Ansive
Prince
- Joined
- Aug 22, 2010
- Messages
- 390
I've been testing yesterday and updated the fandom wiki about this.
Projects on fast game speeds are more powerful on fast speeds and worse on slower speeds.
2x (online) - 1.5x (quick) - 1x (standard) - 0.66x (epic) - 0.33x (marathon)
If you start a game in Atomic Era and complete Campus Research Grants you will get 59 scientist points.
You get 59 regardless of game speed. (starting era and project type is just an example)
This is a problem because:
- the project production cost is scaled (135 on online speed, 270 on standard, 405 on epic)
- AND the great person recruitment costs are also scaled (480 points on online speed, 960 on standard, 1440 on epic).
In online speed 43% of production is converted to GPP.
In standard speed 22% of production is converted to GPP.
In epic speed 15% of production is converted to GPP.
Didn't need to test more speeds.
Basically, the formula mentioned in the thread below does not take speed into account (vanilla math still stands)
https://forums.civfanatics.com/threads/formula-thread.600534/
GPP = D_TYPE * (1 + 7 * DEVELOPMENT_RATIO)
- where D_TYPE is: 10 for most district projects, 5 for Theater Square Performances and Carnival and 30 for Occult Research
- where DEVELOPMENT_RATIO is a number between 0 and 1, equal to the higher of: number of unlocked techs divided by number of techs OR number of unlocked civics divided by number of civics
- no speed in formula
Projects on fast game speeds are more powerful on fast speeds and worse on slower speeds.
2x (online) - 1.5x (quick) - 1x (standard) - 0.66x (epic) - 0.33x (marathon)
If you start a game in Atomic Era and complete Campus Research Grants you will get 59 scientist points.
You get 59 regardless of game speed. (starting era and project type is just an example)
This is a problem because:
- the project production cost is scaled (135 on online speed, 270 on standard, 405 on epic)
- AND the great person recruitment costs are also scaled (480 points on online speed, 960 on standard, 1440 on epic).
In online speed 43% of production is converted to GPP.
In standard speed 22% of production is converted to GPP.
In epic speed 15% of production is converted to GPP.
Didn't need to test more speeds.
Basically, the formula mentioned in the thread below does not take speed into account (vanilla math still stands)
https://forums.civfanatics.com/threads/formula-thread.600534/
GPP = D_TYPE * (1 + 7 * DEVELOPMENT_RATIO)
- where D_TYPE is: 10 for most district projects, 5 for Theater Square Performances and Carnival and 30 for Occult Research
- where DEVELOPMENT_RATIO is a number between 0 and 1, equal to the higher of: number of unlocked techs divided by number of techs OR number of unlocked civics divided by number of civics
- no speed in formula