DLC 05 anticipation thread

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I think the TSL theory should be taken with a grain of salt. There's no reason they couldn't alter the TSL map for any choice.

Absolutely - if they bring out Mansa Musa, I expect a lot more gold and salt to be added. And having the gold luxury as a 'bonus' addition to a DLC sounds like something Firaxis might do.

Otoh, keeping future DLC civs in mind when developing something, and inadvertently tipping us off by doing so, also sounds like something Firaxis might do ;)
 
It may be that Indonesia will get some kind of unique abilities that help them on very small islands, beyond what Japan, England, and Australia can muster.
Instead of individual unique abilities, I prefer it as public abilities (Policy Card, Government, or even a new kind of special category) that can be chosen by anyone or available for all naval civs to solve the lack of land problem.
That way, all thalassocracies in the map such as Indonesia, Polynesia, Japan, and England can survive in their own TSL. The same method can also be applied for tightly packed civs, such as mainland European or civs that lives in harsh environments such as tundra.
 
Instead of individual unique abilities, I prefer it as public abilities (Policy Card, Government, or even a new kind of special category) that can be chosen by anyone or available for all naval civs to solve the lack of land problem.
That way, all thalassocracies in the map such as Indonesia, Polynesia, Japan, and England can survive in their own TSL. The same method can also be applied for tightly packed civs, such as mainland European or civs that lives in harsh environments such as tundra.
That is a very good point! But in terms of the tightly packed Civs I think there should be a way for all Civs to cultural bomb or take tiles some how.
 
Just for the sake of conjecture (and the possibility of a second SEA civ), I explored mainland SEA, and the lower Mekong area is nice for a starting civ as well.
 
That is a very good point! But in terms of the tightly packed Civs I think there should be a way for all Civs to cultural bomb or take tiles some how.
I'm actually thinking something like "halving the food consumption of specialist in a city if you are working less than x number of tiles in that city" for the tightly packed civ.
But introducing a fluid border via cultural bombing or other method is also a good suggestion, considering the border is always changing historically.
 
Dunno if it's just me, but I think the game shouldn't be balanced around one very special map type.

It's not just you, but there do seem to be plenty of people that seem to forget there's other choices than TSL earth maps. There's even some overlap with the people who play huge marathon games and then make bizarre comments about the pace of the game being off or unbalanced abilities. There's a reason that there are settings labeled as 'standard' - those are the ones that Firaxis balances the game around.

To be clear, I'm not saying there's anything wrong with preferring to play long games on massive earth maps, some people just need to keep in mind that this wasn't what the game was primarily designed for :p
 
By the way, what colors do you guys think the Indonesian borders will have? I'm not sure if it will be the same color pattern from civ V, because of the similar border colors of the Aztecs and Persia.
 
By the way, what colors do you guys think the Indonesian borders will have? I'm not sure if it will be the same color pattern from civ V, because of the similar border colors of the Aztecs and Persia.
The First Look video may depict Indonesia having Arabia's colours but when released, Indonesia would have different colours.

Note the difference between Australia in the First Look video and Australia since the release of the DLC.

Note that Arabia's colours are used for the duplicate civ if Arabia isn't in the game most of the time.
 
They're predisposed to using modern flag colors lately; see Brazil, Norway. But Indonesia's flag is just red and white, so that won't work.
 
They're predisposed to using modern flag colors lately; see Brazil, Norway. But Indonesia's flag is just red and white, so that won't work.

Why not? England is burgundy and Poland is pink, so there's no reason they couldn't use a more neutral shade of red with white, or am I forgetting someone else :confused:
 
I wish they would just change the Aztecs colors back to the civ V variant, so Indonesia could have their old border colors back, but then maybe the Aztecs would be too similar to Gorgo's Greece.
 
so that means Khmer could be a possibility?

No, this should be not possible.

In the coming months, we’ll be releasing two additional Civilization & Scenario Packs for Civilization VI that will introduce three new leaders representing civilizations from Africa and Southeast Asia.

Then they would have said: In the coming months, we’ll be releasing two additional Civilization & Scenario Packs for Civilization VI that will introduce three new
Spoiler :
leaders representing
civilizations from Africa and Southeast Asia.

The third additional leader must be either from Indonesia, Kongo, Egypt or from the new African Civ.

Do you think it would be possible for them to add in Gold for the update with the African civ just to make that area more fertile?

I hope so also because that means we will be spared of Argentina as Civ in this game;) Silver is already in the game:D

Here's somebody on Steam Discussion with an interesting idea supporting the inclusion of Indonesia.

http://steamcommunity.com/app/289070/discussions/0/1327844097113490753/?ctp=13#c2592234299533969815

Basically, the TSL map has a ready-made start position for Srivijaya/Majapahit/Indonesia. It would be interesting to apply that logic to Africa and see which area of the continent looks ready-made for a start, other than Kongo and Egypt.

When the TSL map decides which country is allowed to participate in the game, the new African Civ could only be the Great Zulu Empire!
But I do not think TSL should be so much crucial for the question of the best new Civ (=similar to a Civilization). And in fact TSL is not that crucial that proves Australia AND Srivijaya/Majapahit/Indonesia as Civs. They are close together.... Poland between Russia and Germany....Macedonia next to Greece...

Naturally Mansa Musa or Carthage should be the next African Civ.

But that three leaders and two new Civs from far away continents come with only two dlc does not let me go....could one dlc have two scenarios?

I would actually say no, then one could offer them individually. That means the both new Civs or one Civ and the new leader should have a connection for the one historical scenario for both!

Maybe one of the scenarios is just (again) a generic commercial duel game without any historical background...? Or was there a Indonesian leader who traveled to Mecca?

Perhaps that is the reason, why we have to wait so long. They do not know it by themselves yet:D

They're predisposed to using modern flag colors lately; see Brazil, Norway. But Indonesia's flag is just red and white, so that won't work.

I would like if the colors of Srivijaya/Majapahit/Indonesia are more like that of a colorful flower. Excuse the cheap association;)
 
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There's even some overlap with the people who play huge marathon games and then make bizarre comments about the pace of the game being off or unbalanced abilities. There's a reason that there are settings labeled as 'standard' - those are the ones that Firaxis balances the game around.

indeed I got chastised in my last review that I didn't try the civs out on modded super large maps on marathon
 
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