Artichoker
Emperor
- Joined
- Dec 21, 2007
- Messages
- 1,711
Do you divide XP from Generals among multiple units?
I have been playing mostly Protective and Aggressive leaders lately, and I find that the free Drill I or Combat I allows me to create my Medic III unit more efficiently. There are still cases where I don't choose to do so, but that has more to do with having enough units to take the bonus XP.
Specifically, having free Combat I allows me to gain Medic III with only 10 XP (3 non-free promotions), as does having free Drill I. This means that if an Archer or Axeman starts with 5 XP, it needs to gain only 5 XP more to enable Medic III.
The advantage of this is obvious. The remaining 3 units that gain 5 XP from the GG can be used to gain an extra promotion for those 3 units, significantly increasing the power of my military during the early stage of the game.
Do any of you use similar strategies for dividing XP from GGs?
I have been playing mostly Protective and Aggressive leaders lately, and I find that the free Drill I or Combat I allows me to create my Medic III unit more efficiently. There are still cases where I don't choose to do so, but that has more to do with having enough units to take the bonus XP.
Specifically, having free Combat I allows me to gain Medic III with only 10 XP (3 non-free promotions), as does having free Drill I. This means that if an Archer or Axeman starts with 5 XP, it needs to gain only 5 XP more to enable Medic III.
The advantage of this is obvious. The remaining 3 units that gain 5 XP from the GG can be used to gain an extra promotion for those 3 units, significantly increasing the power of my military during the early stage of the game.
Do any of you use similar strategies for dividing XP from GGs?