WarKirby
Arty person
Are awesome. Maybe too awesome?
The sever soul ability is essentially a range 2 teleport, on a 2 movement recon unit. I'm finding a lot of excellent uses for it.
-Hit and run attacks. I can charge in and hit someone, then use sever sould to teleport away again. If I retreat into hills, or forests, (which always seem to be abundant) even horsemen can't catch me.
-General movement. It's like having a 4 movement unit, except it's even better, because 2 of that movement ignores terrain costs. With a bit of smart usage (that the AI is probably not capable of) I can outrun most normal 4 movement units too.
-Tactical positioning. I can use it to teleport behind an enemy armmy, and onto any nice defensible position like a forested hilltop
-Surmounting the insurmountable. It can be used to cross mountains, and lakes. Places where very few other units can tread.
-False "march". Not sure if this is a bug, but you can fortify, and not move, but still use Sever Soul to "move" 2 spaces per turn, and because you're not using your actual movement, you heal as if standing still, while still being able to cover ground at half speed.
The sidar are fast becoming my favorite civ. Just one question, can they keep the sever soul ability when upgrading to rangers ?
The sever soul ability is essentially a range 2 teleport, on a 2 movement recon unit. I'm finding a lot of excellent uses for it.
-Hit and run attacks. I can charge in and hit someone, then use sever sould to teleport away again. If I retreat into hills, or forests, (which always seem to be abundant) even horsemen can't catch me.
-General movement. It's like having a 4 movement unit, except it's even better, because 2 of that movement ignores terrain costs. With a bit of smart usage (that the AI is probably not capable of) I can outrun most normal 4 movement units too.
-Tactical positioning. I can use it to teleport behind an enemy armmy, and onto any nice defensible position like a forested hilltop
-Surmounting the insurmountable. It can be used to cross mountains, and lakes. Places where very few other units can tread.
-False "march". Not sure if this is a bug, but you can fortify, and not move, but still use Sever Soul to "move" 2 spaces per turn, and because you're not using your actual movement, you heal as if standing still, while still being able to cover ground at half speed.
The sidar are fast becoming my favorite civ. Just one question, can they keep the sever soul ability when upgrading to rangers ?