DMI VII - Team Warlords

Discussion in 'Civ4 - Succession Games' started by ·Imhotep·, Dec 9, 2007.

  1. ·Imhotep·

    ·Imhotep· Legendary Builder

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    Right into the set I checked the tech situation. We no longer have a monopoly on CoL and lack several essential techs.



    Time for some trades. I traded with Hatty too before declaring, better getting something out of her now. And if she's building Courthouses instead of units, the better...



    When our troops were assembled at the borders I declared:



    First target was Alexandria, the Christian Holy City. I first sent some Catapults to soften up the 5 Longbows in there...



    Then our Swords marched in...



    And on the last of my 10...



    Unfortunately no shrine in it. We have a smaller stack currently bombarding Elephantine. Please note the Horse Archer there, we can't reach it yet with the Spear at our border city.



    The battle stats:

    Battle Stats:
    Units victorious while attacking : 8
    Units victorious while defending : 3
    Units defeated while attacking : 4
    Units defeated while defending : 0

    Roughly 2:1, but the losses were just Cats and a Sword (at 94.9% odds :mad: ) ...

    Imhotep

    Spoiler The Log :

    Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
    ----------------------------------------------------------------------------
    Turn 140/460 (600 AD) [05-Jan-2008 21:15:50]

    Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
    ----------------------------------------------------------------------------
    Turn 140/460 (600 AD) [05-Jan-2008 21:19:02]
    St. Petersburg finishes: Archer
    Vandal grows: 2

    IBT:

    Turn 141/460 (620 AD) [05-Jan-2008 21:19:11]
    St. Petersburg begins: Courthouse (12 turns)
    Moscow finishes: Catapult
    A Village was built near Novgorod
    A Village was built near St. Petersburg

    IBT:
    While defending in Russian territory at Vandal, Swordsman defeats (4.56/6): Barbarian Archer (Prob Victory: 99.8%)

    Turn 142/460 (640 AD) [05-Jan-2008 21:20:40]
    Moscow begins: Axeman (3 turns)
    A Mine was built near Vandal
    A Mine was built near Rostov
    Novgorod finishes: Catapult
    Rostov finishes: Catapult
    Yaroslavl' finishes: Library

    IBT:

    Turn 143/460 (660 AD) [05-Jan-2008 21:21:20]
    Novgorod begins: Courthouse (15 turns)
    Rostov begins: Courthouse (10 turns)
    Yaroslavl' begins: Courthouse (24 turns)
    Moscow finishes: Axeman

    IBT:

    Turn 144/460 (680 AD) [05-Jan-2008 21:22:15]
    Moscow begins: Archer (2 turns)
    Tech learned: Monarchy
    Tech learned: Currency
    Tech learned: Horseback Riding
    A Cottage was built near Yaroslavl'

    IBT:

    Turn 145/460 (700 AD) [05-Jan-2008 21:25:11]
    Moscow finishes: Archer
    Confucianism has spread: Moscow
    A Village was built near St. Petersburg
    Yaroslavl' grows: 5
    A Hamlet was built near Vandal

    IBT:
    Attitude Change: Louis XIV(France) towards Kublai Khan(Mongolia), from 'Cautious' to 'Pleased'
    Civics Change: Louis XIV(France) from 'Despotism' to 'Hereditary Rule'
    Civics Change: Louis XIV(France) from 'Barbarism' to 'Vassalage'

    Turn 146/460 (720 AD) [05-Jan-2008 21:26:13]
    Moscow begins: Market (11 turns)
    DMI VII(Russia) declares war on Hatshepsut(Egypt)
    While attacking in Russian territory near Alexandria, Catapult defeats (5.00/5): Egyptian Worker (Prob Victory: 99.8%)
    A Farm was built near Yaroslavl'
    Vandal finishes: Monument

    IBT:
    Attitude Change: Huayna Capac(Inca) towards Washington(America), from 'Annoyed' to 'Furious'
    Attitude Change: Hatshepsut(Egypt) towards DMI VII(Russia), from 'Cautious' to 'Annoyed'

