noto2
Emperor
- Joined
- Jul 11, 2008
- Messages
- 1,711
I've put probably close to ten thousand hours into the Civ franchise from Civ 2-5. I've been playing Civ since I was 14 (I'm 34 now). I own Civ 6 but I've only put about 10 hours into it, enough to play one game and beat it (on Immortal, I think it was. The only Civ 6 game I ever played. As China.)
One thing is really getting in the way of me playing Civ 6 and that is the eureka/inspiration system. This game element irritates me to no end. I'm actually very annoyed that Firaxis even put it in the game at all, let alone made it such a huge part of the game. The stated reason was to increase replayability so that people didn't always choose the same (optimal) tech path.
First of all, I don't think it's a problem if diety level players always choose the same tech path. Only about 0.01% of players consistently play at that level anyway. On Immortal and below, there were many viable options in previous Civ games. Second, other triple A titles actually put effort into patching and balancing their games so that the different options are all viable. Firaxis could just do that if they weren't lazy.
But they gave us Eurekas to supposedly increase replay value. How the hell does it increase replay value? There are certain techs/policies that are very important so the player will always try to get the correct eureka/inspiration. That means there are dumb, rote tasks that the player must do EVERY game, like killing a unit with a slinger or discovering another continent by a certain point in the game, etc, etc. I cannot express how frustrated this makes me feel just thinking about it.
I believe it is possible to completely remove this mechanic via a little modding and I have contemplated doing that. The whole eureka/inspiration system to me just seems like such god-awful game design that I wonder if I'm missing something. Do you guys actually like this system? Would removing it be game-breaking? (other than to China, that's a different issue). Do others share my distaste for it?
One thing is really getting in the way of me playing Civ 6 and that is the eureka/inspiration system. This game element irritates me to no end. I'm actually very annoyed that Firaxis even put it in the game at all, let alone made it such a huge part of the game. The stated reason was to increase replayability so that people didn't always choose the same (optimal) tech path.
First of all, I don't think it's a problem if diety level players always choose the same tech path. Only about 0.01% of players consistently play at that level anyway. On Immortal and below, there were many viable options in previous Civ games. Second, other triple A titles actually put effort into patching and balancing their games so that the different options are all viable. Firaxis could just do that if they weren't lazy.
But they gave us Eurekas to supposedly increase replay value. How the hell does it increase replay value? There are certain techs/policies that are very important so the player will always try to get the correct eureka/inspiration. That means there are dumb, rote tasks that the player must do EVERY game, like killing a unit with a slinger or discovering another continent by a certain point in the game, etc, etc. I cannot express how frustrated this makes me feel just thinking about it.
I believe it is possible to completely remove this mechanic via a little modding and I have contemplated doing that. The whole eureka/inspiration system to me just seems like such god-awful game design that I wonder if I'm missing something. Do you guys actually like this system? Would removing it be game-breaking? (other than to China, that's a different issue). Do others share my distaste for it?