stealth_nsk
Deity
In the base game, amenities from luxuries are distributed automatically. As long as it affects only city happiness (which, in turn, mostly affects growth), that's ok. However, in R&F amenities also affect loyalty and their distribution becomes much more critical.
I can't finish my opinion on this.
On one hand, choice between making large core cities happy and small border cities loyal is interesting strategic choice. We need instruments to manage it.
On the other hand, manual luxury distribution would still be a micromanagement and, maybe, too exploitable in terms of loyalty.
Also, maybe players shouldn't have direct control over luxury distribution, but somehow set priority for them in cities, which the automatic distribution will try to follow?
I can't finish my opinion on this.
On one hand, choice between making large core cities happy and small border cities loyal is interesting strategic choice. We need instruments to manage it.
On the other hand, manual luxury distribution would still be a micromanagement and, maybe, too exploitable in terms of loyalty.
Also, maybe players shouldn't have direct control over luxury distribution, but somehow set priority for them in cities, which the automatic distribution will try to follow?