    Turn 147/460 (740 AD) [05-Jan-2008 21:27:48]
    St. Petersburg grows: 6
    St. Petersburg finishes: Courthouse
    Novgorod grows: 5
    Novgorod finishes: Courthouse
    Rostov's borders expand
    Rostov finishes: Courthouse

    IBT:
    While defending in the wild near Vandal, Swordsman defeats (6.00/6): Barbarian Archer (Prob Victory: 100.0%)
    While defending in Russian territory at Vandal, Swordsman defeats (4.02/6): Barbarian Archer (Prob Victory: 100.0%)
    Attitude Change: Huayna Capac(Inca) towards Washington(America), from 'Furious' to 'Annoyed'
    Civics Change: Washington(America) from 'Despotism' to 'Hereditary Rule'

    Turn 148/460 (760 AD) [05-Jan-2008 21:29:35]
    St. Petersburg begins: Christian Monastery (9 turns)
    Novgorod begins: Jewish Monastery (15 turns)
    Rostov begins: Market (14 turns)
    A Mine was built near Vandal
    Tech learned: Calendar
    John Roebling (Engineer) (Great Engineer) born in Moscow

    IBT:
    Taoism founded in a distant land

    Turn 149/460 (780 AD) [05-Jan-2008 21:30:26]
    Research begun: Civil Service (63 Turns)
    A Mine was built near Yaroslavl'
    Novgorod grows: 6

    IBT:

    Turn 150/460 (800 AD) [05-Jan-2008 21:31:47]
    A Mine was built near Rostov
    A Cottage was built near Yaroslavl'
    Catapult promoted: Barrage I
    Catapult promoted: Barrage I
    While attacking in Egyptian territory at Alexandria, Catapult loses to: Egyptian Longbowman (5.40/6) (Prob Victory: 5.5%)
    Catapult promoted: Barrage I
    While attacking in Egyptian territory at Alexandria, Catapult loses to: Egyptian Longbowman (5.40/6) (Prob Victory: 5.5%)
    Swordsman promoted: City Raider I
    Catapult promoted: City Raider I
    While attacking in Egyptian territory at Alexandria, Catapult loses to: Egyptian Longbowman (1.56/6) (Prob Victory: 15.0%)
    While attacking in Egyptian territory at Alexandria, Swordsman defeats (4.86/6): Egyptian Longbowman (Prob Victory: 85.5%)
    Swordsman promoted: City Raider I
    While attacking in Egyptian territory at Alexandria, Swordsman defeats (2.58/6): Egyptian Longbowman (Prob Victory: 85.5%)
    Swordsman promoted: City Raider I
    While attacking in Egyptian territory at Alexandria, Swordsman defeats (4.92/6): Egyptian Longbowman (Prob Victory: 93.1%)
    Swordsman promoted: City Raider I
    While attacking in Egyptian territory at Alexandria, Swordsman defeats (3.96/6): Egyptian Longbowman (Prob Victory: 94.8%)
    Swordsman promoted: City Raider I
    While attacking in Egyptian territory at Alexandria, Swordsman loses to: Egyptian Longbowman (0.48/6) (Prob Victory: 94.9%)
    While attacking in Egyptian territory at Alexandria, Swordsman defeats (5.04/6): Egyptian Spearman (Prob Victory: 99.5%)
    While attacking in Egyptian territory at Alexandria, Swordsman defeats (6.00/6): Egyptian Longbowman (Prob Victory: 99.7%)
    While attacking in Egyptian territory at Alexandria, Axeman defeats (5.00/5): Egyptian Longbowman (Prob Victory: 100.0%)
    Christianity has spread: Alexandria
    Captured Alexandria (Hatshepsut)
    Alexandria begins: Courthouse (120 turns)
    Archer promoted: City Garrison I

    Battle Stats:
    Units victorious while attacking : 8
    Units victorious while defending : 3
    Units defeated while attacking : 4
    Units defeated while defending : 0
     
  2. berserks01

    berserks01 Obviously Very Confused

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    Keep in mind that we can demand and then declare on the same turn since we're still in Warlords :p
     
  3. Compromise

    Compromise Emperor

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    Good to be in battle-mode. Looks like a good turnset.

