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DLC packs post Tides of Power

But honestly yeah the Varangian Guard as a next-era unit is such a sweet concept and a great play on the idea of UUs in the era system.

Not just that, this idea opens an asymmetric, strategic design of “suffer this era”, get empowered latter.

A nightmare if you look for “perfect” balance between civs, but a fun, interesting factor for replayability or modulating difficulty.

Only thing, for these type of civs to be a real strategic choice, most of them should be exploration, as this opens the real strategic decision: i did well in antiquity, ¿should I discard relevant bonuses in this era, so I can double down on bonuses afterwards?
 
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