Leyrann
Deity
Maybe districts needed for discount is a flat number plus a number per era?
I could see them doing that to balance later era starts.
I could see them doing that to balance later era starts.
That can well be. You certainly seem to be getting districts cheaper in your first cities when playing later game starts, although I can't tell if it's scripted or caused by this.Maybe districts needed for discount is a flat number plus a number per era?
I could see them doing that to balance later era starts.
@Victoria: can you please include again nonzero values of UNcompleted districts? (In turn 23 the discount is turned off, triggered by tech #8, but uncertain based on what else ... "Discounts are turned OFF based on completed+uncompleted districts and triggered by the completion of techs ...")
Preliminary draft
(The effective cost is calculated & locked in upon PLACING DOWN a district, 67 Techs & 51 Civics in game, rounding down)
District cost = 60* (1 + 9*[ 100*Larger of{ Number of Techs/67 OR Number of Civics/51 } ]/100)
- Aqueduct 50, max 500
- normal districts max 600
- district types rarely used max 450 (@25% discount)
Aerodrome, Aqueduct, Neighborhood and Spaceport don't receive discounts ("diversity of your districts" not applicable, because victory type respectively map specific or just style of play). So Campus, Commercial Hub, Encampment, Entertainment Complex, Harbor, Holy Site, Industrial Zone & Theater Square can receive the 25% discount. TBD "less than average" is not calculated by adding all districts of this types _you_ have together and then divide by 8 - but ... has something to do with median & voodoo?!
To avoid, that if you have just one district all other would be at reduced price, at least 3 districts are needed to get discounts.
Discounts are turned ON based on completed districts and triggered by the completion of techs / civics or finishing districts.
Discounts are turned OFF based on completed+uncompleted districts and triggered by the completion of techs / civics or placing districts.
Then the column "Average of all" should be calculated by a division with 9 instead of 8?!Aerodromes do receive discounts.
Yeah sure, I turned them off so I could get the spreadsheet to do more, easily.can you please include again nonzero values of UNcompleted districts?
I think so. I just wonder if it is the median or the average.Then the column "Average of all" should be calculated by a division with 9 instead of 8?!
Aerodromes do receive discounts.
(The effective cost is calculated & locked in upon PLACING DOWN a district, 67 Techs & 51 Civics in game, rounding down)
District cost = 60* (1 + 9*[ 100*Larger of{ Number of Techs/67 OR Number of Civics/51 } ]/100)
Well this is an interesting area hence in post #83 I have made it clear which districts I cannot build.
The reason being I got a discount at 3 districts but could only build 3 types.
Some testing indicates there may be an 8 floating around before aerodromes are created.
I have no idea, in essence we need lots of test data, it's just during the day I cannot get near the PC for whining teenagersSo the average/median is based on the number of districts you can built?
I have no idea, in essence we need lots of test data, it's just during the day I cannot get near the PC for whining teenagers
I have no idea, in essence we need lots of test data, it's just during the day I cannot get near the PC for whining teenagers
While it is possible, the slowdown each turn would be phenomenal. As it is I often replay a turn just to make sure I am gathering all the stats and I worry that this puts some of the stats out of line.Could you provide the tech pace of all Civs at those turns?
I am going to use Germany on a large map at prince with just one opposition civ and 8 CS. It seems more controllable that way.
I'd say: you got it, so it is a district you "completed" and you "can build".What if I get a district by capture that I can't even built ?
Number of civs, map size, game speed ...The inconsistency of the data means there are other variables at play. Possibilities are number of cities settled and number of districts started but not completed. Maybe there is still some global parameter being factored in.
I'd say: you got it, so it is a district you "completed" and you "can build".
Number of civs, map size, game speed ...
Preliminary draft
The effective cost is calculated & LOCKED IN upon placing down a district, even if the production is changed immediately and many other things are actually built before the district on purpose.
(67 Techs & 51 Civics in game, rounding down)
District cost = 60* (1 + 9*[ 100*Larger of{ Number of Techs/67 OR Number of Civics/51 } ]/100)
- Aqueduct 50, max 500
- normal districts max 600
- district types rarely used max 450 (@25% discount)
Aqueduct, Neighborhood and Spaceport don't receive discounts ("diversity of your districts" not applicable, because victory type respectively map specific or just style of play). So Aerodrome, Campus, Commercial Hub, Encampment, Entertainment Complex, Harbor, Holy Site, Industrial Zone & Theater Square can receive the 25% discount.
TBD "less than average" is _not_ calculated by adding all districts of this types _you_ have together and then dividing by 8 (9 after aerodromes are available) - but ... has something to do with median & voodoo?!
To avoid, that if you have just one district all other would be at reduced price, at least 3 districts are needed to get discounts.
Discounts are turned ON based on completed districts and triggered by the completion of techs / civics or finishing districts.
Discounts are turned OFF based on completed+uncompleted districts and triggered by the completion of techs / civics or placing districts.
To avoid, that if you have just one district all other would be at reduced price, at least 3 districts are needed to get discounts.
I mean, maybe the median/average is based on the type of districts any player can build.( i.e. you don't have Currency but an Ai has, then CHs count.)
Possible. It enlarges the randomness, so I think, in this case this is not wished by design.I mean, maybe the median/average is based on the type of districts any player can build.( i.e. you don't have Currency but an Ai has, then CHs count.)
The average based on total potential discounted own districts throughout the game is falsified - average based on just the districts that can be built on that turn is open ... probably not the pure median (5th) ... methinks the average of the 4th & 6th ranked slots out of 9 potential discounted districts would be cuteAnother question, is that a median or an average?