Rex Tyrannus
280lbs of gross stupidity
Turn 186 (inherited turn)
Wait, turn 186? One...eighty...six. Pholk, I've started every single one of my sets this game that you you've handed me on some weird turn number. What the hell is wrong with you? Go back to Sesame Street, man, and learn to count. It's really not that hard. Anywho...
We have room for 4 more relics. I might start temples where convenient, but I'm not worried.
We've got a ways to go. We're leading by producing 127 culture / turn, but our tourism is less than ideal. What happened to triple tourism for relics? Shouldn't that have netted us more than four stinking tourists?
Looking at the war, we probably have enough troops to do real damage. I'll move the bombard up to Kwango and see what happens. While surveying operation "smack the snot out of the impudent ass-hat", I notice that we never hooked up the sugar and silk in our new city (the whole reason we sent a settler over there). We need to get a builder over there quickly.
We need housing more, but amenities aren't exactly overflowing. Maybe now that we're starting the snowball, we can get some entertainment complexes up and that won't matter, but I'd really like to see those extra luxes online. We've got fur, jade, diamonds, tobacco, and truffles. That gives us +20 amenities to spread across 13 cities. Not enough, IMO.
Last thing on my inherited turn, I built an apostle in Rio to counter the English apostle comin' at us.
Okay, press enter.
IBT, Kongo wants peace. No deal, bub. Also, our galley parked outside of Mbamba was attacked and nearly sunk by the city center. I'll try to move it to our waters, but I doubt she'll make it. She's got 7HP left.
Turn 187
Ra Kedet is starving and will lose a pop in one turn. I set it to basically stagnate (growth in 68).
I moved some troops around and attacked a little, killing nothing. I'm amazed that Kongo has no improved tiles that I can see. Where's the fun in a war where I can't pillage anything?
IBT, Russia declared war on Preslav. Do we care?
Turn 188
Curitiba bombard >> commercial hub. We need more internal trade routes.
IBT, Lizzy's apostle near Rio is dead. He kept suiciding against ours while ours sat on our holy site healing.
Turn 189
I swapped out scripture (+100% holy site adjacency bonus) for Medina Quarter (+2 housing for cities w/ at least two districts)
I just noticed that we're building Bolshoi Theatre in Rio and it'll take 40 more turns to complete. Is it worth 40 turns for 2 free civics and nothing else? I'll keep it, but that 40 turns is with 0 growth in our capital.
With natural history in, we've got 8 antiquities sites on our home continent that I could count and another three within reach of our city on Kongo's home continent. Cool. We need some archaeology museums.
I set the civics tree to go civil engineering, nationalism, urbanization, for the housing.
A note, we've got a *lot* of stuff to build and very few hammers on our map. We *have* to get trade routes going within our empire. Plus, it takes 39 turns to get a bombard from our interior to the front line.
We have four envoys to send. I decided to put them all into Buenos Aires. They're an industrial CS. We don't have many (if any) industrial districts yet, but we will. But the reason I did it was because they have the suzerain bonus where all your bonus resources act as amenities. And it only takes 4 envoys to steal her away from Germany.
IBT, Germany denounces Russia and Kongo tries to make peace, this time offering toys. Yay, toys.
Turn 190
I used a horseman to plunder two of Kongo's trade routes at once for 120 gold. Sweet.
Kwango has an archer sitting on top of chicken itch and, with Kabul leaving his troops all over the place, he's got a nice choke point on us.
I took that archer out with a knight and eureka'd military science.
Lizzy finally created another apostle on her continent and I was able to suicide the one pholk left for me
Turn 191
Shedet: bombard >> commercial hub
Natal: something? >> granary
We cleared a barb camp (after killing quite a few barbs) for 40 gold and that brought us over the top to buy a bombard in Sao Luis. We now have two in the fight. Super.
IBT, Germany denounces Kongo
Turn 192
I used a knight to capture a worker, but I might have over-extended the knight.
Manaus: something? >> street carnival
This dude's on a roll. Maybe we do need to take his capital.
I purchased an apostle in Ra Kedet because Frederick showed up with two missionaries and an appostle.
IBT we got the ark of the covenant because Freddie attacked our wounded apostle on the open seas. He's trying to convert us hard now.
Also, IBT, Kongo offers more peace. Two great works are included, but I think we need more.
