do granaries help combat disease?

daufoi

possessor of snakes
Joined
Aug 5, 2003
Messages
380
Location
Sunny San Diego
do granaries help combat disease? what improvements help combat disease (besides hospital)?

is there an article on how disease works in general?
 
daufoi said:
is there an article on how disease works in general?
Well, yeah... the civilopedia that you link in your sig. :) Like it says, you need to clear jungles and marsh within your city radii to stop disease from those sources. Flood plain disease, according to the same entry, should end with the discovery of Sanitation - I don't think you actually need to build a Hospital, though I've never really checked. Granaries don't do anything in any event, though they will at least make it easier for a city to regain population due to keeping half its food box.
 
cleverhandle said:
Well, yeah... the civilopedia that you link in your sig. :)

Good point... sometimes the most obvious answers are hardest to see :D

here's what is says:

At the same time aqueducts reduced the chance of contracting water-borne diseases, by reducing the dependence on stagnant ponds and wells as water sources.

Hospitals are institutions that focus on the diagnosis and treatment of disease and trauma.


I always thought there is a chance your citizen will die from disease as it seems to happen randomly to me. Sometimes I can have one flood plain tile and have disease stirke me 4 times in 20 turns. Other times I will have a city with several flood plain tiles and won't be hampered by disease throughout the game.

So, I thought it makes sense that improvements (ie, hospitals and aqueducts) reduce that chance. I know that clearing jungle and marshes does too.

Also, I thought all of these factors along with which techs you have researched affect the disease % that you see when you hit F11.
 
Top Bottom