HR has a distillery for the production of alcohol with two Sugar resources. In comparison, Realism Invictus has three different distilleries for the production of Rum, Vodka, and Brandy. Please allow me to suggest a more comprehensive and realistic approach to alcoholic Beverages. Beer (including ale, mead) is probably one of the most widely consumed alcoholic beverages in the world. It has been brewed since ancient times. So I would suggest adding another building: a Brewery. It should be available during the early part of the game. It would consume two Barley (a proposed new resource which would have other uses, to include Food). It should also add to the Commerce of a Tavern and to the Country (beer sales are usually quite robust and an important part of many economies). I would also suggest the following types of Distilleries (based in part on nationality and availability of resources) for popular alcoholic beverages. It would also give players much needed flexibility to produce alcoholic beverages even though they do not have any Sugar resources (in reality, alcoholic beverages are available across the world from many different resources and should not be limited to just those with the Sugar resource in the game). Thus, it would also add balance to the game. Scotch Distillery using Barley to produce one Scotch (Scottish) Bourbon Distillery using Corn to produce one Bourbon (US) Rum Distillery using Sugar to produce one Rum (Caribbean) Vodka Distillery using Potatoes to produce one Vodka (Russia) Schnapps Distillery using Fruit (NOT Citrus) to produce one Schnapps (Germany) Sake Distillery using Rice to produce one Sake (Japan) Thoughts or comments?