    I think I'm up, so I got it. I won't be able to play until Monday though. So if GreyFox wants to swap with me, just post a note and take it.

    (Also, I think you're missing one screenshot in your report: the one where Elephantine actually falls to us. But the message is clear.)
     
  4. GreyFox

    GreyFox Make it so ...

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    Sure, got it then.

    No, the fall of Elephanite, though surely inevitable, has yet come to pass.
     
  5. GreyFox

    GreyFox Make it so ...

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    Loaded up the save, and to my surprise, there were TWO engineers drinking coffee in capitol city. Somehow I missed reading abt them ... (now I read berserks's report, he mentioned bulbing MC). What are we gonna do abt them? My intention is to settle one of them bringing a further boost to our science and production in the capitol. Bulbing MC, then Machinery, is another possibility ... but I would really prefer to settle one of them.

    To the west of Alexandria, there is the city of Gaza. I am going to ignore it, as it is cut off from the rest of Egypt, and instead move the army from Alexandria to the inner core of Egypt.

    I will wait until tonight (8 more hours) for input on Engineers. Failing that, I will pass the save back to compromise, as my next opportunity to play is my Monday night (which should be Monday morning for him).

    --
     
  6. ·Imhotep·

    ·Imhotep· Legendary Builder

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    Are Hanging Gardens still available ? If not I'd settle one and save one for a future wonder (Pentagon or Statue of Liberty).
     
  7. berserks01

    berserks01 Obviously Very Confused

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    I'd settle one and bulb MC. Hanging Garden is not available, and waiting for SoL or Pentagon is a little far off.
     
  8. GreyFox

    GreyFox Make it so ...

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    While I agree waiting for SoL and Pentagon seems a tad toooooo far, I am not very willing to bulb MC. Two civs already know MC, making it cheaper. I would rather learn it by hand and bulb Machinery. Plus we don't have forges-happy resources (gold, gems, silver).

    The war situation looks gloomy, frankly speaking. Swords can't take longbows very well, the casualties rate will be extremely high. Especially Elephanite, I just noticed it is on a god-damned hill, making it virtually impossible to take with swords unless you are willing to suffer a damage ratio of 5:1. Yet all our cities are building infrastructure instead of cats ... and worst -- monasteries? We are at 30% science rate, what good is extra 10% of 30%? IMHO, we should be whipping temples instead for the war weariness that is sure to come.

    I am not going to play tonight, so compromise can consider whether he wants to take back the save or not. Meanwhile, I suggest all to look at the save and make your observations and suggestions.

    --
     
  9. Compromise

    Compromise Emperor

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    I'll keep it and play tomorrow.

    I'd like to settle one engineer and bulb Machinery after researching Metalcasting.

    I'll also see how things look for the Egyptian conquest. I agree that Monasteries probably won't help us a lot there.
     
  10. berserks01

    berserks01 Obviously Very Confused

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    We should concentrate on getting plenty of pults out there. Swords aren't good against longbows, but with pults to soften them up it shouldn't be a problem. We're in war mode, so I suggest only building military in our cities and courthouses in the captured cities. Archers should be built in the hammer poor cities (the captured barb cities) and mainly pults with some swords/spears/axes mixed in in the hammer rich cities.

    I don't want to have to stop in the middle of the war to redeclare 10 turns later if we can help it.
     
  11. berserks01

    berserks01 Obviously Very Confused

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    With there being only 4 of us on the roster, maybe a longer timeline to allow time to play is in order?
     
  12. Compromise

    Compromise Emperor

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    At least:



    ...we're not utterly last in tech!

