·Imhotep·
Legendary Builder
Ladies and Gentlemen,
I'm back for another part in the great, but yet short history of the DMI series
. This time we will make a journey to a world almost wholly different to Single Player Civ - we will play a game style that is very popular on Multiplayer. Now what exactly is a CTON? The abbreviation stands for "Cannot Talk Or Negotiate" and means a game with the following settings:
Map: Inland Sea
Options: Always War, No tech Trading, No Tech Brokering
City Elimination: 2 cities
Game Length: 130 or 140 turns
Speed: Quick
Timer: Blazing
Now the basic concept is that every player is at war with his neighbor from the get-go. No game-related talk between players is allowed so as to prevent teaming up on purpose.
We will try to resemble that game in a game vs. the AI as best as possible. Game Length and City Elimination of course won't work in Single Player, and the timer is not available either. But the rest should work after some savegame manipulation
, so we'll play a true always war game where the AI is at war with each other too.
To prevent choking and camping in the early game - which the AI doesn't handle this well - we can't enter enemy borders for the first 50 turns, except attacking with a SoD. Difficulty will be Emperor+.
Starting save and Civ/leader after the roster is finalized. I'm looking for 6 players of my choice
.
Imhotep
I'm back for another part in the great, but yet short history of the DMI series

Map: Inland Sea
Options: Always War, No tech Trading, No Tech Brokering
City Elimination: 2 cities
Game Length: 130 or 140 turns
Speed: Quick
Timer: Blazing
Now the basic concept is that every player is at war with his neighbor from the get-go. No game-related talk between players is allowed so as to prevent teaming up on purpose.
We will try to resemble that game in a game vs. the AI as best as possible. Game Length and City Elimination of course won't work in Single Player, and the timer is not available either. But the rest should work after some savegame manipulation

To prevent choking and camping in the early game - which the AI doesn't handle this well - we can't enter enemy borders for the first 50 turns, except attacking with a SoD. Difficulty will be Emperor+.
Starting save and Civ/leader after the roster is finalized. I'm looking for 6 players of my choice

Imhotep