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Divine and Summoning

Discussion in 'Fall from Heaven Strategy & Tips' started by Yoadm, Jan 9, 2008.

  1. Yoadm

    Yoadm Chieftain

    Joined:
    Jul 25, 2005
    Messages:
    265
    I noticed that some spells with the combo of Divine or Summoning, creates the ability to cast new spells. Question is, how do you get divine or summoning, are they certain nodes?
     
  2. oyzar

    oyzar Have quit civ/forums

    Joined:
    Oct 7, 2006
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    Location:
    Norway
    Certain units start with them(divine is mostly priests and stuff) summoning is summoners conjurers and ofc a ton of special units can start with any combination of these + sorcery(the last magic branch).
     
  3. Mewtarthio

    Mewtarthio Chieftain

    Joined:
    Apr 14, 2004
    Messages:
    1,930
    Basically, "Divine," "Summoning," and "Sorcery" are tags that identify a unit as being capable of casting Divine, Summoning, and Sorcery spells, respectively. For instance, the "Sun II" promotion grants "Whitefire" (Divine), "Summon Sand Lion" (Summoning), and "Blinding Light" (Sorcery). That means a divine unit with Sun II (such as a Vicar) casts "Whitefire," a Conjurer with Sun II casts "Summon Sand Lion," and a Mage with Sun II casts "Blinding Light."
     
  4. Jean Elcard

    Jean Elcard The Flavournator

    Joined:
    Feb 26, 2006
    Messages:
    1,008
    Location:
    Leipzig, Germany
    Take a look at this spell chart, to get an overview which kind of common units (Heroes aren't included) is capable of casting which spells.

    Spell Chart
     

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