    I concentrated more on military builds than anything else this turn. I built a round of cats, then a round of swords.

    Hatty sent a few random troops to our borders, which were dispatched by city garrisons before any pillaging occurred.

    I did march on Memphis. Foolishly, Hatty sent out a CG2 longbow on one occasion and 2 CA2 catapults on another occasion. These mostly served to give experience and weakness to my swords. (Though I think I lost one sword to one of the cats.) Finally:



    My big achievement this turnset was to take Memphis. For better or worse, Islam was founded in Memphis while it was under siege! This opens up a little breathing room for Alexandria.

    I continued the siege of Elephantine, but I'm not sure it can be taken yet. There are several longbows, an axe and a horse archer there. And it's on a hill. Perhaps we can spare some troops now that Memphis is ours.

    Hatty did send out a seafaring party of 2 galleys and a trireme. I thought they might try to take Alexandria so I reinforced it. But, the ships sailed past. Perhaps they are going on to Giza? At any rate, we should be wary of an attack from the north.

    In Moscow, I settled one of our GEs right away, then used the other to pop Machinery upon discovering Metalcasting. I also whipped a forge in Moscow, hoping that the extra production will be worth the short-term loss of income.

    Our economy is in shambles right now. We're losing money at 0% research. We have a bit more of a buffer because we took Memphis. If we get Elephantine, that will be nice too.

    In retrospect, I suspect it would have been better to take on Egypt than the barbs to our south, but those cities will be good eventually too.
     

    Attached Files:

  13. shyuhe

    shyuhe Deity

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    Wow our economy is in ruins :lol: Perhaps we should consider a temporary cease fire at some point to make sure we don't go completely bankrupt? I will be able to play again starting this weekend so can I get slotted back in to the roster? Please? :please: This time I know I'm in the roster :lol:
     
  14. berserks01

    berserks01 Obviously Very Confused

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    Looks like a good turnset. I'll take a look at the save later when I have time.

    @shyuhe

    Great to have you with us!!! :D We'll slot you in at the end of the roster, which happens to be right after Mr. Fox.
     
  15. GreyFox

    GreyFox Make it so ...

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    Nice progress! great job taking one more city. I am not only worried abt economy, but also happiness.

    Sooner or later we would be forced to take peace. I am thinking of forcibly taking Elephanite, whatever the cost, and than sue for peace and start the daunting dreadful job of rebuilding the economy.

    --
     
  16. Compromise

    Compromise Emperor

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    Yes, we are insanely unhappy! Maybe we need to switch to Hereditary Rule after making peace with Hatty?

    I forgot to mention that as I took Memphis, we got our first Great General. I don't know how to best use him. Note that I don't think we have a medic at the front!

    Hmmm. One of my screenshots failed to appear. I'll try to correct that.

    Edit: I guess the screenshot of taking Memphis was there after all. Maybe I just didn't wait long enough for it to load. Regardless, it seems to work fine now.
     
  17. berserks01

    berserks01 Obviously Very Confused

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    As much as I hate to do it, we're probably gonna need to sue for peace while we regroup and rebuild after taking Elephantine.

    Also agree on switching to HR as well.
     
  18. GreyFox

    GreyFox Make it so ...

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    I have played half-way ... and we need to make a decision. Elephanite is very close to Thebes, capitol of Egypt. 3 tiles away, I think. So, if we take Elephanite, do we want to keep it? My original intention was to, but seeing how close Thebes is (and Hatty is Creative), Elephanit is going to be revolting and starving if we keep it. I am now more inclined to razing Elephanite (and pillage its surrounding cottages clean) then take peace.

    Anyone who object, do so before I play in 6hrs.
     
  19. Compromise

    Compromise Emperor

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    I say let it burn. We have too many cities as it is.
     
  20. berserks01

    berserks01 Obviously Very Confused

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    Burning it would prove more useful to us at this point.
     

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