, the past is over" Thanks Bush. Thanks firaxis. This is the only quote that will show up, and it will show up and be spoken every time future tech is researched. And since you can not completely stop your civilization from researching, you will see this repeatedly. They're pounding the :):):):):):) into you.

If a unit has completed its turn, when selecting the unit, clicking the "Reveal additional actions" option will provide a window that looks like the additional actions window but is like, hundreds of pixels down and to the left. Seeing that little piece of window taunting me from the corner makes me say "what the hell, what's on that window?" Sounds like some goofnut got lazy when the request came down saying "hey, if a unit expends the moves available in his turn, make sure it can't be deleted until the next turn" so he decided to go the easy way out and just hide the icons instead of say, graying out the icons with a red notification tacked onto the tooltip saying "This unit can not perform any more actions this turn." Not that hard. Funny thing is, the actions that are on that hidden window can still be accomplished by using the hotkey (say DEL for deleting a unit).

Unit maintenance costs are insane. I have no idea what kind of equation they're using to figure out these numbers, but by year 2000 my workers were costing 17 GPT and that is a LOT in this game (money is hard to come by. Yes even after all your workers spam trading posts over every single tile). In the economic overview, it shows how much your units are costing you GPT total, but doesnt go any further than that. I found I was being charged 17GPT by deleting a worker.

Another careless mistake: Rocket Artillery. Civilopedia says: "Game Info: Fast siege unit of the Modern Era. Unlike other siege units, it does not need to set up prior to firing." The "Strategy" section continues on with "does not need to set up before firing, making it much quicker than earlier guns." Problem is, it does need to be set up, and it will consume a movement point. I'm literally slamming my face into freshly broken glass as we speak.

The graphics are good but the framerate and loading times don't seem to justify it. It's insane how long it takes to load each turn, and once you're in your turn, the camera will jump to another unit or city and sometimes will take upwards of 30 seconds of a frozen screen before it resumes! If that wasn't bad enough, moving the camera in general will produce gray tiles while the game tries to load them, and even after they are loaded you get these strange red spots dotted on the map occasionally. They have appeared on all different types of settings and look different with each setting. Low settings look like blood puddles, high settings look like red glares.

Winning any type of victory is anticlimactic. I finished with a space race victory, and I was very disappointed. First, building the space ship requires building the parts, sending them to your capital and launching them up. When you click to send the part up to space, the part just disappears. On the victory progress screen, you see small round icons of the parts you've sent and ones you have left. Once you're finish, you get a silly little painting saying "you won!" Awesome. I remember revolution allowed you to see your ship's progress at any time in a 3d model. At least revolution had a video, Civ 4 did too didnt it?

Certain graphics settings cause crashes. Playing on "Low" all across the board was fine, but it was ugly. Playing medium to high on 2x GeForce 9800s on an SLI bridge running at x16 each gave me specifically crash issues where every time i'd try to load a game after i'm already in one it would crash the game. So, if im playing, i save the game, find out that turn i made was a bad move and go to load that save, it will crash. If i exit to the main menu first and try to load it, it will crash. I have to exit out of the game entirely, load it back up before i can load that save. This is specific to me but if you check the 2k games forums, you will see tons of people have different types of crashing issues.

I can not believe this game was released with so many bugs and oversights. I find it difficult to believe that anyone at firaxis actually played one single player game all the way through to the end. Their Quality Assurance department is either full of functionally ******ed inbreds from Birmingham, Alabama or possibly a cardboard box cutout reslembing a human. This is an embarrassment. This is a slap in the face. I'm one that rarely ever buys a game. I trusted this series so much that I purchased it the day it was released. Now I'm just nauseous from this expensive mistake. I fear that future patches will only fix crashing bugs and video related issues and probably will not touch base with many of the serious gameplay issues, so if you have not wasted $50 on this game yet, hold off and see what the patches look like first.

Edit:
*update* It appears 1.0.0.17 fixed the 5 GPT issue, just didnt reflect that in the client until i created a new game.


Moderator Action: Warned - keep an eye on your language.
 
