I'm disgusted with the amount of bugs and oversights this game was released with. I'm appalled that it go so many decent reviews. Everyone seems to completely ignore all the obvious issues in their reviews.
I've played this game for oh 20 hours so far according to steam (10 of which guaranteed was spent waiting for visual elements to load or waiting for the computer players to finish their turn) and it has come to the point where it is just unplayable.
This is a warning to anyone looking to purchase this game. You're going to want to wait. Here is a long list of the BS I've discovered.
Worker automation is broken. These guys have 47 chromosomes. Later in the game, while even low population cities (like, 4-6) are starving, these ******s will build trading posts everywhere. Here's a scenario to put this into perspective. I have a city, my fourth city of now dozens, it is stagnant at 6 citizens. There is a fair amount of unmodified desert tiles around it. i have over 20 workers, most are in my newly expanded area. I take one worker, and command him to create a farm on an unmodified desert tile for this city. As soon as he completed it, some jerk-off automated worker came and replaced it with a trading post, while that same worker could have just put a trading post on the unmodified desert tile immediately adjacent to the farm. WTH?
Trade is broken. When the trade window is open, you can offer Gold Per Turn (GPT) or request the other leaders GPT. Let's say i offer 5 of a strategic resource, iron, for 30 turns. In return, I'd like 30 GPT. By default, when you click on GPT it inputs 5GPT. You can change this, but no matter what you change it to, they'll pretty much always "Graciously accept" and when you check out your current deals you find out it's still 5 ing GPT. Broken.
You can not trade world maps with other leaders.
Even after you've researched every technology, the map is not fully revealed. This combined with not being able to trade maps means wither a) you'll never see the entire map or b) you constantly have to have units out exploring. The logical reasoning behind this is probably the introduction of a new feature, natural landmarks being discovered. If you're the first one to find Mt Fuji, you get +1 happiness in your empire. Would make sense to keep world map trading however, since if they already found it, you can't get the bonus.
You can not trade techs with other leaders.
The leaders A.I. is confusing and misleading. Other than a smile or a frown, there is no way to tell if they like you or dislike you. If they dislike you, you have no clue why in most cases. Some are obvious like, attacking a city-state they are friendly or allied with. The rest is obfuscated. Civ4 had a nice clean layout of + and - points describing your relationship, this does not. Civ4 at least allowed you to see or ask leaders what they thought about other leaders, so that you know if you drop a fat boy on Nagasaki, Germany would be like "Yo, WTH?" Horrible oversight imo.
Pacts between leaders are weak. Pact of secrecy is completely pointless. Pact of cooperation appears to have absolutely no benefits other than the possibility that it will improve relations with that leader. The best part is, there is no civilopedia entry for the pact of cooperation. They just threw it in there for color it seems. You can not see when other leaders have a pact of cooperation with other leaders.
After completing the tech tree, your civilization will begin to research "Future Tech." I'm sure we're all familiar with this one. Civ 4 had i think happiness and health benefits. Revolution had production, trade, etc. This... has nothing. Nothing. After completing future research, you get some points added to your civ score. Whoopdie freaking doo. To make this even more laughable, the future tech completion (as with all techs) will provide you with a quote. This one is by our former fearless leader George W Bush. "I think we agree, the past is over" Thanks Bush. Thanks firaxis. This is the only quote that will show up, and it will show up and be spoken every time future tech is researched. And since you can not completely stop your civilization from researching, you will see this repeatedly. They're pounding the into you.
If a unit has completed its turn, when selecting the unit, clicking the "Reveal additional actions" option will provide a window that looks like the additional actions window but is like, hundreds of pixels down and to the left. Seeing that little piece of window taunting me from the corner makes me say "what the hell, what's on that window?" Sounds like some goofnut got lazy when the request came down saying "hey, if a unit expends the moves available in his turn, make sure it can't be deleted until the next turn" so he decided to go the easy way out and just hide the icons instead of say, graying out the icons with a red notification tacked onto the tooltip saying "This unit can not perform any more actions this turn." Not that hard. Funny thing is, the actions that are on that hidden window can still be accomplished by using the hotkey (say DEL for deleting a unit).
Unit maintenance costs are insane. I have no idea what kind of equation they're using to figure out these numbers, but by year 2000 my workers were costing 17 GPT and that is a LOT in this game (money is hard to come by. Yes even after all your workers spam trading posts over every single tile). In the economic overview, it shows how much your units are costing you GPT total, but doesnt go any further than that. I found I was being charged 17GPT by deleting a worker.
Another careless mistake: Rocket Artillery. Civilopedia says: "Game Info: Fast siege unit of the Modern Era. Unlike other siege units, it does not need to set up prior to firing." The "Strategy" section continues on with "does not need to set up before firing, making it much quicker than earlier guns." Problem is, it does need to be set up, and it will consume a movement point. I'm literally slamming my face into freshly broken glass as we speak.
