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DLC packs post Tides of Power

What are you guesses about next DLC packs?

The main hint here is that so far Civ7 tries to keep equal number of civilizations per age, i.e. Founder/Settler edition finished with exactly 13 civilizations per age. That way we could expect two more DLC packs before next expansion (or next wave of DLC packs) for 17 civs per age in the end. Which means we have 3 antiquity, 2 exploration and 3 modern civs in those packs.

We could be quite sure that next DLC pack is themed around Far East, with ancient era Japan, exploration era Japan and modern age Korea leaked in game files. This leaves 2 options:

1. The 4th civilization is exploration age Korea, so this pack fills Japan and Korea paths, like China or India. The problem with this is that that would be 2 exploration age civilizations (after 2 in Tides of Power), so there will be temporary significant imbalance (17 civs in exploration vs. 15 in other eras) and next DLC pack will have to contain 2 antiquity and 2 modern civs, without any exploration ones.

2. There will be some antiquity or modern era Far East civilization, instead of exploration Korea. But I'm a bit struggle to find one. Modern Far East is pretty much covered, unless you go far from Korea and Japan (to SE or Mongolia). And ancient has pretty limited choice of well-known names. Chukcha civilization maybe? Hard to tell.

To me, first option looks more probable. In any case, it looks like after initial Founder/Settler content was finished, new packs are very thematic, so we could see some interested themes.

So, what the next pack (after Far East) theme could be? I doubt it will be another focused on region, so probably some generic theme? If the goths will finally arrive, what theme could they share with 2 modern civilizations?
1. Age II 'Feudal Japan'. Age of Samurai. as per present unit lists. UU will definitely be Samurai as T1 footsloggers. (regardless of historical not really accuracy because while they're professionals, they weren't the only kind of melee infantry, there were also drafted peasant spearmen and pikemen)
Samurais can be cavalry as well (and 'Cavalry' that can (and usually) fight dismounted). given their warrior caste social strata.
2. More on Southeast Asia. Two Viets, and Two Siams (Ayutthaya in Age II, quite a giant right after gunpowder proliferations, but if there will be Burma there has to be Two ages, one is Taung Ou in Age II, and the other, Kaungbaung in Age III)
 
The Zulu will certainly appear at some point, but their controversial option for the associated wonder is something that intrigues me. We need to reach the conclusion that the Zulu shouldn’t have one.
Which Age shall Zulu be? if they gonna meet Redcoats, Impis wielding spears and javelins replacing Line Infantry is really off to me despite that Zulus did use a large numbers of them at Isandwala (and Win), and at Rourke's Drift (against a british Redcoats infantry company, well entrenched with no artillery supports at all) and lose.
 
I’m of the opinion that not every civ needs to have an associated wonder in its design. Of course, most of them can and should have one, but why not allow exceptions for one or two civs to forgo having an associated wonder while being compensated with something else in an asymmetrical design?

The Zulu will certainly appear at some point, but their controversial option for the associated wonder is something that intrigues me. We need to reach the conclusion that the Zulu shouldn’t have one.
Especially since they released civs without civilian UUs.

I could see a Modern Zulu with Impi that were a mixed bag. Possibly like the modern Cav UUs, not replacing the main line.
 
2. More on Southeast Asia. Two Viets, and Two Siams (Ayutthaya in Age II, quite a giant right after gunpowder proliferations, but if there will be Burma there has to be Two ages, one is Taung Ou in Age II, and the other, Kaungbaung in Age III)
Unless they change the name of Siam to Rattanakosin, I'm having a hard time imagining there will be separate Siam civs in an earlier age.
Which Age shall Zulu be? if they gonna meet Redcoats, Impis wielding spears and javelins replacing Line Infantry is really off to me despite that Zulus did use a large numbers of them at Isandwala (and Win), and at Rourke's Drift (against a british Redcoats infantry company, well entrenched with no artillery supports at all) and lose.
I mean they should be in the Modern based off of history. If Buganda can be in Modern, I don't see why the Zulu can't. Plus, the Zulu interaction with Great Britain is a selling point even if ideology mechanics feel off.
I don't see them using Exploration game mechanics either like religion or distant lands.
 
There are certainly slots to be filled:

Antiquity Europe (Goths or some form of Celts probably)
Antiquity SE Asia
Exploration East Africa
Exploration Meso-America (Aztecs or Purepecha)
Exploration Central and East Europe (HRE, Bohemia, Novogorod, etc)
Modern South America (Brazil, Argentina)
 
Which Age shall Zulu be? if they gonna meet Redcoats, Impis wielding spears and javelins replacing Line Infantry is really off to me despite that Zulus did use a large numbers of them at Isandwala (and Win), and at Rourke's Drift (against a british Redcoats infantry company, well entrenched with no artillery supports at all) and lose.
The Zulu should be in Modern if they're in.

Like i said before, I'd rather just have Shaka with an impi uu OVER a full Zulu civ. Not to diminish the cultural impact of the Zulu; South Africa simply has other, equally interesting and underrepresented cultures on offer, and I'd rather see a Civ made out of the Xhosa, Zimbabwe or Sotho over another (boring) iteration of a Civ that does That One Thing Very Very Well.
 
Hoping for an full expansion pack mainly around religion, diplomatic victory and more depth to culture victory.
Like many mention here, keen to see feudal Japan, Aztecs, Byzantium, Portugal and Brazil, Goths, anything from Africa, Great Zimbabwe, Morocco .
 
