DMan1 - Operation Iron Cross (aka Panzers attack)

http://www.civfanatics.net/uploads8/dman01_2550BC.SAV



3050 BC (-1) - Probably would have built a settler first in most situations, but since we have two workers, I guess building granary first is the way to go. Plus, if I changed to settler, there would be no good way to MM so as not to waste shields or food.

3000 BC (0) - Meet Babylonians. They have Ceremonial Burial on us.

2710 BC (6) - Granary completes. Begin worker instead of warrior. Just because. Or because all the good spots are on plains, so the next city will be productive faster with another worker.

2630 BC (8) - Realize mining the plains and irrigating the wheat, which is what I did, is only advantageous with a 5-6 factory. Which means I should have built a warrior, not a worker. Maybe. I am still not sure. I thought that maybe a warrior-settler factory would be possible, but I guess not.

2550 BC (10) - Start settler.


Keep building settlers. It looks like we are one shield short of a warrior-settler factory. I probably should have brought this up earlier, but I disagree with the dotmap, and the next post will have my suggested placement. It puts more cities on the rivers we have, and plains reach 2fpt and 1spt faster than grassland, as we irrigate instead of mine. And we don't seem to have many BGs, so plains settling is better when we have workers already irrigating. Since I did irrigate the wheat, we have the option of trading off the wheat tile between the capital and the second city, but that would mean mining and working grassland or irrigating and working non-river plains. I should have done that, as that would have been better for the second city. Oops.

Edited so that certain sentences actually made sense.
 
dman01_2550BC.jpg
 
Good set of turns!!!!
Another reason i wanted to build warrior after granary-barbarians...
We have restless barbarians and I would hate to lose worker or a even worse - settler. Next player please keep settler escorted by a warrior to the second city location. I generally agree on new dot map and unless other teammates have something to add we will keep it.

Roster:

smackster - up (with possibility of skip)
tomasjj - on deck
dl123654 - on Christmas break until New Years
Gozpel - not so fuzzy anymore
dmanakho
bed_head7 - just played


@JJ: If Smackster does not show up by tomorrow (Dec 27th) evening your time you can take this game. Smackster warned us about possible skip. Make sure you MM Berlin to always have +5fpt and produce a settler every 4 turns. That should make 2,5 settlers during your turns. New city should start building warriors to MP and to escort new settlers. We will worry about barracks later.
 
We will need some help.

Fortunately you got bedhead then. He outwits me every day of the week :lol:

And smackster too.

Geez, I'm here to learn.

No seriously, we have a good team here and even if the variant is tricky, we should be able pull this off. :)
 
I am not at all concerned about the challenge of this game. We seem to have a decent amount of room to expand, a four turn factory to fill up all that space, and ivory for SoZ so no one will even dare to attack us in the AA.

Plus, even though gozpel pokes fun at my skills all the time he is a great person to have as a teammate in an SG.
 
dmanakho said:
@JJ: If Smackster does not show up by tomorrow (Dec 27th) evening your time you can take this game. Smackster warned us about possible skip. Make sure you MM Berlin to always have +5fpt and produce a settler every 4 turns. That should make 2,5 settlers during your turns. New city should start building warriors to MP and to escort new settlers. We will worry about barracks later.

I hear you.
Escort settlers and keep them coming.
2nd city - warriors.
Research writing, adjust when needed. Towards Currency/Construction.

I will wait until 2100 CET and then I can take the turns if you like.

JJ
 
Actually research writing towards philosophy. We need to get philosophy 1st to claim free tech.
And also since we have very few warriors and you face the dilema between protecting settler/workers or letting barbarians suck the city always choose protecting action
 
Pre Turn:
There are Jute tribes near Berlin :(

Adjusted research towards alphabet to max.
We are trading this arent we? And we want to build a curragh
to meet folks.

2510: Not much. Warrior towards second city spot.

2470: Workers finish roading towards city 2. Unsure where barbs are, so we wait for the warrior to scout.

2430: Nothing.

2390: Settler finished. Producing new one in Berlin. Babs settle near the floodplains furthest to the north-east.
Barb camp dispersed far north east. Warrior now elite.

2350: Nothing.

2310: Leipzig founded on the coast near ivory. Set to warrior.
Ivory hooked up.
Bab warrior spotted near goody hut north-east of Leipzig.
They pop the hut, releasing three warriors, killing one. Two remaining head north.

IBT: Babs are wasting their shields on The Colossus.

2270: Eastern worker set to build road towards city site nr. 3.

2230: Settler complete.

2190: Nothing.

2150: Settler ready to settle at site two. Worker roading eastwards is unprotected so beware.

Alphabet done in 5 turns.
First warrior done next turn.

JJ
 

Attachments

  • berlinerbolle.JPG
    berlinerbolle.JPG
    78.4 KB · Views: 190
:goodjob: Great!!! Everything goes according the plan... I wasn't sure on researching alphabet on max, I was thinking on buying it from AIs instead, but it looks like it did not take long for us to research it and we haven't met any more tribes. It is up to the next player to make a decision on how to research writing.