The graphics are good but the framerate and loading times don't seem to justify it. It's insane how long it takes to load each turn, and once you're in your turn, the camera will jump to another unit or city and sometimes will take upwards of 30 seconds of a frozen screen before it resumes! If that wasn't bad enough, moving the camera in general will produce gray tiles while the game tries to load them, and even after they are loaded you get these strange red spots dotted on the map occasionally. They have appeared on all different types of settings and look different with each setting. Low settings look like blood puddles, high settings look like red glares.
Winning any type of victory is anticlimactic. I finished with a space race victory, and I was very disappointed. First, building the space ship requires building the parts, sending them to your capital and launching them up. When you click to send the part up to space, the part just disappears. On the victory progress screen, you see small round icons of the parts you've sent and ones you have left. Once you're finish, you get a silly little painting saying "you won!" Awesome. I remember revolution allowed you to see your ship's progress at any time in a 3d model. At least revolution had a video, Civ 4 did too didnt it?
Certain graphics settings cause crashes. Playing on "Low" all across the board was fine, but it was ugly. Playing medium to high on 2x GeForce 9800s on an SLI bridge running at x16 each gave me specifically crash issues where every time i'd try to load a game after i'm already in one it would crash the game. So, if im playing, i save the game, find out that turn i made was a bad move and go to load that save, it will crash. If i exit to the main menu first and try to load it, it will crash. I have to exit out of the game entirely, load it back up before i can load that save. This is specific to me but if you check the 2k games forums, you will see tons of people have different types of crashing issues.
I can not believe this game was released with so many bugs and oversights. I find it difficult to believe that anyone at firaxis actually played one single player game all the way through to the end. Their Quality Assurance department is either full of functionally ******ed inbreds from Birmingham, Alabama or possibly a cardboard box cutout reslembing a human. This is an embarrassment. This is a slap in the face. I'm one that rarely ever buys a game. I trusted this series so much that I purchased it the day it was released. Now I'm just nauseous from this expensive mistake. I fear that future patches will only fix crashing bugs and video related issues and probably will not touch base with many of the serious gameplay issues, so if you have not wasted $50 on this game yet, hold off and see what the patches look like first.
Edit:
*update* It appears 1.0.0.17 fixed the 5 GPT issue, just didnt reflect that in the client until i created a new game.
Moderator Action: Warned - keep an eye on your language.
I've played this game for oh 20 hours so far according to steam (10 of which guaranteed was spent waiting for visual elements to load or waiting for the computer players to finish their turn) and it has come to the point where it is just unplayable.
This is a warning to anyone looking to purchase this game. You're going to want to wait. Here is a long list of the BS I've discovered.
Worker automation is broken. These guys have 47 chromosomes. Later in the game, while even low population cities (like, 4-6) are starving, these ******s will build trading posts everywhere. Here's a scenario to put this into perspective. I have a city, my fourth city of now dozens, it is stagnant at 6 citizens. There is a fair amount of unmodified desert tiles around it. i have over 20 workers, most are in my newly expanded area. I take one worker, and command him to create a farm on an unmodified desert tile for this city. As soon as he completed it, some jerk-off automated worker came and replaced it with a trading post, while that same worker could have just put a trading post on the unmodified desert tile immediately adjacent to the farm. WTH?
Trade is broken. When the trade window is open, you can offer Gold Per Turn (GPT) or request the other leaders GPT. Let's say i offer 5 of a strategic resource, iron, for 30 turns. In return, I'd like 30 GPT. By default, when you click on GPT it inputs 5GPT. You can change this, but no matter what you change it to, they'll pretty much always "Graciously accept" and when you check out your current deals you find out it's still 5 ing GPT. Broken.
You can not trade world maps with other leaders.
Even after you've researched every technology, the map is not fully revealed. This combined with not being able to trade maps means wither a) you'll never see the entire map or b) you constantly have to have units out exploring. The logical reasoning behind this is probably the introduction of a new feature, natural landmarks being discovered. If you're the first one to find Mt Fuji, you get +1 happiness in your empire. Would make sense to keep world map trading however, since if they already found it, you can't get the bonus.
You can not trade techs with other leaders.
The leaders A.I. is confusing and misleading. Other than a smile or a frown, there is no way to tell if they like you or dislike you. If they dislike you, you have no clue why in most cases. Some are obvious like, attacking a city-state they are friendly or allied with. The rest is obfuscated. Civ4 had a nice clean layout of + and - points describing your relationship, this does not. Civ4 at least allowed you to see or ask leaders what they thought about other leaders, so that you know if you drop a fat boy on Nagasaki, Germany would be like "Yo, WTH?" Horrible oversight imo.