Post so long even my "Read Please" uninstalled itself while trying to copy n paste all this.
 
actually i agree with the OP. this game is buggy , senseless, a machine hog and not much fun. Hopefully some of the mods well enhance /fix some issues, but right now I feel its 50 bucks wasted.
 
I don't get how people don't understand why the AI gets mad at you. I had a game where Augustus and Wu were absolutely livid (the diplomacy screen actually said "Hostile", fwiw). The reason was simple, I took over cities right next to their border and made their city-states my allies. I probably could have kept Wu on my good side by not attacking her allied city-state. Also, when she told me to get my f'in shinebox, I probably should have hit the nod and smile button, but I hit the Joe Pesci response instead. If you think about geopolitics and spheres of influence, it's pretty straight forward.
 
I've played this game for oh 20 hours so far according to steam (10 of which guaranteed was spent waiting for visual elements to load or waiting for the computer players to finish their turn) and it has come to the point where it is just unplayable.

I load very quickly and turns go by fast as well. If you have a problem with this, I suggest you lower your graphics or upgrade your computer. Only the latest and greatest computer can run high graphics on release, as a rule of themb.

Worker automation was crap in civilization 4 and its crap in civilization 5, I have to agree with you on that point.

You can not trade world maps with other leaders.

You can not trade techs with other leaders.

Your beef with civilization 5, is that it took some features out to streamline the game? Personally, not having the AIs gang up on me by trading their newest techs with the other AIs is a plus.

As for the world map not being revealed, I suggest that you set units to auto explore. Works well enough for me.

In addition to smiles and frowns I have noticed a "Hostile" note in the mini-diplomacy window. It would be nice to know which countries have a defense pact, but maybe none of my AI civs have made one, and there is actually an announcement.

Pact of secrecy is completely pointless.

This actually sours relationships between the leader and the accused AI, making war between the two more likely.

Unit maintenance costs are insane. I have no idea what kind of equation they're using to figure out these numbers, but by year 2000 my workers were costing 17 GPT and that is a LOT in this game (money is hard to come by. Yes even after all your workers spam trading posts over every single tile). In the economic overview, it shows how much your units are costing you GPT total, but doesnt go any further than that. I found I was being charged 17GPT by deleting a worker.

They are definately more than civilization 4, but this encourages expansion so that you have more gold. Also, inflation forces you to add markets, banks, and stock markets. These two things lets you easily keep a strong army, in tandem with city specialization and not buying every building a city can build.

The graphics are good but the framerate and loading times don't seem to justify it. It's insane how long it takes to load each turn, and once you're in your turn, the camera will jump to another unit or city and sometimes will take upwards of 30 seconds of a frozen screen before it resumes! If that wasn't bad enough, moving the camera in general will produce gray tiles while the game tries to load them, and even after they are loaded you get these strange red spots dotted on the map occasionally. They have appeared on all different types of settings and look different with each setting. Low settings look like blood puddles, high settings look like red glares.

Like I said before, upgrade or live with the horrible graphics. A good computer can run this game fine. 9800gtx is the recommended requirement, I would expect that to mean you can play it using conservative graphics. Go above and beyond to get more performance. Its not the game's fault if you didn't heed that.

I can not believe this game was released with so many bugs and oversights.

Most of your complaints seem to be related to performance issues and civ 5's streamlining and not the actual bugs, heaven forbid one finds a bug at the release of the game and the company doesn't fix it immediately (oh wait, they did...)
 
Alot of your game-play complaints stem from the fact this is just a different game. You don't build 20 size 20 cities in ciV like you in civ4. You just don't. It's non-sensical and redundant. On a large or huge map you might have 20+ cities but 1/3 of them are likely puppets and half size 12 or smaller.

You don't have 70 unit stacks of doom in this one. 30 units in this is ALOT of units, and if they're high tech and promoted you need more like 20 on a standard or smaller map, total, across your empire. There are exceptions I suppose, like if you're playing king or above and you let a leader on another continent get huge by like 1400AD, but most of the time you're not messing with all that.