Turn 193
We've got a problem an enemy spy stole a great work of writing from Rio. Eugene Onegin.
Freddy stole it.
We recruited Rembrandt.
Ra-Kedet started work on an archaeological museum.
Turn 194
I chose scientific theory next, as it's the first on the line to Radio (seaside resorts)
IBT Freddie offers us a trade I liked.
Also, IBT, we got a new relic, courtesy of our new partner in trade. We now only have one more slot.
Turn 195
We recruit Dmitri Mendeleev and our tables are much more periodic now. I used him to boost Chemistry and Steam power.
I bought another apostle (for 640 faith!!), but had to do it in Shedet because Ra Kedet (near our German proselytizers) is no longer of the peoples' front.
Fortaleza begins work on a theater square.
IBT, more peace offerings, more rejections, and more finger waggling.
Turn 196
I noticed that we're about to get nailed by a barb wave near Salvador da Bahia. Our troops are thin around there. Only an archer and a horseman. I see a swordsman and a spearman coming down with an alerted scout about to reach the camp.
Turn 197
We've lost suzerain status with Kandy. I think we care about this one because they give +50% faith for relics. We have 3 envoys and we need 4 to get it back.
Corinth starts on an Amphitheater
After a really long siege, and with most of our units needing to be cycled out to heal at least once, we've finally taken Kwango.
She's a pretty nice city.
Turn 198
I began teching flight in my bee-line to radio.
Barbs near Salvador da Bahia plundered a trade route. Joy. We're now down to 3. Not good.
Kongo has completed Oxford University because priorities. He's still 7 techs behind us.
Turn 199
IBT, Peter is worried about our bombards near his war chariots.
Also, IBT, Kongo settles a coastal city to his southwest. Sure, why not?
Turn 200
I've moved troops up to begin assaulting Kongo's capital. I'll let the group decide whether we should take it. My vote is now yes.
Curitiba works on a trader and Natal begins a water mill.
Our wounded galley has managed to make it all the way around and arrive in waters in which he can heal. I'm surprised.
Let's be careful when we peace Kongo. We have 2 relic slot, 6 writing slots, and 0 art slots open.
Roster:
Wait, turn 186? One...eighty...six. Pholk, I've started every single one of my sets this game that you you've handed me on some weird turn number. What the hell is wrong with you? Go back to Sesame Street, man, and learn to count. It's really not that hard. Anywho...
We have room for 4 more relics. I might start temples where convenient, but I'm not worried.
We've got a ways to go. We're leading by producing 127 culture / turn, but our tourism is less than ideal. What happened to triple tourism for relics? Shouldn't that have netted us more than four stinking tourists?
Looking at the war, we probably have enough troops to do real damage. I'll move the bombard up to Kwango and see what happens. While surveying operation "smack the snot out of the impudent ass-hat", I notice that we never hooked up the sugar and silk in our new city (the whole reason we sent a settler over there). We need to get a builder over there quickly.
We need housing more, but amenities aren't exactly overflowing. Maybe now that we're starting the snowball, we can get some entertainment complexes up and that won't matter, but I'd really like to see those extra luxes online. We've got fur, jade, diamonds, tobacco, and truffles. That gives us +20 amenities to spread across 13 cities. Not enough, IMO.
Last thing on my inherited turn, I built an apostle in Rio to counter the English apostle comin' at us.
Okay, press enter.
IBT, Kongo wants peace. No deal, bub. Also, our galley parked outside of Mbamba was attacked and nearly sunk by the city center. I'll try to move it to our waters, but I doubt she'll make it. She's got 7HP left.
Turn 187
Ra Kedet is starving and will lose a pop in one turn. I set it to basically stagnate (growth in 68).
I moved some troops around and attacked a little, killing nothing. I'm amazed that Kongo has no improved tiles that I can see. Where's the fun in a war where I can't pillage anything?
IBT, Russia declared war on Preslav. Do we care?
Turn 188
Curitiba bombard >> commercial hub. We need more internal trade routes.
IBT, Lizzy's apostle near Rio is dead. He kept suiciding against ours while ours sat on our holy site healing.
Turn 189
I swapped out scripture (+100% holy site adjacency bonus) for Medina Quarter (+2 housing for cities w/ at least two districts)
I just noticed that we're building Bolshoi Theatre in Rio and it'll take 40 more turns to complete. Is it worth 40 turns for 2 free civics and nothing else? I'll keep it, but that 40 turns is with 0 growth in our capital.