Pacts between leaders are weak. Pact of secrecy is completely pointless. Pact of cooperation appears to have absolutely no benefits other than the possibility that it will improve relations with that leader. The best part is, there is no civilopedia entry for the pact of cooperation. They just threw it in there for color it seems. You can not see when other leaders have a pact of cooperation with other leaders.
After completing the tech tree, your civilization will begin to research "Future Tech." I'm sure we're all familiar with this one. Civ 4 had i think happiness and health benefits. Revolution had production, trade, etc. This... has nothing. Nothing. After completing future research, you get some points added to your civ score. Whoopdie freaking doo. To make this even more laughable, the future tech completion (as with all techs) will provide you with a quote. This one is by our former fearless leader George W Bush. "I think we agree, the past is over" Thanks Bush. Thanks firaxis. This is the only quote that will show up, and it will show up and be spoken every time future tech is researched. And since you can not completely stop your civilization from researching, you will see this repeatedly. They're pounding the into you.
If a unit has completed its turn, when selecting the unit, clicking the "Reveal additional actions" option will provide a window that looks like the additional actions window but is like, hundreds of pixels down and to the left. Seeing that little piece of window taunting me from the corner makes me say "what the hell, what's on that window?" Sounds like some goofnut got lazy when the request came down saying "hey, if a unit expends the moves available in his turn, make sure it can't be deleted until the next turn" so he decided to go the easy way out and just hide the icons instead of say, graying out the icons with a red notification tacked onto the tooltip saying "This unit can not perform any more actions this turn." Not that hard. Funny thing is, the actions that are on that hidden window can still be accomplished by using the hotkey (say DEL for deleting a unit).
Unit maintenance costs are insane. I have no idea what kind of equation they're using to figure out these numbers, but by year 2000 my workers were costing 17 GPT and that is a LOT in this game (money is hard to come by. Yes even after all your workers spam trading posts over every single tile). In the economic overview, it shows how much your units are costing you GPT total, but doesnt go any further than that. I found I was being charged 17GPT by deleting a worker.
Another careless mistake: Rocket Artillery. Civilopedia says: "Game Info: Fast siege unit of the Modern Era. Unlike other siege units, it does not need to set up prior to firing." The "Strategy" section continues on with "does not need to set up before firing, making it much quicker than earlier guns." Problem is, it does need to be set up, and it will consume a movement point. I'm literally slamming my face into freshly broken glass as we speak.
The graphics are good but the framerate and loading times don't seem to justify it. It's insane how long it takes to load each turn, and once you're in your turn, the camera will jump to another unit or city and sometimes will take upwards of 30 seconds of a frozen screen before it resumes! If that wasn't bad enough, moving the camera in general will produce gray tiles while the game tries to load them, and even after they are loaded you get these strange red spots dotted on the map occasionally. They have appeared on all different types of settings and look different with each setting. Low settings look like blood puddles, high settings look like red glares.
Winning any type of victory is anticlimactic. I finished with a space race victory, and I was very disappointed. First, building the space ship requires building the parts, sending them to your capital and launching them up. When you click to send the part up to space, the part just disappears. On the victory progress screen, you see small round icons of the parts you've sent and ones you have left. Once you're finish, you get a silly little painting saying "you won!" Awesome. I remember revolution allowed you to see your ship's progress at any time in a 3d model. At least revolution had a video, Civ 4 did too didnt it?
Certain graphics settings cause crashes. Playing on "Low" all across the board was fine, but it was ugly. Playing medium to high on 2x GeForce 9800s on an SLI bridge running at x16 each gave me specifically crash issues where every time i'd try to load a game after i'm already in one it would crash the game. So, if im playing, i save the game, find out that turn i made was a bad move and go to load that save, it will crash. If i exit to the main menu first and try to load it, it will crash. I have to exit out of the game entirely, load it back up before i can load that save. This is specific to me but if you check the 2k games forums, you will see tons of people have different types of crashing issues.
I can not believe this game was released with so many bugs and oversights. I find it difficult to believe that anyone at firaxis actually played one single player game all the way through to the end. Their Quality Assurance department is either full of functionally ******ed inbreds from Birmingham, Alabama or possibly a cardboard box cutout reslembing a human. This is an embarrassment. This is a slap in the face. I'm one that rarely ever buys a game. I trusted this series so much that I purchased it the day it was released. Now I'm just nauseous from this expensive mistake. I fear that future patches will only fix crashing bugs and video related issues and probably will not touch base with many of the serious gameplay issues, so if you have not wasted $50 on this game yet, hold off and see what the patches look like first.
Edit:
*update* It appears 1.0.0.17 fixed the 5 GPT issue, just didnt reflect that in the client until i created a new game.
Moderator Action: Warned - keep an eye on your language.