People complain about gold/production/whatever in these threads. It's like they just make all food in their cities so they have these size 20 cities with 8 production that are deflating their happiness and thus economy and production. It's just not how it works in this. A size 14-16 city can easily produce over 100 science or money per turn,(that's alot for 1 city and incidentally are worth personal achievement points on your steam account) size 11+ cities can easily crank out 35+ production/turn.

You HAVE to get culture. Culture means better bonuses on the policy tracks. Culture is expensive which means you need an economy. Having an economy means trading posts and being selective where you put new cities, near luxury resources and accomodating buildings.

In summary, on any size map, I aim for 6(ish) cities by 500AD, 5 if they're really good spots, 7 or 8 on a huge map to stake my territory. These should all be size 7-9, or 6 if you have 8. By 1400AD by expansion or acquisition I try to have 10(small/medium map) to 12(large/huge map) and those are my power base. By this time I have an adequate military, decent economy and surplus happiness to take a few puppets and from there it easily snowballs into 20+(annexed) by mid 19th century. This is for domination/science/point value wins. I'm just saying pace yourself. Learn on a small map, 6 civs so you know what you NEED, then go after what you want, or what you think you want.
 
Just to counter a bit - I've encountered just two, insignificant bugs during my first game.
Auto-workers always sucked, as it should, you should kinda be rewarded for strategic use of workers. And if I remember correctly the unpatched vanilla Civ 4 wasn't exactly bug free either. It hardly seems fair to compare to a game with years of patching and two expansion packs.

Diplomacy was supposed to be less transparent. Civ 4 was very obvious when it came to diplomacy, if you had different religion you were pretty much gonna be enemies. So sheer coincidence decided what religious "block" you would belong to. Sure it was easier to predict future event, but this time around you have to assume that the other leaders are trying to win the game. So if they see you as a nuisance they will go after you.

As to game performance, I've got a cheap HP laptop from 2009, and it works perfectly. As long as you've got 4gb ram and dedicated graphical memory/gpu I find it works really well.
 
After playing the game for 26 hours I agree with a lot of the points made by the OP. I have a high end system AMD Phenom II X4 940, 3GHz 4 GB of ram ATI Radeon HD 5800 1GB and the crash/graphic issues are pretty bad later in the game.

Not sure where this game stands next to other games but I play games like Empire Total War, Call of Duty MW2, Starcraft 2, Civ 4 and WoW with just about no issues. I'm a little surprised when you have this many issues with a TBS game.

Diplomacy needs a lot of work and there are too many graphical glitches for a game to be considered gold. I'm also really disappointed that World builder isn't ready on release.

I know what the problem is though, it's that the Publisher wanted it's money. Release the game and forget about the problems with the game. That's all they cared about, get it so the game is semi playable even if it's not really at a "gold" state and release it so they make their profits.

I guess we know now how those layoffs at Firaxis affected the game.
 
Only in the tail end of the industrial era, and hopefully you have built the production boosting buildings (three of them by then, for a total of 85% more production). In which case your modified production is almost 1000 per 15 turns. At that rate, you could build almost anything in 15 turns, not to mention the production boosting in the modern era, or the enevitable growth of the city itself.
 
I load very quickly and turns go by fast as well. If you have a problem with this, I suggest you lower your graphics or upgrade your computer. Only the latest and greatest computer can run high graphics on release, as a rule of themb.

I have a close to high end machine and late game graphical problems are an issue. I don't have a problem with turns taking longer, that's normal and was the same with Civ 4, but the way the graphics keep re-rendering and freezing are signs of an unfinished product.


Your beef with civilization 5, is that it took some features out to streamline the game? Personally, not having the AIs gang up on me by trading their newest techs with the other AIs is a plus.

I don't agree with every point the OP made, the way tech trading is handled now is a good idea where nations enter research pacts. I think the lack of information as to why a civilization is angry with you or why it is friendly is a big step backward for Civ. That and the lack of seeing how other nations feel about each other. In my 26 hours of game play it's to the point I don't care about the other civs or their diplomatic relationships with me or other nations.

