Right, thanks for all the info. I'm glad to know that I don't have to worry too much about the number of flaver units, regiments, or even the number of civs (aside from Dale's claim that at the moment anything beyond 18 could cause a crash). So it is really pretty much the map size that slows down the time between turns and causes the lag.
I have experienced the blackout Kael mentioned when playing the
Total Realsim World map in Warlords, and I have an Nvidia video card. But havn't experienced it yet in BTS.
Now if only my eyes were a little better so that I could actually make out the flaver in the regiments! So it goes!
Now after all this information, I am also assuming that the other changes in the larger mods, which incorporate many interface and gameplay changes, don't really effect the time between turns and lag much either. I have seen warnings before that the larger mods can cause MAF and such, but after what I've read here, I am going to assume it is mostly the map size, and at the moment perhaps, the aforementioned by Dale 18 civ bug, that is causing most of the problems. Hence, I will continue to dig the flavor, regiment, gameplay, interface and max civ limit changes, only steer clear of the awsome Ghengis Kai world map. Perhaps some day, that too will be remidied.
PS - Just read Classic Thunder's post again, and think I fully understand it now. So if lag - or frame rate - begins to be a problem, I will shy away from regiments! Thanks! Great info!
Thanks again!