With natural history in, we've got 8 antiquities sites on our home continent that I could count and another three within reach of our city on Kongo's home continent. Cool. We need some archaeology museums.
I set the civics tree to go civil engineering, nationalism, urbanization, for the housing.
A note, we've got a *lot* of stuff to build and very few hammers on our map. We *have* to get trade routes going within our empire. Plus, it takes 39 turns to get a bombard from our interior to the front line.
We have four envoys to send. I decided to put them all into Buenos Aires. They're an industrial CS. We don't have many (if any) industrial districts yet, but we will. But the reason I did it was because they have the suzerain bonus where all your bonus resources act as amenities. And it only takes 4 envoys to steal her away from Germany.
IBT, Germany denounces Russia and Kongo tries to make peace, this time offering toys. Yay, toys.
Turn 190
I used a horseman to plunder two of Kongo's trade routes at once for 120 gold. Sweet.
Kwango has an archer sitting on top of chicken itch and, with Kabul leaving his troops all over the place, he's got a nice choke point on us.
I took that archer out with a knight and eureka'd military science.
Lizzy finally created another apostle on her continent and I was able to suicide the one pholk left for me
Turn 191
Shedet: bombard >> commercial hub
Natal: something? >> granary
We cleared a barb camp (after killing quite a few barbs) for 40 gold and that brought us over the top to buy a bombard in Sao Luis. We now have two in the fight. Super.
IBT, Germany denounces Kongo
Turn 192
I used a knight to capture a worker, but I might have over-extended the knight.
Manaus: something? >> street carnival
This dude's on a roll. Maybe we do need to take his capital.
I purchased an apostle in Ra Kedet because Frederick showed up with two missionaries and an appostle.
IBT we got the ark of the covenant because Freddie attacked our wounded apostle on the open seas. He's trying to convert us hard now.
Also, IBT, Kongo offers more peace. Two great works are included, but I think we need more.
Turn 193
We've got a problem an enemy spy stole a great work of writing from Rio. Eugene Onegin.
Freddy stole it.
We recruited Rembrandt.
Ra-Kedet started work on an archaeological museum.
Turn 194
I chose scientific theory next, as it's the first on the line to Radio (seaside resorts)
IBT Freddie offers us a trade I liked.
Also, IBT, we got a new relic, courtesy of our new partner in trade. We now only have one more slot.
Turn 195
We recruit Dmitri Mendeleev and our tables are much more periodic now. I used him to boost Chemistry and Steam power.
I bought another apostle (for 640 faith!!), but had to do it in Shedet because Ra Kedet (near our German proselytizers) is no longer of the peoples' front.
Fortaleza begins work on a theater square.
IBT, more peace offerings, more rejections, and more finger waggling.
Turn 196
I noticed that we're about to get nailed by a barb wave near Salvador da Bahia. Our troops are thin around there. Only an archer and a horseman. I see a swordsman and a spearman coming down with an alerted scout about to reach the camp.
Turn 197
We've lost suzerain status with Kandy. I think we care about this one because they give +50% faith for relics. We have 3 envoys and we need 4 to get it back.
Corinth starts on an Amphitheater
After a really long siege, and with most of our units needing to be cycled out to heal at least once, we've finally taken Kwango.
She's a pretty nice city.
Turn 198
I began teching flight in my bee-line to radio.
Barbs near Salvador da Bahia plundered a trade route. Joy. We're now down to 3. Not good.
Kongo has completed Oxford University because priorities. He's still 7 techs behind us.
Turn 199
IBT, Peter is worried about our bombards near his war chariots.
Also, IBT, Kongo settles a coastal city to his southwest. Sure, why not?
Turn 200
I've moved troops up to begin assaulting Kongo's capital. I'll let the group decide whether we should take it. My vote is now yes.
Curitiba works on a trader and Natal begins a water mill.
Our wounded galley has managed to make it all the way around and arrive in waters in which he can heal. I'm surprised.
Let's be careful when we peace Kongo. We have 2 relic slot, 6 writing slots, and 0 art slots open.
Roster:
- pholkhero >> learning to count
- Rex Tyrannus >> just played
- Ozbenno >> up
- Hobos 'n Fairies >> on deck
- Nfora >> still just Nfora, but considering a change to Loretta
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