I also think the city state diplomacy needs work. I see have had no reason so far to spend money on improving relations with city states. It costs way too much money to keep them happy to make the benefits worth it. That and for as much as you spend, it just disappears after so many turns. I'd rather use my gold on improving my cities, land and army.

As for the world map not being revealed, I suggest that you set units to auto explore. Works well enough for me.

If only auto explore worked well enough to make it worth it. I agree that the map is easy enough to explore, really though the technology Satellites is missing which would just reveal the map. Maybe the developers don't want you to explore the entire map, that was when I really started having graphical issues.


This actually sours relationships between the leader and the accused AI, making war between the two more likely.

:lol: Sure it does. I've spent 3/4ths of a marathon game (prince) just agreeing to everything and every time they wanted me to go to war, I declined. I have yet to have one nation declare war on me.
 
Pact of secrecy makes the AI more inclined to go to war with the AI you pact against, I don't believe it makes the pacted against attack you.

As for not being warred upon, WTH are you doing!?!?! I'm almost guaranteed war if I settle too close to an AI, or buy out land nearby. The only defense, and it hasn't stop all war, is to have a stronger army than them :(
 
OP says it in a harsh way, but he is correct.

Civ V is a really fun game with some awesome new ideas, but there soo many oversights that it feels like the game is still in beta.
Why no worker automization options(like dont overwrite my existing improvements)

It kinda feels like they either ran out of time or intentionally left out some things for future expansions.

It has great potential but there are just soo many oversights that needs to be handled.
 
Don't worry that you can't see the attitude of other leaders, it doesn't matter because they're going to attack you sooner or later for no reason anyways. Even if it is certain they will get squished like a bug.
 
Post so long even my "Read Please" uninstalled itself while trying to copy n paste all this.
:lol: sorry, my stories are always long

They are definately more than civilization 4, but this encourages expansion so that you have more gold. Also, inflation forces you to add markets, banks, and stock markets. These two things lets you easily keep a strong army, in tandem with city specialization and not buying every building a city can build.
It does the opposite of encourage expansion. I capture or create one new city at this point i'm probably going to want to create another worker. The city's pop will range from 1 (if from a settler) to 5 (very high pop pre-capture). That won't be enough to cover 1) the overhead for a new worker and also 2) the maintenance cost on the road to connect it to the capital.


Most of your complaints seem to be related to performance issues and civ 5's streamlining and not the actual bugs, heaven forbid one finds a bug at the release of the game and the company doesn't fix it immediately (oh wait, they did...)

One of my complaints is not most.
My system:
Win7 ultimate x64
Intel core i7 860 Lynnfield @ 2.8 GHz
4GB DDR3 @ 1333
Two GeForce 9800GT SLI Bridged, both at x16 PCI Express.

Yeah, turning the graphics down did work for streamlining FPS but I want my anti-aliasing :(

I've got a cheap HP laptop from 2009, and it works perfectly.
Is you're magic laptop for sale? :D WANT

Alot of your game-play complaints stem from the fact this is just a different game. You don't build 20 size 20 cities in ciV like you in civ4. You just don't. It's non-sensical and redundant. On a large or huge map you might have 20+ cities but 1/3 of them are likely puppets and half size 12 or smaller.
Yes, you're right. A lot of my complaints are that it's a different game from Civ 4 and i realize my mistake going into this game thinking it was an updated Civ 4.
I'm startin to come around and figure out how to deal with these changes and enjoy the game.
You HAVE to get culture.
My strategy is centered around culture and expansion typically being from capture. I really need to look into managing it better, but my biggest problem is with the economy, not culture.

I don't agree with every point the OP made, the way tech trading is handled now is a good idea where nations enter research pacts.

I think I'm actually starting to like it as well. I think it was too easy in Civ4 for even myself to be really friendly with as many nations as possible and just trade techs until they feared i was "getting too advanced"
 
Most PC games now days come out with bugs & they get patched out. Thats just the nature of the beast. If you dont like it, go buy a console.... :(
 
Top Bottom