Roster:

Gozpel - up
dmanakho - on deck
bed_head7
smackster - still getting some life outside of civ.
tomasjj - just played
dl123654 - on Christmas break until New Years
 
Well, I was also unsure about the research, but Hammurabi wasnt offering us any good deal for it, to say the least.
I took a decision, hopefully it will work out all right.
But I see now, after reading the posts again, that it said trade for alpha.
Sorry guys... :blush:

Looks like its ok now, as we didnt meet anyone. On the downside, that means we cant sell the alphabet to anyone either.

Anyway, we have lots of gold from that river, it really helps our research.

JJ
 
I got it.

Max research will be possible as we build more cities. But I have to look at the game before I can be sure.

We need a couple of curraghs too, so we can explore.

Hopefully I have time to play today.
 
We do need to explore...
Meeting more tribes will help to drop tech prices down...
We are not going to outresearch ancient age AIs on this level, so any research at max speed is waste of money unless special circumstances call for it.

Good luck Gozpel!
 
dmanakho said:
We do need to explore...
Meeting more tribes will help to drop tech prices down...
We are not going to outresearch ancient age AIs on this level, so any research at max speed is waste of money unless special circumstances call for it.

Good luck Gozpel!

So, does that mean that the writing, and phil at max is off??

I am fully aware that we cant outresearch them :)
 
Pre-turn - Nothing, I only check what Hammurabi wants for Alphabet, which is all our 93g and some gpt. No deal.

I see we are researching at 70%, up it to 80% for extra beakers.

2110bc - Leipzig warrior -> archer as prebuild for curragh.

Hamburg is founded, we want a tight build for defense later -> start a warrior.

2070bc - Berlin settler- > settler. Move the new settler towards floodplains and ivory.

1990bc - We learn Alphabet - Writing. Unfortunaltely the Babs already knows that, so we might as well just forget about Philo.

We need to know where to find horses more than fancy techs like Writing, so I research the Wheel at 80%, due in 7 turns. It would cost 89g and 16gpt to buy it and we can't buy anything for a reasonable price until we met more civs.

Konigsberg founded -> warrior.

Swap the archer in Leipzig to dingy.

1910bc - Berlin settler -> settler.
Hamburg warrior -> warrior.

Send the new settler to the E, to get another coastal town.

1830bc - Frankfurt founded -> curragh. Worker will chop forest to help it on.

There are barbs around this area, a babs warrior killed one.

1790bc - Leipzig curragh -> curragh.

1750bc - Berlin settler -> settler.
Konigsberg warrior -> worker.

I left the settler unmoved, Babs have a settler pair heading our way and they already squeezed in 2 more towns.

Wheel due next turn or we can buy it from the Babs for 37g. We should research IW next.

Please swap builds to better stuff, if that's necessary.

dman-map_1750bc.jpg
 
Thanks Gozpel!!!
We are going there...
I reckon no frebies in this game...

Wheel is good, but what do you guys say if I put research at min to collect some money instead after the wheel... It will be cheaper to buy IW as soon as we meet more tribes... Curraghs... we need those little boats...

Roster:

dmanakho - up
bed_head7 - on deck
smackster - where is Smackster, I'd say he had enough of a break from civ.
tomasjj
dl123654 - on Christmas break until New Years
Gozpel - just played
 
I think researching IW at max possible is best right now, we need to know where we can grab some iron.

Then we turn off research to gather as much gold as we can. Some of it will probably be demanded anyways.

Leipzig should finish the curragh and Frankfurt will have one too in a couple of turns. May the winds take us to other people :)

Btw, our northern scouting warrior might find something up there with some luck, lots of empty lands there.
 
Pre-flight: Changed Curagh to Warrior in Leipzig. We have one curagh heading west already. Move Settler location north.
Looks like pesky Babs are competing with us in colonization of all the land north and west from us.
There is another babylonian settler pair coming our way.

T1. 1725BC. Wheel is discovered. We have one source of horses near Berlin and one close to Frankfurt we will also claim. Set to research IW at max in 9 turns.
T2. 1700BC.... nothing.

t3. 1675BC Frankfurt Curragh->Barracks.

T4. 1650BC. Berlin settler->settler. Leipzig Warrior->Barracks. Barbarian galley sanks our gurragh.

T5. 1625BC. Babylonians settle where i was going to settle, we will have to squeeze them out.
Our warrior kills barbarian. Barbarian horses east from us.

T6. 1600BC. Barbarian horse will suck our city next turn... nothing i can do.. i didn't see it coming until now.

T7. 1575BC. Barb horse sucked konigsberg and took 14 gold.

T8 1550BC. Our Curragh finally meets another tribe - Celts. IW is due next turn and i am going to shut down research.
Science slider is down to 30%.

T9. 1525BC... IW comes and bad news - no iron anywhere nearby. Set to research writing at min.

T10. 1500BC. Move settler east...

Post turn: Next player please decide on best spot for settle location. We will have to use Gozpel's squeeze tactics to expand for a while.
Feel free to make any build changes.
Those cities west should probably build some culture. May be more cities with culture next to Babylonians and we will get few flips our way. We need to get ceremonial burial and literature soon.
Lots of empty land far up north and nobody is there. Too bad Hammurabi decided to expand our direction.

IC1500BC1.JPG


...and save:
 
bed_head7 - up
smackster - edit: actually Smackster said he might show up on Friday... so we put him on deck
tomasjj - Smackster's backup.
dl123654 - on Christmas break until New Years
Gozpel
dmanakho - just played
 
Back
Top Bottom