Pre-turn -> Swap Berlin to temple, our overall culture must improve and I will sort out other cities later to build stuff like that. But right now we need the markets and quite a few cities are building that.
Otherwise, our cities are in good order, I only swap a few tiles to improve growth.
I wouldn't mind another government and I like Republic, but I'm not willing to pay around 40gpt for it.
30AD - Egypt and Aztecs sign peace. Cleo doesn't want to talk to us yet.
Whip library in Dortmund.
50AD - Dortmund library -> harbor.
Hey, where did those lightblue borders go? They are now yellow, darn those Zulus

Curragh continue and find new borders, let those chinese live for another turn.
70AD - Berlin temple -> horse.
Hamburg library -> temple.
Hannover horse -> court.
We meet China and they are up the same techs as the others, no trade possible.
90AD - India ally with the Babs against Egypt.
Ghandi got 200g for the alliance, I give them Feudalism for 208g and a worker.
110AD - Berlin horse -> horse.
Frankfurt horse -> library.
Heidelberg market -> court.
Egypt won't talk, if they would I could get Republic pretty cheap. I can buy it now, but I need some more gold for the revolt.
130AD - Aztecs sign peace with the Celts, and then Monty starts Sistine.
Stupid Egypt still don't want to talk, I can't wait ahy longer and buy Republic from China for 726g. I buy furs from Aztecs for 15gpt and revolt. No chance of whipping anything without losing too many people.
We draw 7 turns of Anarchy, fix the unhappiness in the cities. We are good, making 6gpt and 115g in the bank.
150AD - Nothing.
Except that NOW Egypts are willing to talk.

Well, stuff it, I won't pay 40g and losing warhappiness.
170AD - Aztecs and China ally against Egypt.
190AD - Celts starts Sistine and China KT.
210AD - Not much.
230AD - Ditto.
250AD - China completes the Lighthouse and Egypt finish Knights Templar.
We have one turn left on Anarchy, our unit support will be heavy next turn, so we might want to exchange warriors for better units.
The ivory-deal to Babs expire in 3 turns, try to make something out of a renewal.