My ideas for next civs:

Ghana (Wagadou) -> Songhai -> Sokoto
Silla -> Goryeo -> Joseon
Greece -> Byzantium -> Kingdom of Greece
Goths
-> Spain
Slavs -> Poland-Lithuania -> Poland
Slavs
-> Bulgaria/Great Moravia
Yamato
-> Sengoku Japan -> Meiji Japan
Aksumite -> Adal Sultanate -> Ethiopian Empire
Rome -> Holy Roman Empire -> Austria-Hungary
 
The Zulu should be in Modern if they're in.

Like i said before, I'd rather just have Shaka with an impi uu OVER a full Zulu civ. Not to diminish the cultural impact of the Zulu; South Africa simply has other, equally interesting and underrepresented cultures on offer, and I'd rather see a Civ made out of the Xhosa, Zimbabwe or Sotho over another (boring) iteration of a Civ that does That One Thing Very Very Well.

Especially with the de-coupling of leaders and civs, I think a lot of recent civ games have probably given in to having the Zulu in because of civ memes and Shaka. This would be a golden opportunity to have Shaka in as a leader and skipping the Zulu in favour of other diversity in the region. Sure, it might be a little weird if he gets an Impi UU, and you play with Roman or Prussian Impi across the ages. But not much weirder than anything else in civ.
 
The Zulu should be in Modern if they're in.

Like i said before, I'd rather just have Shaka with an impi uu OVER a full Zulu civ.
Shaka that has HIS OWN UU (that usable to any civs he's leading at any Age) ?
 
Shaka that has HIS OWN UU (that usable to any civs he's leading at any Age) ?
Yes, I think that's pretty interesting idea. It fits very well with Impi using primitive weapons, but still being successful in XIX age fight.

The most tricky thing is that it shouldn't replace infantry units to not conflict with civilization uniques, so it should have its own upgrades and use alongside regular unit classes.
 
Yes, I think that's pretty interesting idea. It fits very well with Impi using primitive weapons, but still being successful in XIX age fight.

The most tricky thing is that it shouldn't replace infantry units to not conflict with civilization uniques, so it should have its own upgrades and use alongside regular unit classes.
Perhaps have them require Tactics and have strength depend on the enemy.

Str: 15 per age +5 per tier of enemy unit
 
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Shaka that has HIS OWN UU (that usable to any civs he's leading at any Age) ?
Yes, exactly that.

The impi's upgrade whenever other infantry units upgrade, and they carry over.

You can combine this with a unique Tradition per Age that buff the Impi when slotted, to hit the flavour. Or some otter flavour bonus.

We do not have a leader with a dedicated UU and Shaka is *the leader* for it.
 
Considering Civ 6 had roughly 6 DLC packs before the first major expansion I'll go off of this theory and predict 3 more packs. Granted Civ 7 packs contain more civs than civ 6 DLC packs, but that's fine considering they can only be in 1/3 of a game right now.

Pack 1: "Dynasties of Asia" (I'd welcome more interesting names if anyone has some)
Civs: Sengoku and Joseon/ Goryeo and Heian
Leaders: Yi Sun-Sin, Oda Nobunaga or Hideoyoshi
These civs were essentially seen in the game files, so they are eventually coming.

Pack 2: "Kingdoms of Africa"
Civs: Antiquity Ghana (Wagadou) and Modern Morocco/Modern Ethiopia and Exploration Kilwa (Swahili) or Somalia.
Leaders: Mansa Musa and Yodit? :dunno:

Pack 3: "Natives of America"
Civs: Exploration Aztecs and Antiquity Pueblo/ Antiquity Taino and Modern Guarani (Not sure about this but I think this is a reasonable option and sort of stands in as a "Paraguay" replacement for potential roleplay with inevitable Modern Brazil)?
Leaders: Anacaona and Montezuma I (I considered Sepe Tiaraju but Montezuma is a staple, so I thought he was inevitable)
 
I want Spearthrower Owl :)
 
Considering Civ 6 had roughly 6 DLC packs before the first major expansion I'll go off of this theory and predict 3 more packs. Granted Civ 7 packs contain more civs than civ 6 DLC packs, but that's fine considering they can only be in 1/3 of a game right now.

Pack 1: "Dynasties of Asia" (I'd welcome more interesting names if anyone has some)
Civs: Sengoku and Joseon/ Goryeo and Heian
Leaders: Yi Sun-Sin, Oda Nobunaga or Hideoyoshi
These civs were essentially seen in the game files, so they are eventually coming.

Pack 2: "Kingdoms of Africa"
Civs: Antiquity Ghana (Wagadou) and Modern Morocco/Modern Ethiopia and Exploration Kilwa (Swahili) or Somalia.
Leaders: Mansa Musa and Yodit? :dunno:

Pack 3: "Natives of America"
Civs: Exploration Aztecs and Antiquity Pueblo/ Antiquity Taino and Modern Guarani (Not sure about this but I think this is a reasonable option and sort of stands in as a "Paraguay" replacement for potential roleplay with inevitable Modern Brazil)?
Leaders: Anacaona and Montezuma I (I considered Sepe Tiaraju but Montezuma is a staple, so I thought he was inevitable)
I think they should bring Zara Yaqob back into the game as the Ethiopian leader. Mansa Musa feels somewhat similar to Amina to me (a nearby region with somewhat similar gameplay), so I don’t see him being added right now, even though I'd love to see him. I believe Nzinga Mbande would be perfect for this game.

The Guarani could technically fit into the Modern Age chronologically, but their entire gameplay theme belongs to the Exploration Age (religion, colonization, interactions with Spain and Portugal...), so I’m not sure. I think the modern Native American civ at this point should come from North America to complete the Mississippian–Shawnee path, while the Antiquity Americas slot should go to an ancestor of the Inca.
 
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